Total War: WARHAMMER III

Total War: WARHAMMER III

Details Matter: Collection
191 Comments
Merwanor  [author] 11 hours ago 
@ www.gryzd1 Because they change the same files as this mod does, so it overwrites the changes in this mod. For mods to be compatible they often need patches, but I do not have the time to do that for mods I don't use myself.
www.gryzd1 17 hours ago 
Please tell me why this mod is not compatible with SFO? Imperial infantry do not get ammo bags and their belts remain empty....
carsonox 24 Jun @ 6:05pm 
@Merwanor O right you are. thank you for still responding!
Merwanor  [author] 22 Jun @ 11:14pm 
@carsonox Because they already have them?
carsonox 22 Jun @ 9:20pm 
Why not add quivers for peasant archers for grand cathay?
Elixir 13 Jun @ 4:01am 
I have found one minor issue with your mod and SFO Grimhammer. If both of the mods enabled, the imperial foot reiksguard knights are shown as the default 2-handed swordsmen and not the shielded knights as they are supposed to be.
Merwanor  [author] 21 Apr @ 12:59am 
@nixvalentine The Radious mod includes this mods assets already.
nixvalentine 20 Apr @ 7:55am 
Does this work with Radious?
Mumm-Ra 10 Apr @ 3:10pm 
Thx for the quick response *Thumbs up*
Merwanor  [author] 10 Apr @ 2:51pm 
@Mumm-Ra Thanks for the heads up, I have amended the description text. You do not need to have the Beastmen mod if you have this one.
Mumm-Ra 10 Apr @ 12:15pm 
The main description doesn't include Beastmen, do I need to download that one too?
Merwanor  [author] 2 Apr @ 12:19am 
@Dizzy Ioeuy Since this mod is technically a reskin mod itself, it is not possible to make it work unless a patch is made. Anyone is free to make patches for my mods, but I do not have time to maintain patches for so many different reskin mods.
Dizzy Ioeuy 1 Apr @ 3:02pm 
Any way to get this to work with:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3454758676

I've tried both orders and no matter what the other mod seems to take priority. no quivers.
Stephince 30 Mar @ 1:42pm 
Such a good mod. So simple yet add so much.
vampblad3s 3 Mar @ 2:27am 
hi, sfo compatible?
Octavia Goetia 30 Jan @ 11:59am 
awesome, thanks!
Merwanor  [author] 30 Jan @ 11:31am 
It should be fixed now. Seems CA edited the names on some material files in some update, not sure why, but I just had to update the unit file to match it.
Octavia Goetia 30 Jan @ 8:47am 
this mod breaks the wsmodel of the throwing axes centigor ror, utterly messing up their textures on the hoof fur, clothing and trinkets. please, fix this
PhazezGova 7 Jan @ 9:37am 
Sorry, forgot to write again. I have been using the mod for 2 weeks with no problems. On ultra setting, thanks :)
Merwanor  [author] 6 Jan @ 1:53pm 
@ PhazezGova Maybe, as it does technically add more stuff to a unit, but I have not noticed any dips in performance on my end.

@jedi_jim I want to return to add more to this mod, I am just busy messing about with a big hero type mod. Are there any units that you feel are missing quivers or certain details for the Toob Kings, let me know and I will look into it.
jedi_jim 6 Jan @ 12:19pm 
I find the lack of Tomb Kings... disappointing
PhazezGova 21 Dec, 2024 @ 3:04am 
Does this have a strong influence on the graphics card?
칼 프란츠 15 Dec, 2024 @ 6:14pm 
god mod!!! thanks bro!!!!
Merwanor  [author] 15 Dec, 2024 @ 7:27am 
Added a new quiver to Ruglud's Armoured Orcs.
칼 프란츠 14 Dec, 2024 @ 9:30am 
Ruglud's Armoured Orcs a quiver update please
Merwanor  [author] 7 Oct, 2024 @ 3:59am 
@Gigiauz

Yes you can!

The assets in the mod is designed to be imported into other mods and it should be easy to add them to other units.
Gigiauz 6 Oct, 2024 @ 3:08pm 
Hi Merwanor, can I use portion of your mod for my Uniform and Heraldry mods?
Thank you! :steamhappy:
Dawn Wolfe 20 Sep, 2024 @ 4:37pm 
damn, was excited to see this mod! added to favs so i can watch till its updated. tyvm for your mods dude/dudette! cant wait to find more.
Merwanor  [author] 22 Aug, 2024 @ 11:08am 
Hey everyone,

I just want to let you all know that I will eventually update the mod for the new patch.
But the timing on this patch is not the best for me and at the moment I don't have an ETA on when this will be updated.
Merwanor  [author] 1 Aug, 2024 @ 9:31am 
@Samsone700 Yes, I use it myself so it should work fine.
Samsone700 31 Jul, 2024 @ 1:39am 
Is this compatible with the Reloading Animation mod?
sirmicou85 27 Jun, 2024 @ 2:58am 
Hello @Merwanor

It seems the mod isn't compatible with Hooveric reskin. The Empire crossbowmen don't get their quiver anymore for example.

