Total War: WARHAMMER III

Total War: WARHAMMER III

Remove Immortality(Loreful)
40 Comments
Scott 28 Dec, 2024 @ 11:10am 
This mod is not working sadly.
Dillinius Sandar 10 Aug, 2024 @ 8:34am 
+1 not working
General Brooks 8 Aug, 2024 @ 3:37pm 
Can confirm immortality just suddenly reappeared for me.
Zulker 7 Aug, 2024 @ 11:29am 
It doesn't appear to be working since the latest update. Immortality is back on the skill tree
Winter 11 Jul, 2024 @ 3:38am 
I agree with comments below that the resilience system from 3K would fit really well. It's been a while since those comments. Has anything changed in the code since then?
Klax 15 Jun, 2024 @ 10:36am 
Can we get a SFO submod perchance Chad?
DarkStar 18 Apr, 2023 @ 8:35pm 
For sure 👍

But let me know on the progress if you decide to attempt this endeavor.
MrSoul  [author] 17 Apr, 2023 @ 7:05pm 
yup, dont get me wrong, love things were diff but good to learn to enjoy things already have too lol
DarkStar 17 Apr, 2023 @ 5:24am 
Yeah gotta respect that they were able to get you guys that much at least.
MrSoul  [author] 15 Apr, 2023 @ 10:19am 
Can only guess, I mean there are actual IP concerns for mods with these games that are beyond hands of the developers(what I mean when I say they fought hard for us to be able to mod at all with these games, that's no hyperbole, so respect where due right) but ya, be nice to be able to effect more things that obviously aren't in attempts to go beyond the IP.
DarkStar 15 Apr, 2023 @ 9:34am 
Oh thats awesome!

I wonder who made that backwards decision. Ig they don't want modders getting too ambitious and adroit with their ideas. Not sure what else the problem would be?
MrSoul  [author] 14 Apr, 2023 @ 5:26pm 
well, the Devs actually do a wonderful job hooking us up, and even a few of them on discord who can contact through right channels. They also fought hard for us to be able to mod these games.

Problem lies tho in, for some reason they chose to lock out a lot of the db files normally present in the Total War engine for this games(big one being the battle AI). So less so we don't have the tools, but just some stuff in these games versus 3k, Rome 2 etc are simply hard coded into the engine and not present in the db.

Now, this is also true of all Total Wars to a degree, just more so here.
DarkStar 14 Apr, 2023 @ 8:14am 
No problem. I'm interested in seeing what you come up with as well.

I don't understand too much about modding, but is modding get harder because you aren't given the tools?
MrSoul  [author] 13 Apr, 2023 @ 8:00am 
Does sound cool, I suspect they do that in 3k with help of scripts. Thx for sharing that again, ya I’ll see what might be possible/if can find any mechanics.

If something non scripted we might be SOL tho, fair amount locked out of db for Warhammer games compared to something like 3k
DarkStar 13 Apr, 2023 @ 6:07am 
I just read up on it myself. And the idea seems to be that characters have a level of resilience to them, they dont have immortality, so if theyre wounded in battle theyll stay with the army but in a wounded state, and over the course of a couple turns they regain health and over time full resilience. So the idea is if they head into battle again without being fully recovered they die, but if you leave them out of combat they can fully recover and maybe survive being wounded again.
DarkStar 13 Apr, 2023 @ 6:06am 
It sounds very good on paper, and instead of completely removing a function or trait you could instead replace it with something a bit more in depth and meaningful.
MrSoul  [author] 13 Apr, 2023 @ 5:59am 
Never played 3k so not sure on that mechanic or how it works etc but…maybe? Lol I’ll least read up on it tho
DarkStar 13 Apr, 2023 @ 5:55am 
Or create a whole new mod for it :) Not sure how difficult that would be ig.
DarkStar 13 Apr, 2023 @ 5:54am 
Would it be possible to instead of removing immortality completely, you could use 3Ks template of doing things. With the resilience attribute, maybe 1 or 2 levels.
Matthias 12 Sep, 2022 @ 10:39am 
thank you for thsi I was missign them too
MrSoul  [author] 10 Sep, 2022 @ 11:41pm 
two new versions
GGOKZI 10 Sep, 2022 @ 10:34pm 
i want to
MrSoul  [author] 10 Sep, 2022 @ 10:28pm 
i left it on for things like daemons and vamps(took it off necro tho), anything has it to start with etc, can make a version with it off on everything possible etc if want tho
GGOKZI 10 Sep, 2022 @ 10:25pm 
vampire still mortal
MrSoul  [author] 5 Sep, 2022 @ 12:42pm 
np, ngl my heart sank saw reports, simple mod but I dont think play without it disabled for at least generic mortal generals haha
Styles 5 Sep, 2022 @ 5:44am 
Thanks
MrSoul  [author] 4 Sep, 2022 @ 7:27pm 
New version should be working, but kinda also new mod, just made new skill and swapped it out, something with that db table just wouldn't let me overwrite the required level for immortality, so that was my next idea. Notice its actually removed, removed now, as in gone from UI too.
MrSoul  [author] 4 Sep, 2022 @ 1:54pm 
cool thx!, ya same here and got bit of time now, do test with console mod to be sure again (ie, just forcing XP on generals and heroes lol, none of them have unlocked it yet in skills or ui), there's a second table now obviously wasn't around for WH2, im not entirely sure which is which but think old one is just a visual dummy now.
MrSoul  [author] 3 Sep, 2022 @ 9:19pm 
found the console mod so could test it before left tonight, appears to be disable now
MrSoul  [author] 3 Sep, 2022 @ 7:53pm 
someone please try to backup a save to test, ill be a couple hours out on this campaign from testing it myself
MrSoul  [author] 3 Sep, 2022 @ 7:47pm 
hmm, take a look, must of changed something in 3 with it.
MrSoul  [author] 3 Sep, 2022 @ 5:15pm 
what exactly are you seeing happen?
Styles 3 Sep, 2022 @ 10:37am 
This is not working
AmiAxe 1 Sep, 2022 @ 1:42am 
But I would prefer immortality at 50 lvl ^_^ Anyway it's cool mod. Thanks!
MrSoul  [author] 1 Sep, 2022 @ 12:52am 
noice, ya 40 isnt a bad idea too, end game lock it at least.
Shatilov 28 Aug, 2022 @ 2:36am 
exactly what i needed, I wanted to place it at level 40 and couldnt find the db entry. thank you
MrSoul  [author] 27 Aug, 2022 @ 11:09pm 
@klax np, been doing some light modding anyways so figured why not just get er' done haha

@UltraRanger, hmm I think there's something like that in Three Kingdoms, not sure how I could bring that over, but if there's a way I'll certainly look into that as a mod too, would be cool to just replace immortality with a better option altogether
UltraRanger 27 Aug, 2022 @ 8:48pm 
Actually can you do a tweak for something in between? To change this skill to say "Resilient", that when this character was eliminated they'll have a 50/50 chance of either killed or be wounded and need time to recover? I think that's a balanced approach.
UltraRanger 27 Aug, 2022 @ 7:40pm 
I like this. Mortals should not have immortality simply because they reached some arbitrary levels. To acquire that one needs to make some greater sacrifice, cough.