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Great idea to use the wear grades to add spots of "mud", instead of higher wear scratches simply removing the texture alltogether!
I just hope Valve keeps that feature, because I noticed how in the past Valve rarely added warpaints that do interesting things with higher wear to keep weapons with higher wear from looking like trash (like that graffiti warpaint which revealed a subsurface layers of "paint drops"). Or they removed that feature from a warpaint.