Total War: WARHAMMER III

Total War: WARHAMMER III

Bad Guys Mount
696 Comments
AT0M 1 hour ago 
Love this mod a lot, thx @jenosite, keep up the good work <3
DeadRanger 8 Jul @ 9:17pm 
any thoughts for a good guy version? <3
jenosite  [author] 7 Jul @ 7:32am 
@River
It's incredibly complicated and hard work. It's not an attractive mount to me that requires such effort.
River 6 Jul @ 5:38am 
Is it possible to give Vilitch the Curseling a Disc of Tzeentch?
jenosite  [author] 3 Jul @ 12:27pm 
@Holz van Baumwald
Legions of Nagash adds a whole new species, right? If so, that could happen. It would have been compatible if it was a mod that added a new faction to the Vampire Count.
Holz van Baumwald 3 Jul @ 11:57am 
@jenosite
all the legendary characters like (Vlad and Isabella) do not have their mounts when recruited by Nagash.
jenosite  [author] 30 Jun @ 8:08pm 
@Holz van Baumwald
There won't be any game crush. But maybe no mounts will be added to the new heroes and lords added in that mod.
Holz van Baumwald 30 Jun @ 10:28am 
Will it ever be compatiable with Legions of Nagash?
jenosite  [author] 30 Jun @ 1:20am 
@lordziffy
This mod is compatiable with it.
lordziffy 30 Jun @ 12:58am 
Anyone know if this is compatible with the mount expansion mod?
jenosite  [author] 27 Jun @ 11:24am 
@GeeCeeJr
In the process of updating the mod many times, the name in table and the actual unit are often different. If you refer to the unit description, it will be easy to find what the actual unit is.
GeeCeeJr 27 Jun @ 8:07am 
Great mod! I was checking your mod tables, and it seems there's no Chaos Lord of Tzeentch or Exalted Hero of Tzeentch in the unit tables, I wonder how did you add the mounts to them?
Ooh-la-la, It's GAGA!! 26 Jun @ 10:55am 
Cool, btw will ya ever add toad dragons to stinky nurgle heroes?
jenosite  [author] 26 Jun @ 8:41am 
@Ooh-la-la, It's GAGA!!
Yes.
Ooh-la-la, It's GAGA!! 26 Jun @ 7:51am 
Don't need update?
jenosite  [author] 13 Jun @ 8:50pm 
@Gopher, King of the Bat Scouts
Sorry, I don't make a submod.
The one Egito mentioned @jenosite
jenosite  [author] 13 Jun @ 1:13am 
@Gopher, King of the Bat Scouts
What is Greasus mod?
Can you create a submod a submod for the Greasus mod
jenosite  [author] 29 May @ 7:48pm 
@Ægito
It can't be compatible. Need to create a sub mod to be compatible.
Ægito 29 May @ 4:53pm 
Any chance can get a compatibility with this mod? It would look great on the stonehorn Greasus gets but unfortunately it currently changes him to the old model and stops animations. If not, no worries. Just curious.

