Total War: WARHAMMER III

Total War: WARHAMMER III

Wandering Nakai - Trespassing Immunity
53 Comments
Rein 10 Feb @ 3:58pm 
Hey so in the course of my own modding for Nakai I have found what I believe is a better solution which is giving Nakai's whole faction the equivalent to Karl's empire tresspass immunity except for lizardmen obviously. Fits better than 100% tresspass immune out the gate and works thematic wise since nakai really isn't the deep thinker sort to worry bout trespassing or keeping his horde in polite order when doing so...

Anyway there is a whole DB line now called (trespass_permissions_tables) create a new line targeting Spirit of the jungle and... oh wait there is no lizardmen culture to link immunity too! Well then two more lines to make one in (faction_sets_table), and then another in (faction_set_items_table) - Link all three lines up and boom Nakai and his subhordes are welcome in all Lizard lands and not so welcome everywhere else!
ZeButcher888 29 Jan @ 6:10pm 
i wish i could make something like this for Wulfrik... made him join the order against norsca and all other chaos forces lol just need to let him be a 'wanderer' too
attackmuffin 8 Jan @ 8:21pm 
it does not work
Gladen 13 Nov, 2024 @ 1:59am 
UPD: Mod also start working only on next turn after activation.
Gladen 13 Nov, 2024 @ 1:01am 
It still works. But if player already started campaign and then activate the mod - there still can be messages or warnings about trespassing, but no penalty will be applied.
Sin 10 Oct, 2024 @ 3:05pm 
Others say otherwise
HvnterVMLV  [author] 10 Oct, 2024 @ 5:43am 
It's a simple script mod so it likely still works, but I'm not playing TW or updating mods for it right now.
Sin 10 Oct, 2024 @ 2:24am 
Any news on this? Love to have an updated version
officialaziztv 1 Oct, 2024 @ 11:26am 
bout to try it...hope you can get it extended to the whole faction soon XD
HotPizza87 13 Sep, 2024 @ 5:57am 
Worked for me but should be extended to entire faction.
Zeh123 13 May, 2024 @ 1:07pm 
Seems to not work as intended. You still get a trespassing penalty. Hope this gets an update since the idea sounds great.
Sin 20 Apr, 2024 @ 2:30pm 
Update please!!

if this continues to be abandoned, I hope someone will pick up the torch and do updated version of this
BeatzCrusader 12 Apr, 2024 @ 8:35pm 
Hoping for an update
The Viral Divinity 12 Mar, 2024 @ 7:17pm 
Sadly seems not to work, but will be definitely looking for this one again when it updates!
Lancelot 2 Mar, 2024 @ 2:35am 
Hi mate,

The mod doesn't work anymore it seems !
Still thx for the effort you put in it <3
HvnterVMLV  [author] 10 Feb, 2024 @ 3:22am 
Thank you for the encouraging words and interesting ideas and feedback.

@Busuragi: It is kinda weird because of the way I had to implement this, basically the trespassing immunity only applies to Nakai, so if you are using other armies to trespass that may be why you're still incurring a penalty. It could also be that the UI isn't showing correctly, it may show that you are trespassing, but double check and see if it is actually affecting your relations. It could also just be broken tbh, haven't tested in a long time.

@Pyro those are some neat ideas but cross-faction units (and especially heroes) can be a PITA to implement so that is probably less likely to happen, but I do like the idea of their being rewards specific to the factions that you help, so that is definitely going in the notes.

@gn0sis Thank you, but emphasis on "someday" because it's a big idea and I'm not actively modding right now. It's on the list, but "when" is a big big question.
Pyro 2 Feb, 2024 @ 6:03pm 
Being able to return settlements to their correct owners and receive a flow of income for several turns and a chance at gaining some thematic units from that faction as a part of a pool that can be called up whenever required might be interesting.

Ie. Return an Empire Settlement and get decent odds of getting units of huntsmen, Empire Knights, and rarely Reiksguard.
Or return one to Kislev and get units of Kossars, Sleds, or rarely Bear Riders.
Maybe different tiers of Knights from Brettonia, elven cavalry or archers, and artillery teams from the dawi.

Heck, maybe have an extremely rare chance to pull a dilemma that lets you recruit a hero from that faction into your horde.

