Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Good ole' CA dramatically altering a table schema they've used since TW:WH1, just 'cause they can.
Keep in mind, the units here are a departure from normal dwarven strategy. You can't expect them to perform the same way similar units do in other armies, since they don't have a unit roster that supports them the same way.
These fellas aren't mean to be a one-unit solution to all problems like some other mods. They're meant to serve a role in your army, not replace it. ;)
In any case this mod is a good addition to the Dawi roster. Just wish they were a little bit cheaper or preferably a little bit more durable via physical resistance/missile resistance.
But it seems I still have unit caps in my campaign. I've built a ton of runeforges, but they're still stuck at 1/1 unit cap. (And hurlers are stuck at 0/0). Could be an interaction with another mod I guess, since no-one else seems to have the same issue. I'll experiment a bit with load orders.
@Val'kyr - There are a bunch of mods out there which add minotaurs to Norsca factions, and they already get trolls. I think this niche is fairly filled for that faction!
@👁 - Thanks man! This unit is a massive departure from planned dwarven strategy, so I can understand why it wasn't included with the vanilla game. And "competitively" this would not fly, as it neatly covers the weaknesses planned in the dwarven roster. But fun is fun ;)
Try disabling all other mods until you find the conflict and I'll take a look. But unless someone data-cored the original rigid models, you shouldn't be seeing the blob effect.