Is it possible to get compatibility between those two mods ? Because Hovveric Reskin is also a must-have one, and most of the people use it.

Thank your for reading this, and for your awesome work ! :)
SID 5 Jun, 2024 @ 8:49pm 
i assume it highly unlikely as the compat modder would need to edit the reskins themselves to implement the changes
Joey_Mangz 14 May, 2024 @ 3:35am 
anyone know if there is a comparability mod for this an Hooveric?
Murthor Oathstone 4 May, 2024 @ 1:05pm 
Could you go over the Hochland Long Rifles beards? they are all white unless zoomed in close to their faces.
Murthor Oathstone 3 May, 2024 @ 4:37pm 
Thanks, you are one of the True gems of the TW community.
Merwanor  [author] 3 May, 2024 @ 3:57pm 
@Murthor Oathstone The beards on Greatswords should now be fixed. CA added a shader for beards that does not really look good imo.
Murthor Oathstone 3 May, 2024 @ 7:44am 
Also I noticed that one of the Greatswordsmen beards has some sort of Green coloring within it, its the one with the goatee.
Murthor Oathstone 3 May, 2024 @ 7:44am 
Do you think you could include some tawny blonde or red hair with your beard fixes? to give the state troopers some variety, most of them are either black, brown, or that colorless white.
Murthor Oathstone 1 May, 2024 @ 8:11am 
ok
Merwanor  [author] 1 May, 2024 @ 5:54am 
@Murthor Oathstone Not really, they have added some to the game, but many are still not used. I will keep mine in as I also improved teaxture quality in some cases.
Murthor Oathstone 30 Apr, 2024 @ 10:14am 
Yep the Empire beards are back, so no need for that sub-mod to be apart of this mod anymore.
Emperor_Koda Uzumaki 20 Apr, 2024 @ 7:27am 
very very nice mod i love it :), if its not to much i have a question. Could you add it in some way that bow strings are better visible its a very small detail but i its also the main thing i hate in wh3. All is fine but not for bow lovers like me who like to watch there bowmen shooting, and it looks so unrealistic if there are no bow strings, I dont know why but in all other total wars its fine only wh3 has this problem, and not even with all bows for exampel the carthay peasant bowmen are fine.
Yeazzal 19 Apr, 2024 @ 4:56am 
This calls for a celebration!
Merwanor  [author] 18 Apr, 2024 @ 10:09pm 
@Murthor Oathstone Yeah, I am fairly excited for this DLC as they are finally adding stuff to the two races I want to play the most, but has felt like incomplete factions.

I am ready to update my mods as quickly as possible when it comes out and if they have finally fixed the beards colours then that is just great news in general.
Murthor Oathstone 18 Apr, 2024 @ 7:39pm 
Hey mer, from the elspeth video it looks like Empire state troops have their beard colors back. I also imagine you are going to have alot of work to do when TOD arrives.
Yeazzal 17 Apr, 2024 @ 1:40pm 
Details are of of supreme importance, thank you very much for this!
Merwanor  [author] 13 Apr, 2024 @ 4:17am 
@Vaxar Kun As stated in the mod description, modders are free to use my assets for their mods.
Vaxar Kun 13 Apr, 2024 @ 3:49am 
pt2
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\sla_marauder_javelins_01.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\sla_marauder_javelins_02.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\sla_marauder_javelins_03.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\sla_marauder_javelins_04.wsmodel


variantmeshes\wh_variantmodels\hu1c\chs\chs_props\tze_marauder_javelins_01.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\tze_marauder_javelins_02.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\tze_marauder_javelins_03.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\tze_marauder_javelins_04.wsmodel
Vaxar Kun 13 Apr, 2024 @ 3:49am 
pt1
hey
im helping out SCM team with their new mod - can we get permission to use below? We wouldnt actually use the assets just reference them in VMD like below.

So when this mod is used, the units would have the quivers/straps, otherwise they wouldnt (from what i could see anyway)

variantmeshes\wh_variantmodels\hu1c\chs\chs_props\chs_marauder_javelins_01.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\chs_marauder_javelins_02.wsmodel

variantmeshes/wh_variantmodels/hu1c/chs/chs_props/chs_throwing_axes_strap_01.wsmodel
variantmeshes/wh_variantmodels/hu1c/chs/chs_props/chs_throwing_axes_strap_02.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\chs_marauder_javelins_03.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\chs_marauder_javelins_04.wsmodel