Barotrauma

Barotrauma

Raptorial -X- 01 - Made for Mudraptors!
25 Comments
DC2 4 Oct, 2023 @ 3:57pm 
meaning no power
DC2 3 Oct, 2023 @ 8:41pm 
everything is just off
Aegros 25 Jul, 2023 @ 10:23am 
sorry this is my favorite sub but the sprites of some doors and hatches do not appear and they appear as invisible could i have help fixing this thank you
KitsuneAcht 15 Jul, 2023 @ 12:15am 
idk why bot coil guns dont work its shows like its overheated
Dubious 13 Jul, 2023 @ 2:20am 
Your alien turret wasn't working right, somehow it got turned around. I just set it's rotation to 270 in the editor and now it works fine.

Also, to people having trouble with the alien turret: set its supercapacitor (the left one) to 100% to use the turret and then back to 0% when not using. It seems to burn 500kw passively (~70% on the supercapacitor) so it won't even charge unless you set it higher than that. When set to 100%, it works great.
Elly 18 Feb, 2023 @ 6:44am 
@kwikthroabomb
Its just a bunch of platforms stacked on top of each other
You can go into the submarine editor to check it yourself
kwikthroabomb 18 Feb, 2023 @ 6:31am 
How does this elevator system work? What generates the lift?
ThatCannibalisticDrone 9 Feb, 2023 @ 12:58pm 
POV: Starcat
Mzargeot 7 Feb, 2023 @ 4:08am 
The supercapacitor connected to the coilguns and alien turret just refuses to charge at all, Yes it is connected to a power source
ZephyrCuga 3 Feb, 2023 @ 5:51pm 
Alien turret causes way too many problems. Can't actually fire the darn thing because it instantly drains the cap it's connected to. Always at 0% power and fries the rest of the electrical grid every two minutes lol. I think making it a regular weapon would be better overall.
Mereel  [author] 15 Nov, 2022 @ 5:25pm 
@Gom Ahh! Sorry! Kinda forgot about this one already with some stuff going on but yah can update it to work with the newest versions of the raptor mod and such!
Epi 15 Nov, 2022 @ 12:55am 
hello, i dont know if you are planning on updating this anymore but i dont know if what i encountered is a feature or not. when im playing as a mudraptor i cannot open some doors as they close instantly as i open them, this does not happen with humans only when i as mudraptor try to open said doors.
Emptyside 2 Sep, 2022 @ 5:49am 
Thanks for making and uploading this beautiful submarine for Mudraptors. Now my mudraptor-only campaign finally can be achieved!
Mereel  [author] 31 Aug, 2022 @ 9:28am 
@Myranda Ahh sorry for such, didn't think too far on having an alien door as an exterior one might've been a bad one lol. Will fix that, thanks for letting me know
Thiophi 31 Aug, 2022 @ 7:17am 
Mudraptor submariners slowly becoming lore, nice, nice
Myranda 31 Aug, 2022 @ 2:02am 
Found a major flaw in this sub that bricked our save unfortunately. :\

We damaged the alien hatch on the bottom, and its un-repairable, causing water to exist in the lower third of the elevator in the middle. It makes it impossible to progress almost at all. :\
Mereel  [author] 30 Aug, 2022 @ 12:00pm 
All of that should be good now
L.Z|W.S 30 Aug, 2022 @ 10:38am 
Also the quality of the oxygen isn't showing
L.Z|W.S 30 Aug, 2022 @ 10:15am 
The Alien door on the right of the ballast is sucking you in and you're unable to move
Mereel  [author] 29 Aug, 2022 @ 6:39pm 
@Nessy Ahh all of such should be fixed now! Thanks for letting me know and great to also know you guys are liking it!
Nessy 29 Aug, 2022 @ 4:24pm 
Despite the issues, though, my friends and I are having a blast with the sub! I love so many of the ideas in it. I wish you luck with your future builds, and thank you for making this amazing addition to the mudraptor mod!
Nessy 29 Aug, 2022 @ 4:23pm 
4. The fabricators need to be set to show side-by-side when linked as well as the cabinets above them. (Or, disable them both...). Because they aren't set to be the same, the UI can break if you select the fabricator/deconstructor before selecting the cabinet.

5. The waypoints on the bottom leading out of the sub isn't linked up, so theoretically the AI can't leave via the bottom.

6. The doors feel a bit.. inconsistent. Some of them have locks, but can be opened by clicking them, while others can only be opened by clicking the buttons, which are too close to the lock buttons and can be easy to press the wrong button. Might be worth going through and replacing all of them with the DoorsWithButtons and lock buttons, like the one leading to the medical bed.

7. The up/down guns are mislabeled. The arrows are pointing the wrong way for them (up gun is labeled down and down gun is labeled up). Also, the arrows are too dark and hard to see imo.
Nessy 29 Aug, 2022 @ 4:23pm 
Okays, Well:

1. The secure steel cabinet in Armory that's locked isn't accessible. Looking at the sub in the editor, we need a security/captain ID card for that. However, you didn't set the captain/security to spawn with an appropriate card. You need to select their spawnpoints, and under ID Card Tags add the id_security and id_captain tags to them. The cards are blank, otherwise, and cannot be used for anything.

2. The ship's hulls are too low. Rooms will hold a tinnnyyy bit of water if the hull overlaps gaps on their bottoms, ie if it's bottom is midway through or totally encompasses a hatch or ductblock. the hulls should go from the very top of the wall, until it's just touching the floor. Otherwise, pumps set at floor level cannot fully drain the room. At least, that's what I found. Not necessary, but would be nice n.n

3. Decals overlap the Medical Bed. The outside bits should be pushed back to like, .999 depth to fix this.
Mereel  [author] 29 Aug, 2022 @ 4:16pm 
@Nessy Oh thank you, yah gotta put those clowns to work for their stuff, lol. Also of course lay them on me, This is my first released sub and I made this thing in two days and just uploaded after testing it through the first biome , so I expected there be issues lmao
Nessy 29 Aug, 2022 @ 3:52pm 
Hello! amazing sub, I love the concepts in it! The clown costume above the gravity sphere is especially nice n.n

I have found a few issues though, if you don't mind me listing them. >.>