Calm's Greasus Reskin: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2797285695&searchtext=Gre
LiTe 29 May @ 7:34am 
I would love a version of this without bodyguard units.
jenosite  [author] 27 May @ 12:58am 
@GeeCeeJr
I've never heard of a problem in the campaign before, and I'm surprised. However, it's a bug that's hard to find a solution, so it's hard to solve. Sorry.
GeeCeeJr 26 May @ 8:23pm 
@jenosite
But I did encounter the problem in the campaign first, the combat losses are reported to be in the billions.
jenosite  [author] 26 May @ 1:11pm 
@GeeCeeJr
There's no problem in the campaign, so don't worry too much.
GeeCeeJr 26 May @ 11:35am 
@jenosite
There is no mount choice for Skarr, but Karanak has one, and yes if I win a custom battle without losing any unit, the remained count will be deployed count plus 2, which is exactly the number of Karanak's bodyguards
jenosite  [author] 26 May @ 11:01am 
@GeeCeeJr
Did you get a problem when it was a custom battle?
GeeCeeJr 26 May @ 9:19am 
Do the bodyguard units have an issue where the combat loss count exceeds the data type limit? I I fought a battle with Skarr Bloodwrath's bodyguard, and after it I noticed 29 units were deployed but 33 remained, the loss then showed as 4294967292 which =2^32-4, so I suspect this issue might be caused by this mod
TY cool mod and thanks for krell now he can fly
shakeit 4 May @ 8:10pm 
great, and I hope there will be a good guys mount
ThrobbingforMorbius 1 May @ 5:58pm 
can we please get an extra large epic chariot/snotling roller for Grom the paunch? possibly with goblin archers on it as well, just give him a mad maxy vibe
dlagmltmd 1 May @ 3:27am 
와 빠른 피드백 정말 감사합니다 감사히 잘하겠습니다!!
jenosite  [author] 1 May @ 3:03am 
@dlagmltmd
수정했습니다
dlagmltmd 30 Apr @ 9:29pm 
선생님 호위부대 설정하면 영웅이나 군주 초상화 안 뜨는 거 뜨게 만드는 건 힘들까요, 작아서 구분도 안 되는 데다가 스닉치 같이 은신 달린 애가 그러면 막는 게 힘드네요 ㅠㅠㅠ
Dredd81 21 Apr @ 9:52am 
Excellent work on this mod as always!
jenosite  [author] 15 Apr @ 11:28am 
@Wazuuf
No, it doesn't matter.
Wazuuf 15 Apr @ 11:26am 
so if i already have mirror guard in my army will they not show up
jenosite  [author] 15 Apr @ 11:22am 
@Wazuuf
They'll show up at the start of the battle.
Mumm-Ra 13 Apr @ 11:41am 
Expected closing tag 'VARIANT_MESH' (opened in line 1, col 1) instead of closing tag 'SLOT'.
Line 18, Column 2
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_03.variantmeshdefinition

Expected closing tag 'VARIANT_MESH' (opened in line 1, col 1) instead of closing tag 'SLOT'.
Line 18, Column 2
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_04.variantmeshdefinition

Expected closing tag 'VARIANT_MESH' (opened in line 1, col 1) instead of closing tag 'SLOT'.
Line 18, Column 2
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_05.variantmeshdefinition

Expected closing tag 'VARIANT_MESH' (opened in line 1, col 1) instead of closing tag 'SLOT'.
Line 18, Column 2
Mumm-Ra 13 Apr @ 11:41am 
!!!3_legendary_mount.pack
variantmeshes\variantmeshdefinitions\greasus_goldtooth_on_mount_standing_form.variantmeshdefinition

Expected closing tag 'VARIANT_MESH' (opened in line 8, col 3) instead of closing tag 'SLOT'.
Line 10, Column 2
variantmeshes\variantmeshdefinitions\grimgor_stonehorn.variantmeshdefinition

Expected closing tag 'VARIANT_MESH' (opened in line 9, col 3) instead of closing tag 'SLOT'.
Line 11, Column 2
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_01.variantmeshdefinition

Expected closing tag 'VARI
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_02.variantmeshdefinition
野心冠军 11 Apr @ 7:17am 
thx to your good mods
jenosite  [author] 10 Apr @ 6:46am 
@Boomstrong
Try to delete my mod and re-sub it.

They're usually very slow or very big. I think it's a natural balance to be given more HP than those who are faster and smaller.
Boomstrong 10 Apr @ 6:18am 
When i install this mod it makes duplicates of all the lords and legendary heroes both isabella and vlad have to models in game.

Question: Is it possible to tweek the hp values geting 10k hp is a bit much.
Bedla 2 Apr @ 10:36am 
@jenosite
I gave it another try today, unsubscribed and resubscribed the mod, and it now works for me even for the existing save.

So yeah, the mod is fine; Steam Workshop updates, less so. Sorry for causing a panic.
(On a side note, Force Download in WH3 Mod Manager unfortunately does not work.)
jenosite  [author] 2 Apr @ 3:42am 
@yonatano95
Did you try deleting my mod and re-sub it? Or intergrity check?
yonatano95 2 Apr @ 3:04am 
@jenosite
Now when I turn on the mod it crashes before I even get to the main menu.
jenosite  [author] 1 Apr @ 8:36pm 
@yonatano95, @Bedla
Is my mod the only one you guys use that was updated yesterday? Or is there another updated mod?
Bedla 1 Apr @ 12:43pm 
@yonatano95
Experiencing crashes after today's mod update as well.

Only on loading an existing save game, new game loads fine.
jenosite  [author] 1 Apr @ 10:48am 
@yonatano95
Then I don't think it's my mod's problem. This update didn't have any elements to crush the game at all.