Total War: WARHAMMER III

Total War: WARHAMMER III

Artefacts of Legends
543 Comments
Milk! 13 Jul @ 4:49am 
the SFO submod link is broken so safe to say it's not up to date
TOOTHBRUSHDUCK  [author] 3 Jul @ 3:26pm 
SFO things. If you want to have it work, you need the compatibility submod, which may or may not be up to date atm
uradnimail 3 Jul @ 1:40pm 
I am using SFO and this mod doesnt work for me, the stats on artefacts are vanilla. Idk what the issue is, any help would be appreciated
Stone Cold Jane Austen 2 Jul @ 3:30am 
one step ahead of the devs on this one mate :praisesun:
Birdsthewordisay 2 Jul @ 1:03am 
Any plans to update?
ThePhoenixLP 25 Jun @ 3:27am 
Thank you for the quick update ^^
highfivingbears 25 Jun @ 12:04am 
Just an FYI for those of y'all using SFO: the SFO submod is out of date and will still cause the crash, but the game should work fine without it. All it does is change some stats to be a bit more in line with SFO items as far as I'm aware, but this mod should still work while using SFO without the compatibility submod.
marc.on.pluto514 24 Jun @ 7:33pm 
ty
ImmortalAzazel 24 Jun @ 7:28pm 
You're a legend - great mod!
TOOTHBRUSHDUCK  [author] 24 Jun @ 6:53pm 
Alright, fix uploaded. If steam doesn't auto update, unsubscribe and resubscribe. Crash on launch fixed, if there is another crash at a stranger time let me know
TOOTHBRUSHDUCK  [author] 24 Jun @ 6:44pm 
Only just got the notifications of this, good to know what it is. Fix should be up soon
marc.on.pluto514 24 Jun @ 2:32pm 
crash =/
korbenator1238 24 Jun @ 2:11pm 
for anyone who has rpfm and knows how to use it go into ancillary_to_effects_tables, toothduck_enchanted_3mid then look for and delete the row that has the effect of wh_main_effect_ancillary_crown_of_sorcery then save packfile and you should be good to go
slavka 24 Jun @ 10:50am 
this is toast
Venomorph51 24 Jun @ 10:39am 
Wurzag's Crown causes CTD
KEPHA 24 Jun @ 9:51am 
same issue as the others
SageDark 24 Jun @ 8:59am 
Wurzag's Crown CTD, please :,v
VMan 24 Jun @ 8:15am 
Yes same here.
TheIceManBCE 24 Jun @ 6:24am 
yeah, I got the same problem here to, from the hotfix.
kakita tatsumaru 24 Jun @ 4:47am 
Same here.
Crimson ReapeR 24 Jun @ 3:38am 
yep CTD with this mod as of today's hotfix :(
ThePhoenixLP 24 Jun @ 3:32am 
Based on the error message and the latest Patch Notes, I think the latest Hotfix's changes to the Crown of Sorcery for Azhag are causing trouble. Currently causing a CTD
TOOTHBRUSHDUCK  [author] 16 Jun @ 5:58pm 
Ah, bandaid fixes. Shame it's hard for mods to do more than that for ai
Ooh-la-la, It's GAGA!! 16 Jun @ 5:22am 
Eh, i'm actually using a mod that makes Ai active by not sitting around with 8 armies around 1 settlement doing nathin' for 30 turns, so they are actually good at taking out each other, mostly order tho xD
TOOTHBRUSHDUCK  [author] 15 Jun @ 6:46pm 
Hits the main issue; the AI is just... not great xD
In my runs I see both just surviving because the AI is pathetic at taking out other factions in general
Ooh-la-la, It's GAGA!! 15 Jun @ 7:53am 
"So should Archaon be able to just become overwhelming stronger thanks to getting 8 different Lls with global bonuses?"
Well, he is the Everchosen that leads the horde of the chaos to destroy all the world, so the answer is YES.
But i'm talking more about Ai side of things, Ai will never confed all the chaos factions (they don't even have it as diplomatic option), i dont rly care how many global bonuses order has when im myself playing chaos, i know i can overcome those easy, but Ai can't, out of all chaos factions only khorne can survive and fight out too, sometimes nurgle and tzeentch too, the rest of them scattered and weak by themselves.
TOOTHBRUSHDUCK  [author] 15 Jun @ 7:29am 
One thing there is both maintaining some distinct identity, but also how the various sides can confederate - Archaon can confed almost all of chaos, while order factions are just locked to their race. So should Archaon be able to just become overwhelming stronger thanks to getting 8 different Lls with global bonuses?
For order factions, I already tried to just have it on the thematic LLs who are renowned for leading their people
Ooh-la-la, It's GAGA!! 15 Jun @ 7:04am 
Well that's already better, but you should just think about balancing both sides equally, if you give some global bonuses to 1 side - give it to another also.
