Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Units for the Empire
98 Comments
broncos1600 8 Jul @ 8:24pm 
update?
♠vorzan♠ 4 Jul @ 7:08am 
and if its possible remove feathers from helmets
♠vorzan♠ 4 Jul @ 6:58am 
hello dear singes,not sure if youre still working on this mod,but would be great if you change their helmets (atleast most of them) to fully closed salads,to make it more accurate to the picture(and it would fit empire better) instead of armlets or closed helmets,thank you
TeamDoggo 28 May @ 11:43am 
causes crash to desktop from version 6 and newer
Borris the Conqueror 4 Nov, 2024 @ 10:40pm 
when update?
Dairak Logrus 18 Oct, 2024 @ 12:21pm 
Is it balanced?
Yes, I followed the vanilla style reduced by 25%. So all of the additional points are 25% weaker than the vanilla ones.
Example:
[Vanilla] Melee Defence: +4, +8, +12
[Vanilla] Weapon strength: +6%, +12%, +20%
[EHST] Melee Defence: +3, +6, +9
[EHST] Weapon strength: +5%, +10%, +15%

Does the AI use it?
Yes, copied the vanilla style on what the AI will take -aka avoids taking blue tree and focuses more on the yellow and magic trees.

Save game compatible?
It will work with no issues BUT it will reset your blue tree skillpoints on all heroes and it will not give you the skillpoints that you lost on those back.
Dairak Logrus 18 Oct, 2024 @ 12:19pm 
the balance will be vanilla, like in the Devon scheme and unique?
Singemeister  [author] 18 Oct, 2024 @ 10:29am 
I'm slowly tweaking my old Heroes skill mod.
Dairak Logrus 18 Oct, 2024 @ 10:23am 
I asked because many mods give units, but they lack some uniqueness, either much stronger and without balance, or slightly better than the original (I want something really interesting in builds and balanced for vanilla, by the way, have you considered the skill tree for heroes? otherwise a good mod from Devon was abandoned(
Singemeister  [author] 18 Oct, 2024 @ 9:52am 
@Dairak Logrus
Nope, I ain't touching MCT. Just one more thing to go wrong. You can always edit the file so they don't show up in game.
Dairak Logrus 17 Oct, 2024 @ 2:49pm 
man can use mct for delete units?not all units good(
Singemeister  [author] 12 Oct, 2024 @ 11:57pm 
@wheidt1998
Not this mod unless it hasn't updated properly for you. Redownload and try again
wheidt1998 5 Oct, 2024 @ 7:39pm 
please update this i love this mod and have not been able to play since the update your mod is amazing.
Borris the Conqueror 28 Aug, 2024 @ 12:35am 
i too am experiencing the game crashing on launch due to this mod
grimnar42600 21 Aug, 2024 @ 5:15am 
Hi I am getting this after the update
first_invalid_database_record:wh3_default_land_melee_infantry_main_frontline_swordssinge_emp_freecom_dual
first_invalid_database_table:cdir_military_generator_unit_qualities_tables
first_invalid_packfile:singe_units_wh_emp.pack
BadMods
singe_units_wh_emp.pack
The Mountain King 9 Aug, 2024 @ 3:24pm 
Hey boss, can you add the units to the "strength from hardship" red line skill for empire lords? Thank you very much! @Singemeister
The Mountain King 16 Jul, 2024 @ 6:05pm 
Hey boss, can you add the units to the "strength from hardship" red line skill for empire lords? Thank you very much! @Singemeister
Sheriff Pasta 11 Jul, 2024 @ 7:08am 
I can't overstate how much I appreciate the infantry wearing leather boots instead of sabatons.
Korthor 7 Jul, 2024 @ 3:12am 
this looks super cool!
The Mountain King 29 Jun, 2024 @ 10:25am 
Hey boss, can you add the units to the "strength from hardship" red line skill for empire lords? Thank you very much!
Singemeister  [author] 31 May, 2024 @ 10:24am 
@Alastor Moody
If you download RPFM and edit the table unit_groupings_military_permissions and unit_groupings_custom_battle, yes.
Alastor Moody 30 May, 2024 @ 12:38am 
hey, Is there a way to enable or disable certain units from this mod?
Singemeister  [author] 28 May, 2024 @ 1:18pm 
@Sai
I think someone did one for this. One of the compilation packs out there
Sai 28 May, 2024 @ 1:00pm 
imperial armoury submod?
highest_man 10 May, 2024 @ 8:55am 
no matter it didnt update, resub fixed it
highest_man 10 May, 2024 @ 1:11am 
I cannot recruit footmen, all other units are fine just footmen. The game just says "cannot recruit unit." and refuses to elaborate further. Am I missing something? I have tier 3 barracks and no armory since there is non in this patch
Conqueeftador 9 May, 2024 @ 4:54pm 
Thanks for the update, seems elspeth's issue is now fixed
Conqueeftador 8 May, 2024 @ 2:16pm 
Wissenland and Nuln are a seperate military group for some fkn reason so they dont get these units
スサノオ_VT*Zuraya 7 May, 2024 @ 2:57am 
Shield Halberdiers requiring Engraved Walls to recruit.
Djri123 6 May, 2024 @ 6:15pm 
require a Great Cabin for footmen and halberdiers? is that a bug?
JeroenNietDoen 5 May, 2024 @ 10:11pm 
WIssenburg / Nuln do not get acces to these units sadly.
Bovril Knight 5 May, 2024 @ 2:28pm 
I don't seem to get any of the units playing as Elspeth
Nuxes 5 May, 2024 @ 11:50am 
Imperial footmen and halberdiers require a Great Cabin, but that's a Vampire Coast building?
Guts The Black Swordsman 2 May, 2024 @ 1:39am 
Please update the mod as soon as possible, it is one of the best ones out there.
Borris the Conqueror 1 May, 2024 @ 11:41pm 
update plz crashes game on launch
JeroenNietDoen 30 Apr, 2024 @ 10:11am 
Dear Singe,

