Stormworks: Build and Rescue

Stormworks: Build and Rescue

JM "Castle" Class Frigate
39 Comments
M109A3 Howitzer 27 Oct, 2024 @ 5:02am 
how do we use this thing? as its different from albey making it hard for me to use the armament.
MOUS3C0P 29 Aug, 2024 @ 5:29pm 
please don't remove this one again, however broken it may be i still use it a bunch
Jackgrayhook 26 Jul, 2023 @ 9:18pm 
how do i fire the vls, i cant seem to find the fire button
Jarr(cito)  [author] 5 Jun, 2023 @ 10:50am 
This ship has been phased out. Check the Jarrmarine collection for better ships. The LT. Albey-class is the successor to this ship .
sethsoldier 5 Jun, 2023 @ 10:43am 
It wont start for me
Corporal_Raymond 16 Mar, 2023 @ 8:31am 
Well yeah they work usually with no problems until one of them gets stuck and starts to burn the entire compartment of missiles then they triger a chain reaction which causes a set of explosions and sinks the entire ship in minutes but well the chances of this happening is like %10 each launch or something, not really a thing to worry about, is it possible to launch the torpedoes of a ship with a torpedo launcher to a submerged target like a submarine that doesn't have any parts above the water line?
Jarr(cito)  [author] 15 Mar, 2023 @ 8:43pm 
Maybe you are trying to fire the missile to targets too close, personally I haven't had any issues with the anti-air missiles, and the cruise missiles are a bit buggy tech but when they work they do wonders.
Corporal_Raymond 14 Mar, 2023 @ 9:41am 
I understood how to use all weapons systems succesfully but the missiles sometimes get stuck and they are way too fast to even see, and they usually fail to hit the target, probably because they are too fast that they can't really aim precisely, I did not encounter any other problems so far, nice ship.
michukp 28 Jan, 2023 @ 7:53am 
idk why but the engine suddelny looses rps and i cant do anything about it :/
Corporal Simmons 9 Nov, 2022 @ 2:14pm 
So to add onto the previous statement about the listing issue, the draft still should be deeper simply because the ships all like to list to one side after a turn, and adding a lower keel should improve this. Right now its kinda annoying when I have to countersteer to right the ship.
Jarr(cito)  [author] 9 Nov, 2022 @ 2:05pm 
Building autoloading missile turrets is hard, but the day I get one working I will replace all the M85 with them
domidog_games 9 Nov, 2022 @ 2:04pm 
Is it possible for you to equip the JM M85 (The anti air missile turret) with a system to reload it. I ran out of missiles and was rendered combat ineffective by AI helicopters.
An anti air gun turret (with a way to offset the firing arc manually) would also be a suitable alternative.
Jarr(cito)  [author] 23 Oct, 2022 @ 3:03pm 
carrying helicopters on the corvettes is not recommended its more of a landing spot for picking up / dropping people

However on the castle class frigate you can totally land a helicopter and use the ropes to attach the heli to the ship
Corporal Simmons 23 Oct, 2022 @ 2:18pm 
This is true for the C130 ASuW corvette too but:
Make the mast fold so the draft is larger. Right now the ships really like to list and it means that if you land off center on the helipad the heli is guaranteed to slide off the deck.
Jarr(cito)  [author] 26 Sep, 2022 @ 6:27pm 
to the left of the helm there is the engineer station, there you just set the throttle to something like 100% and press the 2 buttons to start the engines
Once you hear they have started and the rps dials are on 20-25 you can start going forwards by using the clutch (W/S on the helm) or using the autopilot
The Duke of Wellington 26 Sep, 2022 @ 2:51pm 
like the engines?
The Duke of Wellington 26 Sep, 2022 @ 2:51pm 
how do i start it?
MOUS3C0P 23 Sep, 2022 @ 4:27pm 
maybe it's the speed at which the missiles leave the silo? it may be too fast for the game to process the physics of it, slowing them down could also provide better accuracy.
Ayetsu 23 Sep, 2022 @ 11:10am 
Looking forward to it! Your creations have been awesome.
Jarr(cito)  [author] 23 Sep, 2022 @ 7:29am 
I dont think theres space on the missiles for a rail system, and they are made by NNTC not me so I don't know 100% how they operate so im trying not to change or modify them.
A new ship with more VLS cells is coming so I will have this in mind
Ayetsu 23 Sep, 2022 @ 12:07am 
Still occasionally running into a problem with missiles in the VLS getting stuck and eventually capsizing the frigate. Only idea I can think is maybe incorporating a rail system in the tube and maybe the door and/or increasing the timer on the door closing by 5 seconds, but I don't know how much space that will take up.

