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You can test it yourself by disabling all other mods and keeping just this one, then start a new game with kholek, open the warband menu while having a dragon ogre selected and see if the shaggoths light up (they'll stay locked and say the unit needs to be level 8, but this will confirm if the mod itself is working for you or not). You could even use the console command mod to level up the ogres to 8 and test if they are upgrading or not.
Lmk once you test it and I'll see if I can provide further assistance, if needed.
TYVM for the mod, firstly.
However, I have a small problem, it just doesn't seem to work for some units. Dragon Ogres seem unable to be upgraded. Still cant doomstack my kholek, it seems. :(
Today i see " RoR Update: after slaneesh dlc", does that mean you will add all missing mortal and deamon rors into woc? like the RoR soulgrinder only nurgle has? and sourgut pink horrors? would be awesome!
Any Chosen -> Aspiring Champions (lv9) -> Greater Daemons*
Chaos Spawns -> God-dedicated Spawns (lv 9) -> Soul Grinder/Warshrine*
I think it should be more like this:
Any Chosen -> Aspiring Champions (lv5) -> Greater Daemons*
Chaos Spawns -> God-dedicated Spawns (lv 5) -> Soul Grinder/Warshrine*
"BAGholder's Warband Upgrade Ultimate to use my warband upgrades for other chaos races, and enable upgrades for every faction in the game."
CA really dropped the ball on this one. Turns out, any uppercase letter in the pack file was causing a crash because the game can't read capital letters anymore.
Like it says in the description, Chaos Warriors of Khorne (lv5) -> Skullreapers (lv5) -> Wrathmongers
Or does it need to be base Khorne Warriors, and not Halberds/Dual Weapons?
New upgrades:
Chaos Trolls (Lv3) -> Khorngors
Spawn of Khorne (lv5) -> Bloodbeast
Spawn of Khorne (lv8) -> Slaughterbrute
Chaos Warriors of Khorne (lv5) -> Skullreapers (lv5) -> Wrathmongers
If any level requirements seem too high or too low, please let me know. Feedback is always welcome.
1. Change the plague-toads from changing into toad dragons to becoming pox-rider mounts.
2. allow plague-bearers to evolve into exalted plague-bearers and then into either Great Unclean Ones or Soul Grinders of nurgle (we know nurgle will often reward lesser daemons by allowing them to enter the garden of nurgle in exchange for greater daemon units ).
Alternatively, you could allow nurgling units to evolve into great unclean ones at lvl 10 (seems a bit OP, but it would be lore accurate since great unclean ones like Ku-gath freely admit to having once been nurglings).
3. Add beasts of nurgle as a base, then allow it to upgrade to rot-flies, then to plague-drones (lore wise, plague flies spawn from old beasts of nurgle).
I think you can edit the UI yourself, BAG's modpage should have a guide on how to do that (or you can ask him directly in our discord). Alternatively, you can just import the tech edits (and other update features) yourself from the main WUU mod to your local copy of the legacy mod via RPFM.