Total War: WARHAMMER III

Total War: WARHAMMER III

Johnny's Slaves to Darkness
150 Comments
Johnny  [author] 18 Jul @ 4:01pm 
hi friend sorry for the late reply, i missed the steam notification. SFO has the unique buildings so there may be some issues there but if you use the sfo battles only mod there will be no issues. I am less familiar with radious mod.
AzureRaven 29 Jun @ 7:07pm 
Awesome mod, makes Dark Elves playable for me, would this work for Radious or Sfo?
Johnny  [author] 12 Apr @ 10:03am 
no worries friend let me know if there is anything i can do to improve the experience.
Nahkasetä 11 Apr @ 3:50am 
Wait, this mod only changes the building bonuses? I'm talking about the global slave count effect (the effect that affects public order and construction costs). Think it might be SFO issue in that case. Been a couple of months since last time I played so looks like I've forgotten which mod does which. Sorry, my bad.
Johnny  [author] 10 Apr @ 2:24pm 
Hello, @Nahkasetä is this for one building or multiple, maybe you could help me with the specifics to narrow it down?
Johnny  [author] 9 Apr @ 3:49pm 
hi friend sorry about this I will look into it and fix if its a typo or bug
Nahkasetä 9 Apr @ 3:00pm 
Playing as Malus Darkblade the slave count bonus seems to drop to the 4000 - 5000 bonus after going above 10k slaves.
Johnny  [author] 8 Apr @ 9:10pm 
Johnny  [author] 8 Apr @ 8:15pm 
mody updated sorry for the delay
Johnny  [author] 30 Mar @ 12:32pm 
update on the way friends I have also finished dark elf only submod and will release shortly
The Dark Ranger 26 Jan @ 9:53am 
Yes! I am very, very excited, I will follow your workshop, not that it's ever given me an update notice in my life.
Johnny  [author] 26 Jan @ 7:01am 
I will release the submod for dark elf only its almost done.
The Dark Ranger 25 Jan @ 6:39am 
Can we use the mod manager to alter this? I'd like to only have the dark elf bit.
Johnny  [author] 24 Jan @ 9:52pm 
hi friend sorry for the late reply I think it should work on save as always make another save before you load the one you want to test with
Pootsie Sniffins 11 Jan @ 2:35pm 
does this work on a new save? any other game i would just load it up to check but i dont have 30 minutes to relaunch lol
Johnny  [author] 13 Dec, 2024 @ 10:14pm 
updated
Johnny  [author] 12 Dec, 2024 @ 8:02pm 
update otw
Johnny  [author] 18 Nov, 2024 @ 8:05pm 
Hi friend thanks for your kind words I am happy you like the mod. I could make a dark elves only one in the future and I have future plans for chaos dwarfs. I am currently finishing up some big mods and I will return to working on this mod after they are complete.
Peaceoutindexdown 17 Nov, 2024 @ 4:52am 
could we please get a version for just the Dark Elves ? and any plans to included Chaos Dwarves? :) really cool mod, was hoping CA were gonna do something like this when they decided to "update" dark elves slaves lol:)
Johnny  [author] 4 Nov, 2024 @ 1:35pm 
@ everyone, the mod is now updated. let me know if there are issues.
Johnny  [author] 22 Aug, 2024 @ 7:13pm 
mody is updated
Johnny  [author] 27 Jun, 2024 @ 5:42pm 
updated
Johnny  [author] 8 May, 2024 @ 5:27pm 
but i have alot of real life worky right now
Johnny  [author] 8 May, 2024 @ 5:27pm 
that looks like a cool moddy i will try make a compatible submod
the weeb police 8 May, 2024 @ 4:01am 
Possibly too big of a request but do you think you could add compatibility with

