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SKS is replaced with a full-auto model in game terms. It has slow ROF to simulate quick sequential semi shots. Ammo is rare though. I think i got 3-4 boxes of it while swimming in 7.62N and 5.45N. may be RNG
Anyways, with normal characters progression feels better overall, shotguns are not the best as in vanilla.
A couple things/bugs just from reading the files:
AR-15 has wrong DisplayName, it says M16A1
Colt Commando isn't in the files, though mention it in the mod description?
Also...you note that Red Dot and Laser Sights "have 60% increase to accuracy" and by that you mean it went from +5 to +8. While technically correct, it's a bit confusing...that's why I went into the files in the first place, to nerf those items from what I *thought* was a ridiculously over powered +60% to *total aim* accuracy :D
Maybe I'm just dumb though, and it makes sense to everyone else. Wouldn't be the first time. Hope you do pistols soon!
This mod does not touch the core mechanics of shooting, so there probably should be no conflict.
@Khaos
This mod makes no changes to the shotgun.
Zomboid has a spec that reduces gunshot sound in multiplayer, so that may be the reason, or it may be another mod.
@Come What May
Yes, this mod also reduces AR/SMG jamming chances.
@teravolt
I agree, but that is a problem with Zomboid animation and I cannot fix it.