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At this point, poison is even stronger than the entangle contact ability that this mod brings, so using this mod would be a nerf compared to 3.0. I would no longer use this mod unless you feel hellscourges are too strong in vanilla, I suppose.
No plans to update this mod further since they're essentially "fixed" in vanilla.
Going to sync their weapon values closer to the Patch 2.4 values, then reduce the Entangled! contact ability to only a 10% debuff to melee defense and speed, since they're pretty good damage dealers now.
Why does it reduce Armor Piercing damage? I feel like it should jsut reduce melee attack, don't really see how getting entangled by a whip reduces the damage of your weapon.
Second: Would you consider modding this to the DE unit with whips?
They'll slightly perform better than their vanilla counterparts, but the point isn't to test their balance in 1v1 situations. Ex: I wouldn't test 1 archer vs 1 cavalry then decide the archer is trash because they get bowled over. The emphasis is now on combined arms, Hellscourges trap opponents and tear down their MD so that flankers can get their licks in.
I originally considered a debuff to MA, but decided against it because on paper Chosen of Slaanesh already have the best melee defensive stat lines in the game. I'd argue that they don't need to become brick walls like the Nurgle variants, they need to contribute in a different way. They have the 2nd highest melee defense (non-RoR), only shy of the Ironbreakers by 1 MD point. They also have silver shields (60% missile block), compared to Ironbreakers bronze (35% missile block). They lack 5 armor compared to Ironbreakers, but more than make up for it with 10% physical resist.
The point is that they fail because they cannot kill, not because they're not tank enough. I don't want to make them better killers or copy Nurgle's homework, so I made them better combined arms situations.
just my opinion
Thanks for fixing them!
Also reduced the slowing affect from 35% to 30%, which is probably still a hair too strong. I'm finding that if cavalry or especially a Lord/Hero touches these guys, they're in for a really bad time if they try to escape.