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3215614155

Love all your mods and everything you do! ty <3
Johnny  [author] 7 May, 2024 @ 1:57am 
hi friends johnny updated for nurgle but need your help for balance feedback.
Johnny  [author] 30 Apr, 2024 @ 4:53pm 
hallo, the thrones of decay reworked some of nurgles buildings so I will have to make some significant changes for update i will aim for by the weekend
Johnny  [author] 22 Feb, 2024 @ 6:23pm 
johnny updated no new feature yet
Johnny  [author] 28 Jan, 2024 @ 1:15pm 
okai i can do it in the future.
8015 25 Jan, 2024 @ 8:28am 
Any way chaos dwarfs could get a similar treatment? I find it annoying how they keep loosing labourers every turn, forcing them to constantly expand and fight to keep it up to preserve their basic economy.
Johnny  [author] 25 Nov, 2023 @ 1:42pm 
sorry friend i dont understand the question. the mod affects both slaanesh and dark elf if thats what you are asking.
huynhphuongtubd000 25 Nov, 2023 @ 2:53am 
slasnesh + 2 for dark elf ?
Johnny  [author] 24 Nov, 2023 @ 2:21pm 
updated
Johnny  [author] 6 Nov, 2023 @ 4:25pm 
ello @unero21 sorry for my late reply i seem to have a problem with my steam notifications. are you still having this problem?
unero21 3 Oct, 2023 @ 12:42pm 
anybody hs the same issue when confederating messes up with slaves mechanics complete making you lose all benefits from owning slaves?
Infinity_Y8 7 Sep, 2023 @ 3:05pm 
Thank you!
Johnny  [author] 3 Sep, 2023 @ 3:46pm 
updated no new features yet
Johnny  [author] 2 Sep, 2023 @ 11:25am 
update coming friends
Severance 27 Jul, 2023 @ 11:12am 
Thanks for narrowing it down for me nox!
Johnny  [author] 16 Jul, 2023 @ 5:14pm 
ello @SS_死神_SS yus, I like the idea. I just have a lot of work to do with real life stuff. I hope you dont mind too much if it takes a while :steamsad:.
SS_SacredSerpent_SS 16 Jul, 2023 @ 9:09am 
HI! Can you make some of this mechanics for Cult of Sotek? It should be lorefriendly and good enough. I think that the original sotek mechanic is so boring
Johnny  [author] 9 Jul, 2023 @ 8:22am 
ello @nox , no problem friend. I can try to make a compatibility patch in the future but i am pretty busy with real life stuff for the next few weeks.
Coffeebae69 8 Jul, 2023 @ 4:28pm 
Nevermind, i found the issue, turns out im a bit of a dummy and should've done some more investigating. It's the tier 4 minor settlement mod causing the issue, by adding slave capacity. since that doesnt exist with this mod, stuff breaks which makes sense. Turns out the autoresolve i wrote about happened during the turn a minor settlement got to tier 4, and it all makes sense now. Sorry for the bother!
Coffeebae69 8 Jul, 2023 @ 4:24pm 
Hi! I'd like to report on a bug that i had happen more than a few times now. I'll try to give you as many details as i can. Im 80% sure that after an autoresolve, the slaves amount gets set to either 0 or -217823682. Most recently this happened when my slaves were at around 4000, around turn 40, when playing as Malekith. i dont have any other mods active that affect slaves whatsoever. When set to either of these amounts, which would switch to eachother whenever reloading the game, the game treats it as if i have both 0 and the maximum amount of slaves. i could give you a list of the other mods im using, but again, none of them interact with the slave mechanic whatsoever. Since it happened after an autoresolve, it could have to do with post battle captives making things all wonky, but i genuinely don't know. I also don't know if im the only one experiencing this but it happened across mu I hope all this gives you some insight on what's going on :)
Johnny  [author] 14 Jun, 2023 @ 2:18pm 
ello @Pebest, sounds cool I will see what I can do.
Pebest 13 Jun, 2023 @ 11:55pm 
Hi,

I was wondering if there is a possibility for you to implement the same slaves mechanic (income, dictat, fast construction and so one) for the cult of sotek using the sacrifices?

Thanks in advance
Johnny  [author] 4 Jun, 2023 @ 10:08am 
hello friends, sorry i didnt update the images yet for dark elves im getting very busy I appreciate your patience.
Moldy_Lunchbox321 30 May, 2023 @ 5:25pm 
Fresh campaign! I doubt it's tied to this mod specifically honestly, so no worries. Thanks for making my DE runs fun
Johnny  [author] 30 May, 2023 @ 2:29pm 
@Moldy_Lunchbox321 , is this for a save game?

everyone, I will try to update the outdated mod images by Friday my life is getting busy.
Moldy_Lunchbox321 29 May, 2023 @ 7:17pm 
@Inerael do you still have the negative slave count? I ran into it on every DE campaign I try to start. No idea if it's a glitch with 3.1 or mods