Otherwise it's a great creation!
Jarr(cito)  [author] 16 Sep, 2022 @ 5:55pm 
Oh yes I fixed that with the update,the generator clutch comes before the actual drive clutch so you can generate while not moving
MOUS3C0P 16 Sep, 2022 @ 5:23pm 
the issue with that is that only seems to provide energy while the ship is moving :p
Jarr(cito)  [author] 16 Sep, 2022 @ 3:33pm 
Haven't seen this draining you are suggesting
I added a battery dial on the engine room, right on top of the generator clutch (if you want to generate more, use that clutch to divert some power into the generators)
With those you should be able to negate any battery issues but you might not be able to reach full speed without killing the engines

Also fixed the buttons thing
MOUS3C0P 16 Sep, 2022 @ 3:03pm 
any update on the electric thing?
run it for a while and it'll drain like it's got a leak
Jarr(cito)  [author] 13 Sep, 2022 @ 4:46pm 
haven't had any problems with electricity but I will check
MOUS3C0P 13 Sep, 2022 @ 12:33pm 
also, engine 2 button starts engine 1 and viceversa
MOUS3C0P 13 Sep, 2022 @ 12:32pm 
It is, electricity runs out extremely quick
Jarr(cito)  [author] 12 Sep, 2022 @ 9:05pm 
Nope , not required
MOUS3C0P 12 Sep, 2022 @ 8:23pm 
does this need infinite electric?
Jarr(cito)  [author] 12 Sep, 2022 @ 2:10pm 
Reverse gear fixed, improved vls getting stuck, and updated lighting. Also updated the helideck for better operation of helicopters.
Jarr(cito)  [author] 12 Sep, 2022 @ 7:39am 
X would be like a "No target" button.
Given that the vls seems to be getting stuck more frequently im going to try to fix that, will also check the reverse thing.
Ayetsu 11 Sep, 2022 @ 11:37pm 
VLS seems to be getting on the hatch. Maybe having them open aft instead of forward might fix it? I figured out what K(eyboard), L(aser), R(adar) mean on the targeting but what does X mean? It doesn't appear Reverse works by pressing hotkey 1 as indicated by the Helm.
Jarr(cito)  [author] 9 Sep, 2022 @ 10:07pm 
VLS might get stuck sometimes under certain conditions, hasnt happened much during my testing
HarryTclarke2014 9 Sep, 2022 @ 11:18am 
Omg Just A WOW From Me!
Oil Snorter 8 Sep, 2022 @ 7:50pm 
M3 VLS get stuck on launch
Jarr(cito)  [author] 7 Sep, 2022 @ 3:06pm 
You have to use the target designators to find a target.
1. get in the right side gunner seat down in the CIC
2. Aim at your target
3. For manual designation press 5 and select the L button on the coordinates screen (activates laser-guided mode)
4. find the AG45 gun in the center command console
5. use the "Switch targetting system" button to set it to 1 (2 for the left side gunner seat and 3 for remote targetting)
6. press the "Arm" button

Then, firing will be controlled by the player in the selected gunner seat
Leonduh 7 Sep, 2022 @ 3:45am 
where can i fire the deck gun
Danny 30 Aug, 2022 @ 10:01am 
Nice Looking! You gained a sub! :steamthumbsup: