Project Zomboid

Project Zomboid

Even More Traits
463 Comments
Runiczny 26 Jul @ 2:51pm 
Still can not recreate sentimental item. And it seems that only hats can be one.
Sir. Stein 26 Jul @ 6:42am 
Tuesday? Which Tuesday? ;)
Mayu~ 15 Jul @ 1:11pm 
Betrayed and sentimental make my game incredibly laggy because 5 errors pop every second
Gajusz_Petroniusz 7 Jul @ 2:59am 
So when i went sleep and woke up it started spamming errors, it was raining so maybe "wet" effect is the case
A Dogwork Orange 23 Jun @ 2:44pm 
hey is wanderer broken still?
cursedblade 18 Jun @ 11:02pm 
so is this mod working for b42 or is it buggy?
Amtrak900 17 Jun @ 1:55pm 
Real quickly I'm just curious if this being worked on for B42 compatibility.
Sam 17 Jun @ 5:16am 
Please rename the "Common" folder into "common" as the mod will not be loaded on Linux due to case-sensitivity.

The same goes for Stat Tweaks Lib, too.
HighClarity 16 Jun @ 3:33pm 
Apparently StattweakLib has broken the smoker trait, causing massive stress spikes.
Fylas 6 Jun @ 7:17pm 
@coolguy this might be a stupid question but did you check if the regeneration setting is actually turned on in the sandbox settings? its off by default.
CoolGuy 5 Jun @ 9:46am 
When holding a tree branch in secondary to regenerate a different sentimental item in 42.8 it won’t regenerate and I’ve tried everything
Jeb Kerman 17 May @ 7:36pm 
I found a bug fix for the workout issue. Posted it on the More Traits mod discussion forum: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1299328280/813573817717818532/
Jeb Kerman 17 May @ 1:55pm 
I also have the error when working out with more traits + even more traits. I think it's related to gym-goer conflicting with anabolic boost if you have both.
DeusExCoffeemachina 16 Apr @ 10:21am 
In B42.7 with this mod enabled, whenever I pick a smoker trait, my character's stress jumps from zero(no moodle) to max( "at breaking point" moodle) every in-game hour or so.
Jenek 8 Apr @ 2:11pm 
in B41, there's a small incompatibility with VFE Bayonet spears. If you have Spartan and use an M16 Bayonet, it will use the gun range instead of the actual spear range when buffing the range.

For example, M16 gun mode has a range of 27. If you have Spartan and use Bayonet in M16 (spear mode), Spartan will add 0.04 range to the gun mode's range instead, making it 27.04.
Fylas 29 Mar @ 1:57pm 
having this and the more traits mods causes several hundred errors if you try to work out :<
poopsock 21 Mar @ 1:32pm 
Thank you for making/updating this mod, I enjoy it alot. Is it okay for me to make suggestions about what I think could be done to help improve the mod?
Ichika Nakamasa 17 Mar @ 6:39pm 
Mod isnt showing up in game, are you sure the folder is meant to be called "42.0" and not "42"?
🌸♡Emily♡🌸 8 Mar @ 1:55am 
is this an addon to and is it compatible with the more traits mod?
Albert Camelus 28 Feb @ 11:34am 
Amazing mod with really unique traits. It's a shame there's lots of bugs when trying to play splitscreen but completely understandable given the game's limitations.
Lucky 23 Feb @ 9:44am 
When I run this mod together with Lifestyle, the mood icons always overlap with each other. Can you fix it?
Jenek 22 Feb @ 12:34pm 
Umbral Sight needs a nerf. this is too OP for -3. :)))
Sneaky Bananas 19 Feb @ 8:01pm 
@Evan, @Dr. Lalaoz
Changing the item from TreeBranch to TreeBranch2 on line 1632 of LazoloMain.lua solved the issue of holding the tree branch and it not generating a new sentimental item.
otvinovskyi 17 Feb @ 4:45pm 
Please add the Ukrainian language for a more enjoyable experience!
Panzerundsauerkraut 17 Feb @ 3:52pm 
Hey, my game it's getting a black screen everytime i kill a zombie, then i go to menu, rejoin and gets normal, but if i kill a zombie again it's get the same bug.
IcarusSai 15 Feb @ 7:52am 
I'm back again, so I managed to make the singleplayer version of the mod work with my edit to remove the ADHD trait, however when I try to host a game it gives me a Normal Termination error. I tried adding the mod to the host settings by workshop ID, downloading it and adding it that way from my files, and even changing the ID between my uploaded mod edit and the download of my mod edit. Any further ideas how to get hosting to work?
Dr. Lalaoz  [author] 12 Feb @ 7:41pm 
its probably exactly that, they might have changed the internal name for the branch. i'll look into it this weekend
Evan 12 Feb @ 1:21pm 
It seems the sentimental trait's ability to reroll the sentimental object is not working in 42.3. Not even getting an error its just not working. Part of me wonders if they changed the tree branch somehow, since it does specify weirdly "Base.TreeBranch2" instead of just Branch, but it could be some other aspect that got borked.
Dr. Lalaoz  [author] 11 Feb @ 6:54am 
@icarusSai

if you want to remove the trait you need to go to media\lua\shared\NPCs\TraitCreator.lua and remove the line that creates the adhd trait.

if you just want to disable it then you can go to media\lua\client\lazolomain.lua and search for ":HasTrait("ADHD")" and either remove those functions or make them never succeed. like adding "and false" to the if statement.

in both cases you'll have to reupload the mod to steam for your own server to use or friends to download. just remember to change the ModID or zomboid will merge the mods in unexpected ways and neither will work correctly.
IcarusSai 10 Feb @ 6:09am 
I am looking to remove/disable the adhd trait as it conflicts with another trait mod I use that also has an adhd trait, I've been going through the files to search for a true/false for this trait and haven't found it yet. Was hoping you could give me the directory to the file if this exists. I will keep searching whether or not I receive a response.
RusTopSkill 8 Feb @ 12:18am 
Traits that make your character say something, is this seen by other players? If not, is it even possible to add?
⚔Gared⚔ 3 Feb @ 3:18pm 
lmao ah ok makes sense, i did name it jason. had no idea you made a jason easter egg xD
Dr. Lalaoz  [author] 3 Feb @ 6:26am 
If you named the character "Jason Voorhees" then yes :P otherwise it was a 1% chance to roll the item and then like a 1 in 9 to get the mask
⚔Gared⚔ 2 Feb @ 4:21pm 
bro i made a character i wanted to base off of jason voorhees and i got jasons hockey mask for the sentimental item, that intentional???
bobgibbs 1 Feb @ 10:00am 
I love mods that deal with weight, nutrition, digestive, muscles, etc. I first had errors involving Berserker, then Anabolic Boost. I don't think this plays well with More Traits.
Dr. Lalaoz  [author] 1 Feb @ 7:06am 
Statslib is fixed, the issue was really dumb. but pretty easy to fix since i've run into it before.
Kyrox 31 Jan @ 10:52pm 
@Dr. Lalaoz It's no big deal man. Just thought I would gauge where you are at with it. It can wait, it's no big rush. Enjoy your weekend and do fun stuff. Thank you for working on your mod. It's a top 10 must have and you did a great job with it.
Dr. Lalaoz  [author] 31 Jan @ 7:24pm 
yeah i'll fix the moodle framework issue tomorrow. i dont think i want to spend my entire weekend working on the mod though. so thats probably all i;m gonna do this weekend
Kyrox 31 Jan @ 3:50pm 
Any chance you could take a look at your Stat Tweaks Lib dependency? It's still not playing nice with Moodle Framework.
Dr. Lalaoz  [author] 30 Jan @ 4:16pm 
@Evan. bloat is x2.5 calories. pretty much any non-vegetable food is going to make you gain weight. cabbage is what i used on my old bloat character.
also photophobic is supposed to be halved with sunglasses and i think its quartered with a welding mask. but that mechanic could be broken, i didnt test them in b42.
nyctophobic has a max panic it can reach depending on actual light level and time of day, photophobic doesnt care, its just "are you outside" and "is it day"
Mr. Kobaltz SOG 30 Jan @ 12:47pm 
Will this have issues with Evolving Traits World?
Evan 30 Jan @ 12:13pm 
I got a sort of "behavior report" regarding a trait and a question.

Photophobic seems like it raises to full Panic rapidly when outside during the day regardless of modifiers which should affect this. Being in the rain or fog and wearing sunglasses still results in panic skyrocketing to full after only a few seconds outside. This may be intentional but it does seem against the trait's intent. Upon testing it out, Agoraphobic climbs in what I can describe roughly as double the time comparably.

As for the question, I'm slightly confused on Bloat just due to semantics. Does it provide +50% calories from 100% or does it provide +150% calories from 100%? It seems like its just +50% but I wanted to make sure.
Dr. Lalaoz  [author] 27 Jan @ 6:04pm 
specifically the "+Stress" mechanic from TVs and Radios. if you have any cigarette stress it bugs it out and adds the stress together. its a bug i have to manually work around for my stress change effects. i was surprised it hadn't been fixed yet
irrelevantredundancy 27 Jan @ 3:00pm 
Wait, so are stress gains broken in vanilla? Like, what I was describing happens all the time? or is there some I specifically did to trigger it?
Dr. Lalaoz  [author] 27 Jan @ 2:06pm 
stress gains are broken, if your near a radio or tv that gives you stress it'll max out your stress if you have any cigarette stress. just because of how the game is coded.

but no, losing the sentimental item only causes unhappiness and its really slow.
irrelevantredundancy 27 Jan @ 1:57pm 
Is it because my player dropped sentimental object, that was supposed to remain in their inventory, that their mental state dipped to about to break in the first five minutes of the game. Did you make that trait to be a little more than just holding on to a necklace? Is the sentimental item easily identifiable?
Dr. Lalaoz  [author] 27 Jan @ 10:02am 
Underweight and Very Underweight were vanilla traits. unless you're talking about Anorexic, which is from this.
Zeensy 27 Jan @ 9:10am 
quick question as i remember there was very underweight negative trait where did that go
PH 27 Jan @ 9:09am 
ILya 27 Jan @ 7:52am 
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