X4: Foundations

X4: Foundations

realistic flak effect VANILLA
40 Comments
Sir Snuffles  [author] 7 Jul @ 4:01am 
@NukerMunky

Sorry i do not upkeep this mod anymore. so i cant answer if it will work with that mod. But people can feel free to use it in their own mods if they want to
NukerMunky 6 Jul @ 5:17pm 
Will the new sound effect override the "Deep Impact" or "Deep Thrust" sound mods that make everything sound deeper, bassier, and a little more muffled (cause the vaccuum of space and all), but still very punchy and stylized.

TL;DR: For those using Deep Impact & Deep Thrust, will adding this mod only overwrite the Flak sound, or will it cause everything in Deep Impact as a whole to revert to normal and then add the new Flak.wav from this? Or even worse will it totally revert everything, all weapons, all engine sounds, and then apply the new badass Flak Sound?

Also also - If i may ask, would you be willing to make a Deep Impact patch? Or would you be ok with the guy who makes those doing a Deep Impact patch for your mod?
Rogue 2 Apr @ 9:36pm 
Very nice addition, thank you!
Mistwalker 16 Feb @ 4:04am 
Это визуальные эффекты не меняющие логику и параметры игры, работает.
Alex_GranD 8 Nov, 2024 @ 6:50am 
с 7,1 работает?
AkagiVoid 29 Jul, 2024 @ 9:51am 
Dis still works in 7.0 stable release r8t? ?w?
NiGhTWoLF 2 Sep, 2023 @ 3:59pm 
thx man
Sir Snuffles  [author] 2 Sep, 2023 @ 4:13am 
nightwolf yes to both questions.
NiGhTWoLF 1 Sep, 2023 @ 1:11pm 
Is it compatible with the previous version? can i use it in my save to do a test and withdraw safely if i don't like it?
mad_manitou 25 Jul, 2023 @ 7:37am 
Oh my bad i did not realise you were also the producer of that YT video.

Thank you for the input and yes it is working, to the point i almost turned my laptop into a waffle oven after being a bit too liberal on the number of bullets fired at once...

Awesome work however, than you!
Sir Snuffles  [author] 15 Jul, 2023 @ 6:09am 
im assuming you're the guy that commented on my experimental BSG flak mod on youtube? if you change the deviation value to 360 that will create the flak shield effect you may like. i found if i went above 8 bullets per shot though it would cause a fps drop. your milage may vary
Sir Snuffles  [author] 15 Jul, 2023 @ 6:08am 
@mad_manitou if you go to the bullet_fx for flak turrets you can change the amount of explosions per shot by changing the bullet value and then changing the bullet spread by modifying the "deviation" value or its called something like that, so that way if you have a gun shooting 10 bullets per shot (think shotgun) the deviation value is the angle of how they spread out over the bullet range, 0.3 would be a 30 degree angle. this is all from memory though i haven't played/modded x4 in a while
mad_manitou 12 Jul, 2023 @ 8:47am 
Can someone explain to me how i could modify the file in order to increase the number of flak bursts on screen.
I just want to pump up the visual candy to go with the Galactica ship i got from the Ossian raider mod.

I am absolutely loving it but i feel that my Graphic card is not stressed enough yet so i could potentially double of even triple the visual effects given it is possible to do so.

Any input on this would be appreciated!
ParkerSelfridge 21 May, 2023 @ 2:26am 
This happens because of the ----> in the link.
pit-s 23 Apr, 2023 @ 11:06am 
The joke is it did'nt take me off site but it opened my webbrowser instead of staying "in app", it was (and the remaning link still is) the steam layout and everything.

What it says:
Link blockiert!
Dieser Link wurde als potenziell schädlich markiert.
http://----%3Ehttps://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853829075 wurde als potenziell schädlich markiert. Zu Ihrer Sicherheit wird Steam diese URL nicht in Ihrem Webbrowser öffnen. Die Seite könnte schädliche Inhalte enthalten oder dafür bekannt sein, Accountdaten zu stehlen.

Which means in short: potential harmful - steam blocked it for your own good - and the usual blabla but without the option to do it anyways.
Sir Snuffles  [author] 22 Apr, 2023 @ 11:04pm 
ah yes i had to remove my kinetic weapons mods as it's no longer compatible with 6.0

