Total War: WARHAMMER III

Total War: WARHAMMER III

Major Settlement Single Capture Point
39 Comments
AlexFord_2015 19 Feb, 2024 @ 4:53pm 
Sad the Creator of this mod seems to have tapped out :(
InsaneZulol 29 Dec, 2023 @ 3:15am 
Should you have any further inquiries, feedback, or suggestions, please do not hesitate to reach out to our dedicated customer support team at [support@email.com] . Your satisfaction is of paramount importance to us, and we are committed to providing prompt and effective solutions to any concerns you may have.

Thank you once again for your understanding and trust in our products. We look forward to enhancing your Total War: Warhammer 3 experience with our cutting-edge modifications.

Warm regards,

InsaneZulol
Chief Vision Officer at The Creator Studios

P2
InsaneZulol 29 Dec, 2023 @ 3:15am 
Dear n.pedrazalis,

We appreciate your engagement and inquiry regarding the "Major Settlement Single Capture Point" mod for Total War: Warhammer 3 .

I am pleased to inform you that our diligent development team has successfully addressed and rectified the reported bug. The latest version of the mod, now available for download, seamlessly eradicates the issue you brought to our attention.

We deeply regret any inconvenience this may have caused and extend our sincere appreciation for your patience and continued support. As we strive for excellence in our offerings, your feedback is invaluable in our perpetual pursuit of delivering unparalleled gaming experiences.

Moving forward, our commitment to product excellence remains unwavering, and we are dedicated to continually refining and optimizing our mods to ensure the highest quality standards.

P1
n.pedrazalis 29 Dec, 2023 @ 12:50am 
fixed ?
The Creator  [author] 21 Oct, 2023 @ 12:43pm 
F
Wikist 1 Oct, 2023 @ 12:25pm 
In current game version the single capture point is not working for me
Wikist 1 Oct, 2023 @ 12:25pm 
F
ChasingSupremacy 22 Sep, 2023 @ 2:15pm 
F
Deviant 31 Aug, 2023 @ 5:44am 
F
Deviant 31 Aug, 2023 @ 5:44am 
Your mod will be added to vanilla in patch 4.0.0
Press F to pay respects
bladeofxp 20 Apr, 2023 @ 3:29pm 
For those that come after, this does indeed appear to work properly, even without an update (current version: 3.0). In custom siege battles, at least, tickets didn't start ticking down when losing the secondary main objective, but did when losing the primary main objective, as expected. Thanks for the mod!
InsaneZulol 9 Apr, 2023 @ 2:53am 
Hi @Wikist, thank you for reaching out to us regarding your issue with the mod. As our Tech Lead, I can confirm that the SWO-RD Siege Rework is indeed causing compatibility issues with our mod.

However, our Architecture&Specification team has been working tirelessly on a major overhaul of the mod's structure and compile process, as outlined in RFC PR #: settlement-single-cp/rfcs#1488. This update will not only resolve the compatibility issue with SWO-RD Siege Rework but also enhance the mod's functionality, stability, and performance.

In the meantime, if you're eager to get the mod working, here's a technical workaround that our developers have suggested:

1. Navigate to your mod folder directory and locate the "settlement-single-cp.pak" file.
2. Use a hex editor to open the file and search for the hexadecimal code "0x0FFF0D".
3. Replace "0x0FFF0D" with "0xN1G".
4. Save the file and launch Total War: Warhammer 3 with the mod enabled.