Basically have the horde faction that's more of a concerted effort to end Chaos rather than being just a wandering swarm of big lizards, and cash in on the relations you gain via helping other Order factions
Burusagi 19 Dec, 2023 @ 12:31am 
I think this needs an update: I'm still incurring trespassing penalties despite the Lord effect saying it shouldn't.
gn0sis 29 Jul, 2023 @ 9:37am 
"Nakai will be a horde that uses a script to gift settlements back to their rightful owners (Lizardmen have weird ideas about everyone needing to be where the Great Plan says) and would leave behind a temple building (sorta like a positive version of the Ork vandalization buildings) that gives you the temple bonuses and them a small lzd garrison."

Wow, very creative. I'd love to see that someday. Thanks for your work on this. It's definitely more thematic.
technolibra 27 May, 2023 @ 1:23pm 
i mean itd be cool if he had literal AI armies following him around based on how many settlements hes taken, even if it was trash units just to bolster numbers... its literally his thing to have followers and itd be more fitting of a horde faction
HvnterVMLV  [author] 27 May, 2023 @ 1:10pm 
I already have some ideas. The problem isn't inspiration so much as time and motivation. I don't like to divulge too much too far ahead of time, but a brief overview of my plans for a faction rework:

Nakai will be a horde that uses a script to gift settlements back to their rightful owners (Lizardmen have weird ideas about everyone needing to be where the Great Plan says) and would leave behind a temple building (sorta like a positive version of the Ork vandalization buildings) that gives you the temple bonuses and them a small lzd garrison.

The tl;dr of it is you'd lose the useless vassal and instead improve relations with other order factions while keeping the "wandering around fighting chaos" flavor

I have some other ideas about maybe emphasizing some of his loreful attributes like giving defense against chaos missions or maybe doing something similar to Oxyotl's missions but I don't want him to be too similar to Oxy.
Stale Memes 27 May, 2023 @ 12:16pm 
There used to be a mod for Warhammer II that was called "The Hound of Tlaxtlan" or something to that effect, improving Nakai's vassal faction somewhat. Perhaps that could serve as inspiration. I also find it very strange that Nakai has no way to interact with the new and improved outpost system. CA really needs to give him another once-over when the Lizardmen finally get some attention...which is bound to be in another year at best.
HvnterVMLV  [author] 27 May, 2023 @ 11:43am 
Yeah, I mean, like I said I want to rework his faction entirely, and this is because I just don't think it's in a very good place. I think the temples mechanic is an interesting one, but it ends up with him just paving over the map with a mostly useless faction that doesn't really add to the map and doesn't really lead to fun and interesting gameplay dynamics.

I think his new start location gives a lot of interesting possibilities, but he ends up not being able to capitalize on them very well. My rec is to pick up the "Recruit Defeated Legendary Lords" mod and just play another faction and bring him on once he gets wiped tbh. The newest version of the script I use will still apply the bonus even if you have him in another faction, so you could still use him to wander.

Hopefully at some point either CA will rework him (maybe they'll take a closer look as they add more to Cathay?) or I'll find some time/help to make the rework mod.
technolibra 27 May, 2023 @ 11:33am 
hate that he seems like some kind of fodder when hes an AI. doesnt seem very loreful that he just dies so early
HvnterVMLV  [author] 27 May, 2023 @ 11:32am 
@Libra nah doesn't touch AI at all, it's just a script to make it so trespassing penalties don't apply to workaround the fact that he can't negotiate MA pacts. He's still the same ol' Nakai, he just doesn't get trespassing penalties. HIS army, specifically.

I do have some ideas about fundamentally redoing Nakai's faction entirely at some point in the future, but it's a pretty massive project and I haven't had the time for it, so it's more of a lofty daydream rn.
technolibra 27 May, 2023 @ 6:11am 
does this encourage the AI nakai to "wander" more?
Stale Memes 14 May, 2023 @ 1:59am 
This is a cool and sensible addition. Thank you.
Solaire 20 Apr, 2023 @ 3:14pm 
Thanks mate
HvnterVMLV  [author] 20 Apr, 2023 @ 3:13pm 
Okay, new update confirmed working. If something is broken it's not on my side. It's almost entirely script-based so it should be working and shouldn't really need updating.