not sure why steam says it's taking you to another site but you can always find my other mod via my profile :)
pit-s 22 Apr, 2023 @ 9:27pm 
@Sir Snuffles
There is something wrong with your links - the bottom one ends in the steam void ("sorry blabla") and the other one leads allegedly to harmful content and is blocked. xD
pit-s 22 Apr, 2023 @ 9:21pm 
@[TA] BarricadePrime
Oh man you triggerd my pseudo PTSD with that short sentence of yours xD
I totally forgot about that thing and how much i hated it until now ...
Medina 20 Sep, 2022 @ 7:06am 
Do you have a discord where i can contact you? Your mods seems to conflict with the other mods. And i have a solution for your code. I love your mods. It's just that it conflict with mine.
[TAR] BarricadePrime 14 Sep, 2022 @ 12:18pm 
can you make a cluster flak array weapon like the X3 one?
Sir Snuffles  [author] 14 Sep, 2022 @ 9:55am 
I've tested and they are working now, you may need to uninstall the mod and reinstall to force the update through. although it may just be the case you cant hear it over all the other gunfire as i didn't want to make the sound effect too loud as it's a medium gun that can easily get spammy.
Honey Badgerino 14 Sep, 2022 @ 8:44am 
The weapons from the kinetic mod sound louder and I can hear the 320mm and 1200mm, but the flak is seemingly silent. I'm baffled but the explosions are a treat.
Sir Snuffles  [author] 14 Sep, 2022 @ 7:57am 
to be honest i play almost exclusively VRO as i find vanilla weapon ranges are laughably low. Sorry it took so long to realise the mistake :P
Sir Snuffles  [author] 14 Sep, 2022 @ 7:53am 
Ah i see what's going on now, the vanilla versions were still trying to source the sound files from the VRO version. which i had installed so i never noticed the no sound issue. I'll patch it now and re-upload both this and the vanilla kinetic mods. Let me know if it's still now fixed
Honey Badgerino 14 Sep, 2022 @ 7:33am 
Alot of them, I disabled them all then tested using only the weapons from your two mods. I think the issue may be the volume is too low, because I could barely hear the flak, they sound like a cannon going off in the distance but delayed by a half second or so. the 320mm couldnt be heard at all but the 1200mm was heard although other turrets like the bolt are louder than it. in combat all other weapons overwhelm the modded sound.
Sir Snuffles  [author] 13 Sep, 2022 @ 11:29pm 
@taivas possibly, what other mods are you using?
Z-Bane 13 Sep, 2022 @ 11:21pm 
I don't know why the flak looks so bad in the normal version. This mod makes it right.
Honey Badgerino 13 Sep, 2022 @ 2:04pm 
Strangely I dont hear any sounds when the flak and the guns on your other mod are firing, I suspect having other weapon mods causes a conflict.
Ashaz 31 Aug, 2022 @ 2:40pm 
Sounds good. Thanks for the explanation.
Sir Snuffles  [author] 30 Aug, 2022 @ 2:37pm 
@ashaz un-modded flak turrets shot a lot more bullets per salvo, with my mod this would cause the game to be filled with too many explosions per second and potentially burn out some gpu's through excessive effects :P. so what i did was decrease the amount of shots per second, increased bullet speed to make each individual shot more accurate, decreased shots per second and then increased bullet damage per shot so the average mw damage ends up the same as original values
Ashaz 30 Aug, 2022 @ 2:17pm 
balanced damage how? What is the difference between this and the other version?
contactnovuspc 30 Aug, 2022 @ 10:13am 
It's perfect. Thanks!
Sir Snuffles  [author] 30 Aug, 2022 @ 8:34am 
should be live now :) i did have the strength set to 1 at first but i thought it looked a bit drab. let me know what you think please!
contactnovuspc 30 Aug, 2022 @ 8:26am 
oh nice! i'll take a look once you update. Thanks!
Sir Snuffles  [author] 30 Aug, 2022 @ 8:24am 
i managed to figure it out afterwards :D

I had to make a new material for the flak explosion particle effect and then a new particle effect using that new material with a lower diffuse str value (original was 15, now it's 5) seems to have worked
contactnovuspc 30 Aug, 2022 @ 8:18am 
Yep...Im not familiar with the effects but my guess would be to play around with the configuration in the effects.xml file?
<!-- Geometry Light -->
<element id="3" ref="impact_light_orange_macro" forkeffect="none" duration="0.1" minscale="6.0" maxscale="6.0" fadeout="0.1" forklod="largeffect"></element>
Sir Snuffles  [author] 30 Aug, 2022 @ 12:44am 
yes i do agree they're too bright for my liking too, unfortunately i havent found a way i can change the brightness yet. stay tuned as it is one of the things im looking into :)
contactnovuspc 29 Aug, 2022 @ 12:56pm 
The flashes are a bit too bright and can be overwhelming to look at when a bunch of flaks are going off. Other than that, I really like it. Thanks.
Prior Micha 29 Aug, 2022 @ 12:30pm 
Awesome! Thank you! :)))
contactnovuspc 29 Aug, 2022 @ 9:09am 
Love it! Thanks!