As of 5.0 this mod doesn't work anymore. CTD on loading.
sins8 2 Jul, 2023 @ 11:40am 
part 1 hello SInge, a few requests if possible.

-grenadiers: generally speaking cavalry gear is smaller and weaker then infantry versions, to reduce weight and increase manuverability, my suggestions incorporate this logic. increase armour to 65 (protection from explosives), increase range to 110 (more stable firing position...cavalry use -carbines- which reduces range), revert damage to original of horses or maybe some upgrades that can bring them up to par in later stages (i find these tapper off against the elite units) add armour sundering (there is a reason guns replaced armored knights), increase price by 260-300 gold
sins8 2 Jul, 2023 @ 11:40am 
part 2


- a feature to turn off some of the units? meant to cover all your unit mods

- addition or submod, to create 4 elite infantry with an RoR for each? all should be loreful,i know some of the units im requesting exist in some other mods, but most of them are way to big in scope. specifically i am thinking about infantry from the 3 major knight orders (white wolf, blazing sun, reiksguard). I have work out stats and abilities that should be semi balanced (would need testing) if interested.
Singemeister  [author] 26 Apr, 2023 @ 9:54am 
@Gman9090
Probably not Hooveric's, but this one exists for Imperial Armoury
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2901185595
Gman9090 25 Apr, 2023 @ 8:44pm 
Any possibility of a Imperial Armoury Submod? Or a Hooveric reskin submod? @Singemeister, love your unit packs! Had a BLAST with the additional units to the Tomb Kings now to use the Empire units...

P.S. I use your compilation pack, so my submod questions pertain to that one really. lol.

Thanks for such AWESOME MODs!
Captain Caveman 12 Mar, 2023 @ 1:57am 
update pls - shows as out of date
Psycosick 4 Mar, 2023 @ 5:14pm 
First of, i absolutely adore this mod, but could it be possible to make Volkmar skill ''War Eternal'' to affect your version of Empire knight (great Weapons), the one that boost speed and give wayfarer ? at the moment it only affect the regular knights
simonchenusa 19 Feb, 2023 @ 4:35pm 
Any possibility for getting a SFO version?
我是胖青蛙 17 Jan, 2023 @ 5:08am 
Hey man,thank you for your great mod .Could you add Officers&Standard Bearer for the units?Our empire need more officers and standard bearer to lead poeple to defeat enemies ! For Sigmar !!!:steamhappy:
Lover 2 Jan, 2023 @ 7:47am 
Why does the game blink back when I change the cavalry from 60 to 120
Mana-100 30 Oct, 2022 @ 1:31pm 
Update?
Singemeister  [author] 26 Sep, 2022 @ 11:06am 
@aaronstorey80
Yup
Sven Bloodhowl 25 Sep, 2022 @ 6:00pm 
do the units get upgraded through general red line?
Ihavemanybullets 11 Sep, 2022 @ 5:07am 
It looks like the Imperial Footmen with Swords have missing heads, might want to fix that. :^)
Also, how would you feel about reskinning/modeling the footmen units to have Greatswords style plate armor rather than the empire knight armor they're wearing now? Pavise shields rather than the kinda crappy looking Bretonnian peasant shields they're using right now would be good too.