Wildermyth

Wildermyth

Even more Incursions!
42 Comments
Empress Fordola 10 Jan, 2024 @ 7:00am 
Not sure if it's just me or if the balancing is very off?
I kinda rushed through all other incursions and missions and then the ifrit one came, 1 character died because the ifrits attacked 3-4 times a turn, it was a mess and way too scary in comparison to anything else in the game.
Stanfreed  [author] 21 Jul, 2023 @ 7:35pm 
I've got something nice planned for the skeleton incursion, i think!
Stanfreed  [author] 9 Jul, 2023 @ 6:19am 
I fixed the incursions, but only ifrit incursion is really set to go. I want to remake the other ones since they're too big and unfun, I think lol
Dandy_Lime 9 Jul, 2023 @ 4:38am 
Nice! Hadn't noticed this mod!
Stanfreed  [author] 2 Jul, 2023 @ 2:12pm 
I got them working! AT LAST!:steamhappy:
Stanfreed  [author] 2 Jul, 2023 @ 10:20am 
Same problem as before, since most of the incursions were exported from "New Events", and since I deleted my copy of the file, the victory events just won't trigger, lol

I would need to remake the events, including the custom battles from the ground up.:philosophizing:
Stanfreed  [author] 2 Jul, 2023 @ 9:05am 
So glad we got more theme skins, now I can make the werewolf incursion even better
Stanfreed  [author] 2 Jul, 2023 @ 9:04am 
Yep, resuming work on this mod now, Want to get things done before Baldur's gate 3, lol
Stanfreed  [author] 2 Jul, 2023 @ 8:53am 
I'm making it possible to encounter the ifrit incursion now, but making a chapter 3+ restriction, since the battle can be hard
ComputerOwl 31 Dec, 2022 @ 7:15pm 
Fair enough
Stanfreed  [author] 30 Dec, 2022 @ 5:13am 
I'll definitely continue updating this mod, I'm just all over the place now, lol

Gotta fix those Victory events first
ComputerOwl 29 Dec, 2022 @ 10:06pm 
excited for the dragon!
having a huge boss monster would be very neat :D
Cathorist 4 Dec, 2022 @ 4:36pm 
excited to hear when the mod is updated, these incursions sound really interesting.
Kimattacks 7 Oct, 2022 @ 2:32am 
Cool! Thanks! :)
Stanfreed  [author] 6 Oct, 2022 @ 9:27pm 
I'll make some custom events that are required for each custom incursion to play, then set them back to 10 in the next update
Stanfreed  [author] 6 Oct, 2022 @ 9:26pm 
I updated, setting each one's encounter score to 9, which is lover than the base game's incursion score of 10. The problem now is the modded incursions will never play unless you're using the pick events cheat, lol
Stanfreed  [author] 6 Oct, 2022 @ 7:08am 
I'll see what I can do
Kimattacks 6 Oct, 2022 @ 2:50am 
The little problem I have is that 100% of the time I'm getting these incursions instead of been mixed with base game incursions. Is it possible to low the apparition rate? Otherwise, great mod ^^
Stanfreed  [author] 26 Sep, 2022 @ 8:57pm 
yeah, gotta remake them. When I deleted the ones from new events, they stopped working
kafkaesque_2000 26 Sep, 2022 @ 8:30pm 
The Ifrit victory event works but the others do not. I noticed that all of the plots except the level1 bandit and the Ifrit ones show an error message, "event NewEvents_IncursionVictory not found." (With the Bandit ones having Bandit on the end of IncursionVictory and the Zombie ones having Zombie on the end.)
Stanfreed  [author] 9 Sep, 2022 @ 10:57am 
Are the victory events working for you guys? After the incursions
Stanfreed  [author] 3 Sep, 2022 @ 6:07am 
fixed
Stanfreed  [author] 3 Sep, 2022 @ 5:57am 
gotta remove the victory events from [New Events] since they're overriding the ones here
Stanfreed  [author] 2 Sep, 2022 @ 8:13pm 
aaaaand nerfing it a little, lol
a bit too tough
Stanfreed  [author] 2 Sep, 2022 @ 6:12pm 
Ifrit incursion is now available, meed the tinker npc there too:steamhappy:
Stanfreed  [author] 31 Aug, 2022 @ 5:50am 
will update to adjust to difficulty, like less monsters if you're playing on storyteller
Stanfreed  [author] 30 Aug, 2022 @ 8:17pm 
fixed so the LP costs match what's shown in the victory events
Stanfreed  [author] 30 Aug, 2022 @ 3:49pm 
Should probably make some unique outfits for the bandits here, like with the mod [Bandit Events]
Stanfreed  [author] 30 Aug, 2022 @ 7:58am 
I think I forgot to update the LP costs of recruitment in the victory events to match what they show, I'll check when I get home, lol
Stanfreed  [author] 29 Aug, 2022 @ 8:45pm 
updated images:steamhappy:
Stanfreed  [author] 29 Aug, 2022 @ 7:50pm 
updated incursions, now you get your regular farmers during incursions (based on party size )
Stanfreed  [author] 29 Aug, 2022 @ 7:23pm 
I'll give each incursion a custom defeat event too, similar to the victories, but more expensive
Stanfreed  [author] 29 Aug, 2022 @ 6:54pm 
ty!
TiggerTeaTime 29 Aug, 2022 @ 6:53pm 
Havent Come across them yet but ill let you know when i do!
Stanfreed  [author] 29 Aug, 2022 @ 6:44pm 
how are the custom incursions? too many allies on board? too many enemies?
Stanfreed  [author] 29 Aug, 2022 @ 6:44pm 
already have some planned for troll incursion anyways, lol
TiggerTeaTime 29 Aug, 2022 @ 6:42pm 
Ild love to see some unique npcs
Stanfreed  [author] 29 Aug, 2022 @ 5:19pm 
Hmm, would it be better if I maybe introduced some unique npcs for each custom incursion? Or keep things simple and basic?:philosophizing:
Stanfreed  [author] 29 Aug, 2022 @ 11:42am 
Currently, there are 3 'unique' allies that appear during the victory event, and have their own skills.
Then 2~5 basic farmers.
Gonna remove the basic farmers and try to replace them with the regular defense you get during incursions (that scale based on defense level)
Stanfreed  [author] 29 Aug, 2022 @ 11:39am 
Updating tonight, so that there are less allies on the map
Stanfreed  [author] 28 Aug, 2022 @ 10:15pm 
I'll also beautify/update the stages so they appear less barren
Stanfreed  [author] 28 Aug, 2022 @ 8:30pm 
Ifrit incursion is definitely coming next