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Sorry i do not upkeep this mod anymore. so i cant answer if it will work with that mod. But people can feel free to use it in their own mods if they want to
TL;DR: For those using Deep Impact & Deep Thrust, will adding this mod only overwrite the Flak sound, or will it cause everything in Deep Impact as a whole to revert to normal and then add the new Flak.wav from this? Or even worse will it totally revert everything, all weapons, all engine sounds, and then apply the new badass Flak Sound?
Also also - If i may ask, would you be willing to make a Deep Impact patch? Or would you be ok with the guy who makes those doing a Deep Impact patch for your mod?
Thank you for the input and yes it is working, to the point i almost turned my laptop into a waffle oven after being a bit too liberal on the number of bullets fired at once...
Awesome work however, than you!
I just want to pump up the visual candy to go with the Galactica ship i got from the Ossian raider mod.
I am absolutely loving it but i feel that my Graphic card is not stressed enough yet so i could potentially double of even triple the visual effects given it is possible to do so.
Any input on this would be appreciated!
What it says:
Link blockiert!
Dieser Link wurde als potenziell schädlich markiert.
http://----%3Ehttps://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853829075 wurde als potenziell schädlich markiert. Zu Ihrer Sicherheit wird Steam diese URL nicht in Ihrem Webbrowser öffnen. Die Seite könnte schädliche Inhalte enthalten oder dafür bekannt sein, Accountdaten zu stehlen.
Which means in short: potential harmful - steam blocked it for your own good - and the usual blabla but without the option to do it anyways.
not sure why steam says it's taking you to another site but you can always find my other mod via my profile :)
There is something wrong with your links - the bottom one ends in the steam void ("sorry blabla") and the other one leads allegedly to harmful content and is blocked. xD
Oh man you triggerd my pseudo PTSD with that short sentence of yours xD
I totally forgot about that thing and how much i hated it until now ...
I had to make a new material for the flak explosion particle effect and then a new particle effect using that new material with a lower diffuse str value (original was 15, now it's 5) seems to have worked
<!-- Geometry Light -->
<element id="3" ref="impact_light_orange_macro" forkeffect="none" duration="0.1" minscale="6.0" maxscale="6.0" fadeout="0.1" forklod="largeffect"></element>