Starbound

Starbound

Varied Starting Worlds- Story Patch
45 Comments
Scarlet flame 25 Apr, 2024 @ 10:57am 
also why is the starting star t7? The space encounters also spawn t7
Scarlet flame 25 Apr, 2024 @ 10:54am 
Can you make it so mines have a 100% chance to appear its kind of annoying, i was playing with betabound and had no idea i needed to take a quest from the npc at the mine its so random i know but so teh 50% chance, the mine makes the game more varied you can choose going to the mine or not depending if you wanna dig or not i dont see why sometimes not include it
StupidBrainSmoothie  [author] 4 Feb, 2024 @ 3:44am 
@omba. This is mutually exclusive with the FU patch. Should still work unless something drastic happened with FU. Sorry, I'm not currently doing active work on my mods
jadabandon 1 Feb, 2024 @ 2:14am 
@omba I am going to assume it isnt, considering there is another varied starting worlds patch for FU.
omba 16 Jan, 2024 @ 6:42pm 
now, is it FU capable?
StupidBrainSmoothie  [author] 12 Sep, 2022 @ 11:55pm 
All the starting planets can be level 1-2 including decimal points and lush planets
Sumenora 12 Sep, 2022 @ 7:47pm 
i have a question...when spawning on another starting planet besides lush.. are they all "Tier 1" planet or is the tiers higher?
ATTA 8 Sep, 2022 @ 12:38am 
Thanks a lot! I'll try it right away, after all, with Starbound it's always tempting to add a MOD to the list, so it's safer to have priority insurance
StupidBrainSmoothie  [author] 7 Sep, 2022 @ 8:36am 
Its done now, hopefully you won't have more issues but report back if you do
StupidBrainSmoothie  [author] 7 Sep, 2022 @ 8:19am 
I didn't think I needed to add a priority to it as it was already working for most but I'll make an update that does so
ATTA 7 Sep, 2022 @ 7:11am 
Testing with friends revealed a possible problem: for native MOD (folder) user, primary mod and story patch have different priorities, resulting in the patch loading first, therefore the original MOD-generated universe can not be affected

Her opinion is as follows: add a key, “Priority” value to the number ;
make sub-mod “number” in metadata is greater than the main mod to ensure that patch is sequenced

