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Glad to hear you enjoyed it and thanks for your honest review
Of course, it has some minor drawbacks, the main of which, in my opinion, is a lack of clues where exactly to look for the documents the player is tasked with recovering, and searching through all the buildings in a power plant gets a bit tedious. I don't think the marker should show exact location either, it just feels it'd been better if player got more clues as to where to look.
Despite that, it's a pretty solid scenario worth playing. Definitely a thumbs up from me and I'd recommend playing this scenario.
It'd be also great to see more scenarios like this, which utilize open-world aspect of the game and some horror/suspense/mystery elements.
https://www.youtube.com/watch?v=ChpPWFxTVyo - Part 2
Music in movies is not part of the mission. I just edited recorded movie :) That was nice , atmospheric gameplay :)
I have released an update that includes some new content. If you don't like the new features or have suggestions for improvement, please let me know :)
Thanks for your detailed feedback, I really like some of your ideas ;)
Thanks for taking the time
I'm glad you had fun anyway
Good - cause you can travel faster BUT some (or even many) players would just ignore the exploring aspect (especially connecting it with the arsenal in 2 places during the mission)
Without the car you can just force people to walk some distance but prepare some "surprises" for them
They were many more things than just that, like:
- the anomaly aspect (completly forgot about them and they felt pointless)
Anyway, this is just my opinion and how I felt. Overall it did have a heavy atmosphere and it indeed made my jump when a mutant grabbed my ass in a hangar. The mission itself indeed has a lot of potential and I did enjoy it :).
TL:DR It was good but could be better.
The interaction: Cool that AI had some idle animations and that something did happen in a background (I mean this question mark - I was so ready for mutant or the scavs to jump on me that I've came with M72 disposal rocket launcher) but that's it. I was running around the camp, wondering if I can talk to anybody but it didn't seem to work (or maybe I've missed it). A little bit interaction is always welcomed. Maybe mutants could hit the camp while we were there or smth. The Stalker camp just felt like a pit-stop to grab weapons and keep going.
The arsenal - Inside the "loot" locations I thought I will find some guns or ammo, but not a whole arsenal. I think it would be wiser to give an arsenal right at the beginning of the mission and nothing later (just some ammo found on corpses or some random stashes) or remove them.
pt.1
Thanks for your tips :)
The chatters are from the RHSAFRF Mod and the JSRS Soundmod
I am already thinking about making a co-op map in this scenario ;)
yeah, the few stronger enemys as more hp then all others and you have to aim accurate, but the smaller ones should only last a few shots, should not be too easy ;) But if more than one person is of the same opinion, I'll make a few adjustments.
Thanks for your time <3
hey, the intel is not the laptop ;) The end of the mission works fine, but you have to look a litle bit around to find it. Tip: the position is easily accessible and the document is easy to pick up :)
Thank you very much for your help, I will look into it directly when I have time. I am glad that you liked the mission :)
Everything combined this is hell of a good mission i love it.