TOOTHBRUSHDUCK  [author] 14 Jun @ 7:14pm 
I could also tone down the global modifiers order characters have, and shift into a bit more just army, I'll see where my whims take it
TOOTHBRUSHDUCK  [author] 14 Jun @ 7:09pm 
That will skew it somewhat xD
Any easier confederation mods also help out order a ton
Ooh-la-la, It's GAGA!! 14 Jun @ 7:04pm 
Oh yeah, i got another mod that adds new extra purp items to LL, that's the one that makes you lose the goodies, my bad.
TOOTHBRUSHDUCK  [author] 14 Jun @ 7:01pm 
That said, with the upcoming item changes, I may have a look at if there are any good new effects to distribute around.
Ultimately, in practice, the winning alignment will be whichever the player is on anyway
TOOTHBRUSHDUCK  [author] 14 Jun @ 7:00pm 
Should just lose normal items, and not their uniques though? Unless another mod interfering there.
Alas, AR is very good at letting you beat singular tough targets, true in the base game too
Ooh-la-la, It's GAGA!! 14 Jun @ 5:20am 
And, when they got it's ars whooped (and 99% of the time they do) they lose their items, double the pain.
Ooh-la-la, It's GAGA!! 14 Jun @ 5:11am 
Сhaos characters can't be extremely dangerous on their own if they are long dead from autoresolve.
Don't get me started with Ai
TOOTHBRUSHDUCK  [author] 13 Jun @ 8:06pm 
Well, it's been the general design trend from the beginning of this mod. Order character tend to be leaders more than unstoppable beasts, while chaos characters are often not particularly good leaders, but extremely dangerous on their own.
In my experience, evil factions tend to grow earlier, while order struggle until they are more unified. Though if evil manage to get unified, they quickly have numerous extremely powerful armies to deal with.
Alas, the biggest issue in my experience is just the ai not being particularly good...
Ooh-la-la, It's GAGA!! 13 Jun @ 5:32am 
Used this mod for a year or more, so i can safely say that this a bad thing for any campaign -
"order factions focus more on buffing up their armies and factions."
Ordertide is strong enough, and with each year it's getting stronger, and your mod only makes thing worse on the world map, every campaign feels the same, evil weak order stronk.
LukeMonkeys 6 Jun @ 6:44am 
Really enjoyed everything about this mod, but the passive "let the world burn" is a bit too op plus it doesnt add to the kills made by archaon. Is there any chance that passive got turned into a bound spell, so that the ability may be used at the player's discretion?
TOOTHBRUSHDUCK  [author] 11 May @ 2:27am 
Very strange, all I can really offer is best of luck getting it to work, even if it's not clear how
MushMami 10 May @ 7:24pm 
ok I believe every thing I'm trying to use should be pretty friendly especially The Eye's mod that he made for this.
TOOTHBRUSHDUCK  [author] 10 May @ 6:02pm 
That's weird. I normally play with ~50 mods without issue, but certain mods do cause far more problems than others, particularly multiple more invasive mods that are not specifically made to work together
MushMami 10 May @ 5:28am 
After some testing it seems to really hate other mods. I was even able to get it to start but going back and turning on the 2x army size mod it gave the error. Other times it would just crash without error. Could it be that this game just hates getting mod heavy and only allows a couple at a time?
MushMami 10 May @ 5:08am 
I have just unsubscribed a couple of time now while also restarting my pc while unsubscribed. After doing this a couple times there's still no change.
TOOTHBRUSHDUCK  [author] 10 May @ 2:12am 
That is strange, have not gotten the error myself, and not owning dlcs should not cause that to my knowledge. I'll have a look over the mods files to see if something is up, but might just not have downloaded correctly, so can try unsubscribing and resubscribing?
MushMami 9 May @ 7:45pm 
I keep getting an error when I start up the game with this mod. "the first invalid database record is wh3_main_ancillary_sky_lord_skroltoothduck_enable_mastery_boost in table ancillary_set_effect_junctions_tables and pack file toothduck_artfacts_of_legend.pack" this thing is causing it to crash. I don't have any dlc's so maybe that's the problem but there's nothing saying you need so so to play this mod. please help
TOOTHBRUSHDUCK  [author] 7 May @ 3:42am 
Woohoo!
TOOTHBRUSHDUCK  [author] 7 May @ 2:39am 
Well, as before, let me know when you post it and I can include a link!
TOOTHBRUSHDUCK  [author] 7 May @ 2:37am 
Oh interesting
The Eye 6 May @ 6:36pm 
It was not a remake, I only made it so SFO wouldn't overwrite your stuff, the mod is good to go. I just finished adding everything I could find in today.