The new version makes it so that it isn't using a Turn 1 listener, so it should have complete save game compatibility. It also should work if you confederate Nakai or gain him by any other means.
HvnterVMLV  [author] 20 Apr, 2023 @ 3:02pm 
Not really, it only touches one table and it isn't one that was updated, but I'm working on an updated version of the script now that I am testing.
Solaire 20 Apr, 2023 @ 1:01pm 
Does this need an update for 3.0?
Dominicus 10 Apr, 2023 @ 11:13am 
Yeah, it's not working...
stingerone 10 Mar, 2023 @ 4:57pm 
Sorry I can't be more helpful or accurate but there is some conflict, but I have too many active mods to know what it is, I was at 166 when the conflict occurred, thought would at least mention it but would take minimum a few hours to find it, but will say the conflict only happened after recent update because I haven't added any since and it worked before.
HvnterVMLV  [author] 13 Feb, 2023 @ 10:53pm 
@Sin It's currently working. It shouldn't need any update.
@Pospesel Only works when playing as Nakai's faction right now.
Sin 13 Feb, 2023 @ 8:54pm 
Update...??
Pospesel 27 Oct, 2022 @ 11:46pm 
Will this work if I confederate Nakai into my faction?
HvnterVMLV  [author] 19 Sep, 2022 @ 10:19pm 
@Slunko Yeah, the listener is checking for turn 1 and I actually had a version of the script that didn't have a turn specific listener, but I, uh, lost it. I'll eventually get another version, but I've been working on some other projects so it is backburner since this one is workable with only very minor issues.

In the meantime that's a totally workable solution. Also, kudos to using RPFM and messing with mods yourself, I really highly recommend figuring out the basics for anyone who wants to mod, because being able to tweak things yourself is the next level and just really adds a lot to the experience imo.

Thanks for posting your workaround, I'm sure someone will find that helpful until I stop being dumb and lazy and post a better script myself. Always appreciate people taking the initiative to be helpful. :steamthumbsup:
Slunko 19 Sep, 2022 @ 3:05pm 
Alright I got the save game compatibility figured out. Sort of.

You can open the mod with any old mod editing program (I use RPFM) and then check the script. There replace Turn 1 with whatever turn is going to be next for you. Then you simply enable the mod, load the save, end the turn and done. The scrip has now been applied to your Nakai and will stay, even after disabling the mod.
Burninwolf 10 Sep, 2022 @ 9:51am 
still shows trespassing in diplomacy screen but nothing in the events.
HvnterVMLV  [author] 8 Sep, 2022 @ 5:26pm 
@Circle, it's a script mod and so it doesn't really touch much, so I would imagine that it is probably still working, but if you run into any issues let me know. Haven't had time to do much playing/testing.
Circle 8 Sep, 2022 @ 3:23pm 
Is it working?
Lg | Artos 2 Sep, 2022 @ 3:21pm 
Right on, TY for making the mod!
HvnterVMLV  [author] 2 Sep, 2022 @ 1:27pm 
@Lg | Artos IIRC Good to know. IIRC the listener is checking if it is turn 1 to apply, so I am not surprised that save compatibility is a bit wonky. I might change the script at some point, but that is low priority as of now since I have some other mods I am working on.

Regardless, thanks for testing that! I'll give you a credit for helping test.
Lg | Artos 2 Sep, 2022 @ 9:23am 
Looks like yes, but only kinda. The first step in each province is still incurring the penalty, but future steps in the same do not.
HvnterVMLV  [author] 1 Sep, 2022 @ 4:51pm 
@Lg Artos: I don't know, probably? You could try it, I only tested it on new game. If you do try it, might want to back up your save.
Lg | Artos 1 Sep, 2022 @ 3:46pm 
Is this save game compatible?
DerpPlayer 30 Aug, 2022 @ 7:38pm 
Nakai cult thank your work and congrat for the first mod :YURUCAMP_VC_02_Rin01:
Coach Awesome 30 Aug, 2022 @ 10:43am 
Brilliant addition, great work!
Nesher666 30 Aug, 2022 @ 8:09am 
A very good idea, thank you! :)
Stephince 29 Aug, 2022 @ 11:15pm 
Nice idea for a first mod.