Stormworks: Build and Rescue

Stormworks: Build and Rescue

HEVS | Ultimate HUD
152 Comments
Olie 18 Apr @ 9:30am 
Physics sensor arrows no longer follow the RGB arrows, there is now just a large arrow indicating forward and a smaller arrow pointing towards the right.
Mac and Cheese 14 Apr @ 3:34am 
just use one of the already existing ones
BlueSwetie 13 Apr @ 12:58pm 
we need to know when we're getting an HMD!!
Riggs 2 Apr @ 2:18pm 
Are you planning a version for use with seat HUD/Video feed? if not do you know any that work well with EHCS systems?
Anonymous Sandwich  [author] 28 Feb @ 1:37am 
That is correct, this is old and for the physical HUD pieces
Florp 27 Feb @ 10:42pm 
doesn't work with the hud built into the seat
Mac and Cheese 25 Feb @ 6:33am 
what are the lua color codes for picture 4 and 6?
pet 17 Feb @ 12:28pm 
What date and will it be compatible like when I look at the hud it swaps to hud
Anonymous Sandwich  [author] 14 Feb @ 7:49pm 
Helmet hud will be a different upload, it will come at the same time as the update for this.
pet 14 Feb @ 4:15pm 
idea: second video output for helmet hud combo
Broetchen654 13 Feb @ 6:05pm 
the bars are bugged please fix
Wolves Hero 17 Jan @ 6:40pm 
All green difficult to see colour on target need change to red for target make easy to see
50°02'05.1"N 19°10'33.0"E 27 Oct, 2024 @ 4:46am 
meh thats fine im just trying to put it on a helicopter soo i dont need extreme range
Anonymous Sandwich  [author] 26 Oct, 2024 @ 5:52pm 
you can, the range will just be abysmal then.
50°02'05.1"N 19°10'33.0"E 26 Oct, 2024 @ 3:25pm 
can i hypothetically use a missile radar because i dont the space for a basic one
Shad0kin 9 Oct, 2024 @ 6:47pm 
Thank you for the note Sandwich, if you happen to remember and you do enable it let me know :) Thanks for an awesome piece of work my friend!
Anonymous Sandwich  [author] 9 Oct, 2024 @ 8:33am 
Ah, the current version does not support changing the orientation for the 3x3 HUD, that only work for the 1x1 HUD
Shad0kin 29 Sep, 2024 @ 1:54am 
I've tried everything, no matter what I do using a 3x3 HUD, if I point the orientation any direction it never changes, its always upside down. I tried it on a new creation as well no dice. Any idea Sandwich?
Thechairontheleft 10 Aug, 2024 @ 10:19am 
This hud blew my mind its amazing good job
Tingil 20 Jun, 2024 @ 12:18pm 
Very useful HUD! I especially like that it is designed with two pilots in mind, which is perfect for the trainer aircraft I am working on.

However, am I doing something wrong or does the second HUD not have the angle text?
Nick Name 13 Jun, 2024 @ 8:00pm 
fair
Anonymous Sandwich  [author] 13 Jun, 2024 @ 7:21pm 
That would not be a feasible/reasonable addition considering how much extra code that would take, not to mention then having two way integration with the main EHCS MC as well.
Nick Name 13 Jun, 2024 @ 6:41pm 
yes, but integrated in the hud
Anonymous Sandwich  [author] 12 Jun, 2024 @ 6:19am 
That would be the EHCS screen.
Nick Name 11 Jun, 2024 @ 10:59pm 
would it be possible to have a small menu to select ehcs weaponry from, like a small rectangle where you'd have your weaponry list, and clicking it them would select them ?
god.exe 6 Jun, 2024 @ 1:01am 
having a problem with tick error global k = nil
Anonymous Sandwich  [author] 18 May, 2024 @ 2:33pm 
well I wanted it to, so it does.
Cigarrette_Man 18 May, 2024 @ 2:14pm 
nevermind, realised that you just donked up the artificial horizon, it shouldn't follow your vision
Cigarrette_Man 18 May, 2024 @ 2:04pm 
parallax correction is wrong, it doesn't go opposite of my view
TnTExploder 16 May, 2024 @ 3:39pm 
Thank you I used this in my X-15 its very helpful
[AIM] scrapguy 7 Apr, 2024 @ 5:19am 
what abaut support for bigger monitors and camera setups for higher resolution than 3x3?
yu47x 26 Feb, 2024 @ 4:21pm 
theres a bug with the distance from driver/pilot
if i set it anywhere over 1.0 it gives me a tick error
Anonymous Sandwich  [author] 21 Jan, 2024 @ 8:57am 
missile data is from the EHCS controller (if you are using it)
CVAGAGA 21 Jan, 2024 @ 2:22am 
I ahve a little question
How to propperly setup this radar with missile data? I see input for missile data, but when I connect my radar data it just starts showing different lines and blinking (when radar sees the target). So please, help me
Kostprint 28 Dec, 2023 @ 1:52am 
how to make it 1x1?
Anonymous Sandwich  [author] 15 Dec, 2023 @ 4:40pm 
ah, sounds just like a property configuration issue, make sure you've set the distance from seat correctly, and the orientation.
Swedishfish222 15 Dec, 2023 @ 4:04pm 
I am using the male player model. It also seems that the hud is zoomed in a bit. Is there anything else that could be the issue?
Anonymous Sandwich  [author] 15 Dec, 2023 @ 4:01pm 
you may be using the female player model, which the devs for some horrible reason made to have a lower view height, which will break the HUD.
Swedishfish222 15 Dec, 2023 @ 3:46pm 
1x1 huds are always offset for me. what am I doing wrong?
Anonymous Sandwich  [author] 7 Dec, 2023 @ 5:48am 
Medium camera has a fov input node.
jackrmason05 7 Dec, 2023 @ 5:43am 
how do you set the fov of the camera
varma01 17 Nov, 2023 @ 9:56am 
Does it have an option to put the heading and the buttons on top?
Anonymous Sandwich  [author] 14 Nov, 2023 @ 10:34am 
yes it does radar tracking, thats like its whole thing.
Baz 14 Nov, 2023 @ 12:37am 
the hud cant Radar tracking ?
SpiderPotato 28 Aug, 2023 @ 9:23pm 
If any of you have an issue with moving black static appearing in certain orientations that isn't the AMD driver issue, install a light near the camera in any additive color and it will get rid of it
Desired 27 Aug, 2023 @ 3:03am 
When I connect Video 2 to the 3x3 Monitor its the HUD again
Mat 1 Aug, 2023 @ 12:15pm 
The hud is in position 1 as in your images above. the sensor is lined up correctly with the vehicle,
Blocks from seat is set to 1, as should be; vertical speed factor is tested both a default 0.8 and 1, without real change in behaviour.
Anonymous Sandwich  [author] 1 Aug, 2023 @ 11:34am 
Please provide information on how you have the HUD set up, and the MC properties, assuming you have them set correctly.