Angry, about programming these I really do not understand, very envy to be able to personally make MOD
StupidBrainSmoothie  [author] 6 Sep, 2022 @ 2:06pm 
I really have no clue what's going on on your end, I'll need to find more people with the same issue
ATTA 6 Sep, 2022 @ 8:31am 
Maybe something is affecting the files in the game itself? My files are freshly downloaded from steam
ATTA 6 Sep, 2022 @ 8:30am 
God, I still haven't found any stargates, even though I copied the starbound folder to an offline version and installed only the localized mod and more planet info patches
ATTA 6 Sep, 2022 @ 12:40am 
I'm sorry to be so annoying, but I'll check the integrity of the game sooner...
StupidBrainSmoothie  [author] 5 Sep, 2022 @ 10:06am 
If you click on the mod button in the menu what does it show you've got installed ?
StupidBrainSmoothie  [author] 5 Sep, 2022 @ 10:04am 
I really don't know what more I could do for you without being able to replicate the issue
StupidBrainSmoothie  [author] 5 Sep, 2022 @ 10:00am 
This is strange, you're the only person complaining about it and I'm getting things to generate just fine by subscribing to my own mods
ATTA 5 Sep, 2022 @ 8:54am 
Darn it, I found out that naturecave dungeons are generated normally, but even lush planets don't have stargates
ATTA 5 Sep, 2022 @ 8:39am 
Heck, I don't know why, even if I only have these two mods installed, I still can't find the stargate on the starting star
StupidBrainSmoothie  [author] 4 Sep, 2022 @ 9:11am 
I think I've fixed the issue for good a bit before this reply, I've raised the weight of gates to a million and made every planet contain 2-4 dungeons
ATTA 4 Sep, 2022 @ 5:21am 
Well, I will test it in the next few days, the LOG does not provide any conflict information, I have added FFS encounters, USE, galactic dungeons and GIC—— mods that generate miniature dungeons... I don't know if "Stargate" was "squeezed out"
StupidBrainSmoothie  [author] 3 Sep, 2022 @ 9:10am 
My testing shows that their spawns are almost guaranteed
StupidBrainSmoothie  [author] 3 Sep, 2022 @ 9:10am 
Can you admin yourself to use the nav console and check if other planets contain the structures ?
ATTA 3 Sep, 2022 @ 7:33am 
Omg, I still haven't found the stargate...I'm pretty sure it's a snowy moderate planet
StupidBrainSmoothie  [author] 3 Sep, 2022 @ 2:23am 
I think I've fixed it. You'll need a new starting planet for this to take effect, sorry for the inconvenience
ATTA 2 Sep, 2022 @ 5:17pm 
my sssssail system offline so I cant ssssse
StupidBrainSmoothie  [author] 2 Sep, 2022 @ 2:56pm 
Seems like it broke somehow. I will look into it
StupidBrainSmoothie  [author] 2 Sep, 2022 @ 12:30pm 
Use more planet info to make sure there's a gate. If there isn't I'll look into it
ATTA 2 Sep, 2022 @ 10:21am 
Ugh! I cant find the gate anywhere...what can cause it?
StupidBrainSmoothie  [author] 1 Sep, 2022 @ 12:42pm 
I've rolled out the update, you can report any issues you find
ATTA 31 Aug, 2022 @ 12:57am 
Oh! You wonderful cultivator!
StupidBrainSmoothie  [author] 30 Aug, 2022 @ 11:12pm 
An update will be dropped very soon which should make it impossible to spawn on anything but the planets I've picked
ATTA 30 Aug, 2022 @ 11:01pm 
Oh, crap. I reset the universe after using it with gentle version of the universe generation overhaul, but I. . . Born on a planet that looks like a desert/Savanah but is really an ocean planet...

Of course, there are no Gates, just a lot of vicious pirates and hot-mouthed crabs
Aethis 29 Aug, 2022 @ 3:14pm 
ah that explains why I havent crashed, thx
StupidBrainSmoothie  [author] 29 Aug, 2022 @ 2:06pm 
This is only for the dungeon generation. It's meant to be used with the main mod
Aethis 29 Aug, 2022 @ 1:34pm 
do this conflict or require the original mod?
ATTA 29 Aug, 2022 @ 5:35am 
Yes, I agree
StupidBrainSmoothie  [author] 29 Aug, 2022 @ 4:06am 
Universe generation overhaul isn't recommended with my mod. Use the gentle start version. That one keeps gentle stars pretty much vanilla tier so it works much better with my mod

I could get rid of all the added ancient gates and add an alternative path to the outpost but I'd rather keep the story patch close to the vanilla story progression with all the familiar steps
ATTA 29 Aug, 2022 @ 3:38am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=950647495
Maybe it's not really T3, but I'm also using this mod for universe generation improvements, so I thought maybe the player's starting planet would actually need to be determined based on the story structures, and there's another way to do this is to make the Esther Bright's location coordinates are somehow put into SAIL
StupidBrainSmoothie  [author] 29 Aug, 2022 @ 12:58am 
I will make a patch to add the story structures onto them though
StupidBrainSmoothie  [author] 29 Aug, 2022 @ 12:57am 
For reference I've only seen them go up to about 2.9 at the absolute highest, so they're still technically tier 2 as none have titanium
StupidBrainSmoothie  [author] 29 Aug, 2022 @ 12:54am 
Are you sure you're spawning on tier 3 planets ? I'm only seeing tier 2 overgrowns around gentle stars
StupidBrainSmoothie  [author] 29 Aug, 2022 @ 12:30am 
I've noticed that the tier requirement doesn't really work most of the time. I'll look into moving those planets to temperate stars
ATTA 28 Aug, 2022 @ 5:07pm 
hey i find myself always appearing on overgrown planets level 3, can you attach a patch for this mod PLZZZZZ:happyfaye:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2587899098&searchtext=overgrown