Arma 3
DangerZone [SP]
36 Comments
marco.toppy 13 Jul @ 2:16am 
The start mission i understand but the save document task i dont understand and was impossible dead all monsters within city and bad design task because impossible found the document ! :steamfacepalm: I was waste my time ! Not design those types of missions because the players waste time ! Please for good play ArmaA ! :steamsad:
TryMe  [author] 29 Jul, 2024 @ 2:14am 
@Nord
Glad to hear you enjoyed it and thanks for your honest review
Nord 28 Jul, 2024 @ 11:26am 
I've completed this scenario today. It's a solid, very atmospheric scenario which takes clear inspiration from S.T.A.L.K.E.R. game series and does pretty well at paying homage to its source of inspiration.

Of course, it has some minor drawbacks, the main of which, in my opinion, is a lack of clues where exactly to look for the documents the player is tasked with recovering, and searching through all the buildings in a power plant gets a bit tedious. I don't think the marker should show exact location either, it just feels it'd been better if player got more clues as to where to look.

Despite that, it's a pretty solid scenario worth playing. Definitely a thumbs up from me and I'd recommend playing this scenario.

It'd be also great to see more scenarios like this, which utilize open-world aspect of the game and some horror/suspense/mystery elements.
Qubit 3 Jan, 2024 @ 9:54pm 
Cant get past first combat because the CDF soldier teleports through thew wall at the FIRST task to find scientists and kills me while hes falling its not worth repeating anymore.
Nick Nape'em 31 Aug, 2023 @ 3:27am 
I cant for the life of me find the documents in the plant
Sandman 7 Apr, 2023 @ 1:41am 
Constructing a good scenario is like telling a good story or directing a movie. It's about pacing. You want it to be difficult enough that the player feels challenged and that he has accomplished something, but not too difficult to complete. I agree with @Dashkin about the vehicles, but there are ways of limiting their use, such as limiting fuel, or as some mission makers do, just have the car develop sudden unexpected "mechanical problems" when you want to get the player back on foot for some reason. Then the player has to search for fuel or parts etc, at a point of interest to the story, like a side-quest. You have to given them a reason to go exploring, otherwise they will be tempted to just speed-run the task list.
到此為止了 1 Apr, 2023 @ 9:51am 
thank you for your task gave me a few interesting hours
Vanguard 1 Mar, 2023 @ 11:39am 
Worth to play!!!
xxx ChiggY xxx 11 Dec, 2022 @ 1:05am 
https://www.youtube.com/watch?v=m9bt1N3DFek - Part 1
https://www.youtube.com/watch?v=ChpPWFxTVyo - Part 2

Music in movies is not part of the mission. I just edited recorded movie :) That was nice , atmospheric gameplay :)
TryMe  [author] 2 Sep, 2022 @ 7:01am 
@all
I have released an update that includes some new content. If you don't like the new features or have suggestions for improvement, please let me know :)
TryMe  [author] 2 Sep, 2022 @ 3:18am 
@Wilk_w_P63
Thanks for your detailed feedback, I really like some of your ideas ;)
Thanks for taking the time

I'm glad you had fun anyway
Vint 1 Sep, 2022 @ 8:06pm 
pt3. The idea with car - Cars in those kind of missions are good and bad.
Good - cause you can travel faster BUT some (or even many) players would just ignore the exploring aspect (especially connecting it with the arsenal in 2 places during the mission)

Without the car you can just force people to walk some distance but prepare some "surprises" for them

They were many more things than just that, like:
- the anomaly aspect (completly forgot about them and they felt pointless)

Anyway, this is just my opinion and how I felt. Overall it did have a heavy atmosphere and it indeed made my jump when a mutant grabbed my ass in a hangar. The mission itself indeed has a lot of potential and I did enjoy it :).

TL:DR It was good but could be better.
Vint 1 Sep, 2022 @ 8:06pm 
pt2
The interaction: Cool that AI had some idle animations and that something did happen in a background (I mean this question mark - I was so ready for mutant or the scavs to jump on me that I've came with M72 disposal rocket launcher) but that's it. I was running around the camp, wondering if I can talk to anybody but it didn't seem to work (or maybe I've missed it). A little bit interaction is always welcomed. Maybe mutants could hit the camp while we were there or smth. The Stalker camp just felt like a pit-stop to grab weapons and keep going.

