Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Units for the High Elves
34 Comments
SekastesXIII 5 Jul @ 5:27am 
not gonna lie love this mod especially dragon guards but wouldn't it be possible to include them in swordmasters tech tree? Personally i find it quite odd to see a melee unit with over 50 charge bonus I think they will be even stronger and more enjoyable unit if they benefited from the swordmasters tech tree and be more realistic. 10/10 mod for units though, balanced and fun to use
Conley125 16 Jul, 2024 @ 4:00pm 
Can you do something about the ATROCIOUS color scheme for swordsmen on the unit-recruitment roster? Red and blue like that is a ridiculous eye sore
Halliday 2 Jul, 2024 @ 8:22am 
Did I just re-discover Dismounted Dragon Princes?

*Furiously subscribes*
Singemeister  [author] 17 Apr, 2024 @ 10:34am 
@Oryx'The'Ram
No worries
Oryx'The'Ram 16 Apr, 2024 @ 10:40pm 
Man, this is the only mod you need for the high elf roster to give you something to field other than doomstack Star Dragons +Heros/Lords and Doomstack sisters+Heros/Lords.
Thanks so much, this adds the versatility to a late-game campaign that you need to bring ORDER and have FUN.
We're going to kill. ALL the Drucchi. Including the short, hairy ones.
I wonder if someone out there would do a reskin or custom unit art for you. Probably the only thing missing from these units is the portrait, and that's a nitpick at best.
Thank you again!
Seven 20 Jan, 2024 @ 3:59pm 
I like the units very much, like most of your unit packs. In particular these fill the high tier thematic niche for Alarielle and Imrik with handmaiden and dragon guard respectively as frontline.
The swordsmen are pretty unnecessary but harmless. I collected HE since 5th and always found it telling that HE had a spear unit as basic but not a sword one, whereas DE did.
The mounted sisters are nice visually but overtiered for the current tier 3 building, which already has most of Alarielle faction in a single convenient place. Since making the unit weaker is not ideal, maybe making it available only on the Gaelan Vale main chain would limit the amount, plus it would leave the unit practically reserved for Alarielle without it being forbidden directly for other factions, since you can confederate, colonize etc.
All in all you unit mods are great in that they don't add too many units, just a few holes here and there.
Singemeister  [author] 30 Nov, 2023 @ 8:52am 
@Suckston
Yup
Suckston 29 Nov, 2023 @ 6:55pm 
does it work with the 4.1 patch?
Sturmlied 26 Nov, 2023 @ 6:41am 
thx for this, without modders like you whtw would be boring fast :)
Singemeister  [author] 31 Oct, 2023 @ 10:53am 
@soulmindproductions

I believe it should
sigmars_disciple 31 Oct, 2023 @ 6:17am 
Hey Singe, this mod here which works with your mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885866664

Will it (and other mods like that) most likely work correctly if used with your full unit compilation mod instead of individual parts? If that's a general thing, I'd add it somewhere in descriptions of your mods, not the 1st time I wished I knew the answer to that question ;)

Thank you! <3
Don Frozo 7 Sep, 2023 @ 8:11am 
I love it - thank you so so much :)) - and yes we need the update sry :)
davidmolloy13 9 Jun, 2023 @ 2:45am 
Is there a Radious submod by any chance?

Thanks again,
Singemeister  [author] 3 Jun, 2023 @ 12:00am 
@AngelPhoenix

...He should do, let me check
AngelPhoenix 2 Jun, 2023 @ 3:37pm 
Is Imrik not supposed to get these units?
Singemeister  [author] 28 Apr, 2023 @ 5:08pm 
@Agetec
Yes, but it’s not balanced for it
Agetec 28 Apr, 2023 @ 6:04am 
Does this work is SFO?
Massive Talent 27 Apr, 2023 @ 3:07am 
omg, i was looking for a high elf swordsman mod, thank you so much
Singemeister  [author] 12 Jan, 2023 @ 4:46am 
@stark_vanhelsing19
YEs
stark_vanhelsing19 11 Jan, 2023 @ 7:05pm 
The mod is actually function?
The One True Morty 28 Dec, 2022 @ 5:51am 
Gonna wait for update, Looks good
t.a.vanroermund 6 Nov, 2022 @ 8:52am 
Too bad. It crashes for me as well
stark_vanhelsing19 12 Oct, 2022 @ 12:47am 
Same, the game crash whe AI try to recruit units :(
Talosh 13 Sep, 2022 @ 1:58am 
Hey there, do the Maiden Guard benefit from any tech or skills?
Segert 7 Sep, 2022 @ 6:40am 
This seems to be the issue with all unit mods.... that they crash when the AI tries to recruit them,
Frigo 6 Sep, 2022 @ 9:37am 
Hey there. i'd like to use the mod, but sadly the game crashes when i end my turn. I suspect that AI tries to recruit mod units and it crashes the game since it happens right after Avelorn's turn.
ZERO.FLCN 4 Sep, 2022 @ 5:29pm 
elves swordsmen only link please??
Singemeister  [author] 4 Sep, 2022 @ 3:20am 
@sword of war
Not a problem in this mod, check other mods or redownload this one.
sword of war 31 Aug, 2022 @ 11:09pm 
cav and spear units dont seem to be available in campaign for me. I can use them in skirmish mode but that is all :(
Singemeister  [author] 28 Aug, 2022 @ 10:33pm 
@Lickher_ish
New melee_weapons, vanilla Armour, battle_entities
Lickher_ish 28 Aug, 2022 @ 6:14pm 
did you make your own melee/battle entity stuff or did you use all vanila? just asking for proper combat mod
Singemeister  [author] 28 Aug, 2022 @ 1:29pm 
@Freya
Changed, cheers
fish 28 Aug, 2022 @ 8:48am 
The 70% fire resistance on the dragon guard seems quite excessive, since the dragon princes have only 40% themselves.