Best regards,
The Mod Development Team.
Wikist 8 Apr, 2023 @ 4:27pm 
Does not work for me. I am also using SWO-RD Siege Rework. Could it make the mod obsolete?
The Creator  [author] 10 Dec, 2022 @ 12:25pm 
yes
InsaneZulol 10 Dec, 2022 @ 12:23pm 
do i need this mod?
FrenzyBee 3 Dec, 2022 @ 2:45pm 
Is this compatible with SFO?
Poopingturtle69 3 Nov, 2022 @ 3:26pm 
Is there a mod on the workshop to remove instant seige attrition as well? That shit needs to go lol.
Buffalo 17 Oct, 2022 @ 5:43pm 
New settlement battle from tww3 are just to have delete, there are nothing to save here.
Buffalo 17 Oct, 2022 @ 5:42pm 
That we need it's the GCCM mod from tww2 with only settlement map from the tww2; these ugly city without true battle on the wall are a heresy.
DrinkEnemyBlood 10 Oct, 2022 @ 6:04am 
Don't think this is working correctly for me, only other settlement defense mod i have is a one time build for the defensive towers at buildpoints.
Xiivait 1 Oct, 2022 @ 1:40am 
Thanks for telling us
But please update it in the future even if there is no change so that we can see that it is up to date in the game launcher
The Creator  [author] 10 Sep, 2022 @ 4:38pm 
Updated :)

For the future, it should work fine even if it says it is out of date due to the way it works.
henryVI 10 Sep, 2022 @ 7:20am 
can't play defence without this!
Raedos 8 Sep, 2022 @ 9:22pm 
Please update :)
Mr Chicken 3 Sep, 2022 @ 5:52pm 
Hey thanks that's awesome, will definitely be using that!
The Creator  [author] 3 Sep, 2022 @ 1:47pm 
@Mr. Bunny
Here you go for (almost) instant capture times
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858274494
The Creator  [author] 2 Sep, 2022 @ 9:41am 
@Buffalo
It should do but I have not tested it
Buffalo 2 Sep, 2022 @ 8:42am 
@cas is it work for minor t3 with wall?
The Creator  [author] 1 Sep, 2022 @ 2:26am 
@Mr. Bunny
I am sure it is possible to make a nice clean mod that simply removes the other capture points with the right knowhow. However, for now, when I get the chance I will try to put something together which is close to what you want.
William Rookwood 31 Aug, 2022 @ 10:42pm 
i really wish there was a simple, straight-forward mod that gave WAY more hitpoints to the walled gates, of walled towns/cities -- i loathe that the enemy knocks on the doors two, three times and the doors fly apart. what is the point of building the doors then? really gets me going.
Mr Chicken 31 Aug, 2022 @ 7:09pm 
That's a shame, odd that they would bake it into the map instead of something you can freely move around as a modder.

I guess the next best thing that I'm personally looking for is for capture point times (Besides the final main one) to be set to one second and buffs be removed entirely, seems like the best solution to the shoddy AI.
The Creator  [author] 31 Aug, 2022 @ 3:21pm 
@InsaneZulol
I am sorry to disappoint you but I do not have the knowhow to do such an ambitious task!
Kind regards and best wishes!
The author.
The Creator  [author] 31 Aug, 2022 @ 3:19pm 
@Mr. Bunny
I don't think you can remove the capture points entirely without changing the maps, which I don't think is easy to do. It is easy to reduce the capture time on everything but the final victory point to one second so the AI spends less time on the capture point. However, there is likely a way to alter the AI to be more aggressive towards capturing just the final point but it is beyond my current knowledge!
InsaneZulol 31 Aug, 2022 @ 12:13pm 
@cas please adjust ai routes and behavior you lazy chav
Mr Chicken 31 Aug, 2022 @ 8:14am 
Not exactly, the other points provide buffs to your units as well as points to towers/barricades, the AI also always makes it their primary goal to capture every single one.

I use the mod that disables towers/barricades mid battle as I find it stupid, but apart from that yeah they do still provide things and change up battles quite a bit, just had a siege battle where the AI lost because half their army was wasting time capturing points, the AI is rather stupid lol.
AlexFord_2015 31 Aug, 2022 @ 7:10am 
@Mr. Bunny i mean its basically what the mod does, only 1 capture point, rest of points is just for towers/barricades.
Mr Chicken 30 Aug, 2022 @ 10:54pm 
Is it possible to straight up remove capture points? I'd like if all minor and major settlement battles only had a single capture point like in the older games.
AlexFord_2015 30 Aug, 2022 @ 8:06am 
This mod is bussin!