The arsenal - Inside the "loot" locations I thought I will find some guns or ammo, but not a whole arsenal. I think it would be wiser to give an arsenal right at the beginning of the mission and nothing later (just some ammo found on corpses or some random stashes) or remove them.
Vint 1 Sep, 2022 @ 8:06pm 
(fixed and played it). Tbh I think I was expecting too much. The mission is decent. It has climax and heavy atmosphere but... it feels it's missing something. Some kind of interaction and a feeling that something is on us. I mean - I could hear distant howling and shit, but it just didn't matter. I think in a first house right in front of a crash, I've heard footsteps behind me and that in fact made me scared. I hope you know what do I mean. Something growling behind our ear, something running close to us (especially in close places like base and the nuke power plant). That would make things way better.
pt.1
SNORKELER 1 Sep, 2022 @ 4:48am 
nvm i found it!!!!!!:steamhappy::steamhappy:
SNORKELER 1 Sep, 2022 @ 4:47am 
is the document not in the building with a dead scav and a bug? i found a room with documents and a laptop, is it supposed to be there?:steamsad:
TryMe  [author] 31 Aug, 2022 @ 10:18am 
@JackedBeard
Thanks for your tips :)
The chatters are from the RHSAFRF Mod and the JSRS Soundmod
Kicsi Dope 31 Aug, 2022 @ 8:37am 
Bit rough around the edges, could use a bit of dialog especially with the scientist you help. HE just kinda stands there awkwardly after you untie him. Don't even need to be voice-acted, use cutText or the built-in Radio Chat module, could do a lot for immersion and story. Atmosphere is pretty good tho, nice radio chatter from the cars, what did you use?
TryMe  [author] 31 Aug, 2022 @ 2:51am 
@Mux
I am already thinking about making a co-op map in this scenario ;)
Mux 30 Aug, 2022 @ 9:03pm 
would there be any way to play this coop? still coping with the delay of STALKER 2 and need a fix for me and my friends.
Mate 30 Aug, 2022 @ 5:22pm 
Thanks for the made good missions Fly !!
Chief Skipper (Myulus) 30 Aug, 2022 @ 8:58am 
Very Good Mission (Iam Gay)
TryMe  [author] 30 Aug, 2022 @ 8:04am 
@Mate
yeah, the few stronger enemys as more hp then all others and you have to aim accurate, but the smaller ones should only last a few shots, should not be too easy ;) But if more than one person is of the same opinion, I'll make a few adjustments.
Thanks for your time <3
Mate 30 Aug, 2022 @ 6:43am 
Always Necroplague Mutants so hard :(
TryMe  [author] 30 Aug, 2022 @ 6:16am 
@snorkeling_with_blunt
hey, the intel is not the laptop ;) The end of the mission works fine, but you have to look a litle bit around to find it. Tip: the position is easily accessible and the document is easy to pick up :)
SNORKELER 30 Aug, 2022 @ 3:31am 
Is the intel a laptop at the plant? If so i cant pick it up:steamsad:
TryMe  [author] 30 Aug, 2022 @ 1:12am 
@Kepe Kon Kimmerman
Thank you very much for your help, I will look into it directly when I have time. I am glad that you liked the mission :)
Kepe Kon Kimmerman 30 Aug, 2022 @ 1:08am 
2 very minor bugs, at the biomass area theres, well, a piece of biomass floating in the air next too the wooden garage. the second bug is at the scav checkpoint. theres a floating fence right near the first barricade. apart from that amazing scenario bro. bang on the atmosphere too. very cool very epic.
Connorwarman 29 Aug, 2022 @ 4:55pm 
Really enjoyed this. Atmospheric as hell with fun game-play. Even got spooked at a few points. Good stuff.
COffinDancerKarl! 29 Aug, 2022 @ 12:11pm 
Also diese Karte ballert echt wenn man nicht grade eine P***** ist spielt man sie auch bei nacht dann bekommt man echt nen kick wie bei Koks und Korn eine 1A map leider kann ich echt nicht verstehen wieso leute auf sie nicht stehen dann wäre es einfach besser leben und leben lassen.
Mate 29 Aug, 2022 @ 3:44am 
wow i love it !
MoMathers2002  [author] 28 Aug, 2022 @ 1:21pm 
Sehr detailreich, hammermäßige Atmosphäre, kleines und geiles Horrorerlebnis. Würde ich nur weiter empfehlen.:steamthumbsup:
Sam 28 Aug, 2022 @ 8:01am 
Very nice map + the self choosen layout (Buildings, opstacels, items etc.). ´The mutants are adding so much atmospher in this map and it is set at dawn that makes it more "Spookier".

Everything combined this is hell of a good mission i love it.
Chillzz  [author] 28 Aug, 2022 @ 4:57am 
Darn good stuff :story:
Connor 28 Aug, 2022 @ 4:44am 
Läuft super geil und macht Spaß
Maui 28 Aug, 2022 @ 4:33am 
Cool