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this character fills a very interesting glass cannon role with how much damage he can rack up in a quick amount of time, but he struggles finding kills and more times then not, a small misinput of a dair can result in an immediate death.
I'd reccomend turning down the speed on the character a tiny bit.
Dash attack and stilt just are too similiar in functionality and stilt does the job its supposed to do with way more efficiency, and honestly, dash attack just needs to either be fixed so it connecting is consistent, or just nerf stilt and put it on dash attack, and than just make like a get off me tool for stilt.
also, i'm very dumb and just realized that neutral special and forward special now do stuff in the air
only comments on those moves is making it so you can slightly tilt your movement with n special while using it and make it so that f special has some startup and doesn't make you jet into outer space after the move ends (a reocurring theme). DON'T REMOVE THE PRAT FALL AFTER THE MOVE, IT HAS A LOT OF REACH, IT IS WARRANTED. otherwise i really like the move, high risk high reward
ok i'm done for real this time, great character!
some persisting but understandable problems are with down special being useless in the air (maybe make it hover for a sec? help you recover? might be too broken with the kit sonic has) and up air and tilt still being awful at juggling, but that might be on purpose? idk
also, dash attack and jab 1 and 2 still don't connect with eachother, making them essentially useless
another suggestion is with up special, not changing the move itself, just adding a small delay between the hop upward and the projectile, or maybe having the projectile give you the boost on a delay (ej. the animation plays, the projectile gets shot out and you rise) so that it no longer is just a third jump with a projectile, and making it so that on the ground there's a jump, then after a small delay, the projectile gets fired, like an overhead projectile attack, to give it utility on the ground
the update was all positive in my opinion! made the character more fun to use! sorry for the long comments
(2/2)
Great mod!
some stuff to change for your consideration, nothing about sprite work or sound, just the moves themselves
jab 1 doesn't connect to jab 2. upstrong is a single hit at the start of the attack, making it finicky to use. forward strong is kinda weak, and the immense slide you get afterwards makes it kinda suck, which, speaking of, dash attack goes for way too long, which, with your speed, makes the two hits kinda useless. up special is super high for having a pretty high jump already. forward special is absolutely useless on a moving opponent, as the stun, that is very VERY useful doesn't happen as long as the enemy moves a tad, and in this game everyone moves so it's just useless. (1/2)