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https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3454758676
I've tried both orders and no matter what the other mod seems to take priority. no quivers.
@jedi_jim I want to return to add more to this mod, I am just busy messing about with a big hero type mod. Are there any units that you feel are missing quivers or certain details for the Toob Kings, let me know and I will look into it.
Yes you can!
The assets in the mod is designed to be imported into other mods and it should be easy to add them to other units.
Thank you!
I just want to let you all know that I will eventually update the mod for the new patch.
But the timing on this patch is not the best for me and at the moment I don't have an ETA on when this will be updated.
It seems the mod isn't compatible with Hooveric reskin. The Empire crossbowmen don't get their quiver anymore for example.
Is it possible to get compatibility between those two mods ? Because Hovveric Reskin is also a must-have one, and most of the people use it.
Thank your for reading this, and for your awesome work ! :)
I am ready to update my mods as quickly as possible when it comes out and if they have finally fixed the beards colours then that is just great news in general.
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\sla_marauder_javelins_01.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\sla_marauder_javelins_02.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\sla_marauder_javelins_03.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\sla_marauder_javelins_04.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\tze_marauder_javelins_01.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\tze_marauder_javelins_02.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\tze_marauder_javelins_03.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\tze_marauder_javelins_04.wsmodel
hey
im helping out SCM team with their new mod - can we get permission to use below? We wouldnt actually use the assets just reference them in VMD like below.
So when this mod is used, the units would have the quivers/straps, otherwise they wouldnt (from what i could see anyway)
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\chs_marauder_javelins_01.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\chs_marauder_javelins_02.wsmodel
variantmeshes/wh_variantmodels/hu1c/chs/chs_props/chs_throwing_axes_strap_01.wsmodel
variantmeshes/wh_variantmodels/hu1c/chs/chs_props/chs_throwing_axes_strap_02.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\chs_marauder_javelins_03.wsmodel
variantmeshes\wh_variantmodels\hu1c\chs\chs_props\chs_marauder_javelins_04.wsmodel