Total War: WARHAMMER III

Total War: WARHAMMER III

Zoat Elder - Generic Lord for Wood Elves
117 Comments
Ubermorgen  [author] 8 Jul @ 8:16am 
@Walt The Why: yes, you need either the wood elf faction dlc or the twisted & the twilight lord pack to be able to play as a wood elf faction. Without one of these dlc the zoat lord can only be recruited by AI wood elf factions.
Walt The Why 8 Jul @ 8:03am 
Do i need a dlc for this?
Lizardman2340 24 Jun @ 12:13pm 
@Ubermorgen thats what i need thank you very much cheers.
Ubermorgen  [author] 24 Jun @ 11:21am 
@Lizardman2340: not 100% sure what you mean by "lord id" but I guess you need the agent_subtype_key which is "roy_zoat_lord"
Lizardman2340 23 Jun @ 9:39am 
@Ubermorgen just wondering if you would be able to give me the lord ID so i would be able to spawn the zoat lord for another faction if that is okay cheers.
Ubermorgen  [author] 18 Jun @ 6:15am 
updated for 6.2
Samonasuke 15 Jun @ 7:10pm 
Good day! I dont know if this has been reported yet, but the Zoat Elder lords havent been repopulating the lord recruit window when trying to delete lords for a better trait
Lobotomy Thunda 3 Jun @ 5:40pm 
i like this but where are the zoat units?
miniaaar 21 May @ 6:00am 
Thanks for the quick reply. This is already really good and I didn't expect much more than this.

I hope the modding break is not too long, I really like your straight to the point mods (like the Shaggoth Lord one as well). :steamthumbsup:
Ubermorgen  [author] 20 May @ 8:48am 
@miniaaar: Hey, thanks for the feedback! I just pushed a small update, adding +6 MA for the units you mentioned to the first of the unique zoat skills and also added them to the upkeep decrease effect of the second blue line skill.
It's not much but as I am sort of on a modding break it's all you'll get for now :vlambeerFish:
miniaaar 19 May @ 11:56pm 
Hi Ubermorgen.

I have been playing a co-op Elf-less campaign as Durthu/Drycha and we are using the mod which is great and gives us an additional generic lord choice that fits the theme. I also appreciate the limited recruitment which I think is fair. Thanks for the mod. I also works great in a combo with Animals for wood Elves in my opinion.

I would have a quick request: I saw that the Zoat Elders have special skills buffing Zoats.
Would you consider adding Drycha's woodlands creatures (Bats, Bears, Wolves, Spiders, Hawks) to the units buffed by the Zoat Elder? And potentially make it compatible with the animals for Wood Elves additions (Elks, Stags, Boars, Wildcats)?

In Drycha's court, there is the "Speaker of the Wild" slot which I think would be great if occupied by a Zoat Elder and in general I think that building an army of Zoats and woodlands creatures would be very thematic as a distinct army option for Wood Elves.
Moutshoot 31 Mar @ 1:48pm 
ah, ok, thanks
After so many years, I thought Steam had solved this problem...
Ubermorgen  [author] 30 Mar @ 11:51am 
@Moutshoot: The mod is working! Looks like steam botched your download. Make sure to force a proper redownload by unsubscribing, restarting steam and resubscribing.
Moutshoot 29 Mar @ 10:36am 
Crash report

×

The following mods cause a crash to the Database:
!uber_zoat_lord.pack

The first invalid database record is
wh3_default_land_charactersroy_zoat_lord in table
cdir_military_generator_unit_qualities_tables
and pack file !uber_zoat_lord.pack

The application will terminate now.
Ubermorgen  [author] 25 Mar @ 3:30pm 
updated for 6.1
Dimquinox 5 Mar @ 11:24am 
awww :(
ok, thanks for the reply tho :)
Ubermorgen  [author] 5 Mar @ 11:01am 
@Dimquinox: It's not as simple as you might think, I'd have to make a completely new hero for that which requires quite a bit of effort and I currently have other things to focus on, so probably not going to happen sorry
Dimquinox 5 Mar @ 10:13am 
hi, can you please make it compatible with "Lord Hero Swap" mod ?
Ubermorgen  [author] 8 Feb @ 8:56am 
update:
- skill "Power of the Deepwood": cooldown for lore of life spells -10%; miscast base chance -10%
- skill "Defender of the Forest": added +2 recruit rank bonus for Zoats
- added vanilla skill: "Mentor"
- added vanilla skill "Colossal Strike"
- ability: "Master of the Vengeful Forest": range -5; added description
- replaced "Deadly Onslaught" with "Colossal Strike" in custom battle
SauronAster 13 Jan @ 6:56am 
Thx! No pressure at all, I only thought it could be nice. God speed!
Ubermorgen  [author] 13 Jan @ 3:01am 
@SauronAster: That is a very interesting idea! I'll add it to my list of potential things to work on but no promises it will ever get done as I am not able to spend as much time modding as I used to.
SauronAster 12 Jan @ 7:46am 
May I ask if you have never consider to do a Zoat LL with his special faction? I could see it as the leader of the distant Wood Elves in the Jungles of Chi'An or as an Horde in search for vengeance after his forest got burned down.
As far as I know there is no named Zoat neither in fantasy nor in the 40K universe, but you could use the blood bowl one, Zolcath!
Green Ramirez 15 Dec, 2024 @ 3:28pm 
Wow, thanks!
Ubermorgen  [author] 15 Dec, 2024 @ 10:54am 
update:
- added compatibility to the mod "Variant Selector" by Marthenil
- new unit cards for all 3 variants
- minor text adjustments
Ubermorgen  [author] 12 Dec, 2024 @ 3:17pm 
updated for 6.0
=[NK]= Col. Jack O'Neil 2 Nov, 2024 @ 4:41am 
😂 No, I just wasn't sure if I had to look at the files to update the submod 😂
Ubermorgen  [author] 2 Nov, 2024 @ 4:06am 
@=[NK]= Col. Jack O'Neil: Any suggestions for changes? :)
=[NK]= Col. Jack O'Neil 1 Nov, 2024 @ 9:12am 
Any changes? :)
Ubermorgen  [author] 1 Nov, 2024 @ 3:41am 
updated for 5.3
Ubermorgen  [author] 1 Sep, 2024 @ 11:34am 
@Green Ramirez: Nice, thanks for confirming! Let me know if any problems arise
Green Ramirez 1 Sep, 2024 @ 11:32am 
Awesome! I can confirm that it works retroactively - I passed the turn and got the Zoat lords at the beginning of the next turn.
Ubermorgen  [author] 1 Sep, 2024 @ 7:34am 
update:
- added compatibility for mod "The Old World" by ChaosRobie
- the 2 new forest regions from "Immortal Empire Expanded" by ChaosRobie now also count when the script determines if it has to spawn a new Zoat Elder
- slightly adjusted level unlock requirements for a couple of skills
Ubermorgen  [author] 31 Aug, 2024 @ 3:50pm 
@Green Ramirez: Thanks for the info, would've been surprised if it worked out of the box tbh as the old world mod has different region keys. I'll try to add compatibility soon, should not be too much effort.
Green Ramirez 31 Aug, 2024 @ 3:31pm 
Hello, I love this mod, and I just wanted to say that it might not be compatible with The Old World. At least, in my game, I already have a ton of magical forests, already completed multiple Rituals of Rebirth, but neither me nor the AI can recruit the Zoat lords.

However, I'm running around 50 mods, which could be interfering, who knows.

I'm not asking for compatibility, just informing.
Ubermorgen  [author] 20 Aug, 2024 @ 9:19am 
updated for 5.2
Ubermorgen  [author] 27 Jun, 2024 @ 8:41am 
updated for 5.1
Tesrali 7 Jun, 2024 @ 10:27am 
Hell ya brother. Am super hyped to try this.
Ubermorgen  [author] 15 May, 2024 @ 11:24am 
updated for 5.0.2
Ubermorgen  [author] 30 Apr, 2024 @ 10:05am 
updated for 5.0
Ferreus the Umbral Arrow 1 Apr, 2024 @ 7:25am 
hmm, said it was last time I tried it. Dunno lol
Ubermorgen  [author] 1 Apr, 2024 @ 3:32am 
@Judgement Day: It's not outdated?
Ferreus the Umbral Arrow 27 Mar, 2024 @ 7:18pm 
update?
Ubermorgen  [author] 22 Feb, 2024 @ 8:39am 
updated for 4.2
Ubermorgen  [author] 2 Dec, 2023 @ 4:56am 
updated for 4.1.2
Green Ramirez 31 Aug, 2023 @ 1:35pm 
Awesome, thanks!
Ubermorgen  [author] 31 Aug, 2023 @ 1:14pm 
updated for 4.0
Ubermorgen  [author] 3 Aug, 2023 @ 8:42am 
@Puddles404: Thank you, I've updated the list of submods
Ubermorgen  [author] 26 May, 2023 @ 10:01am 
updated for 3.1