Rivals of Aether

Rivals of Aether

Dark Sonic
28 Comments
SnowTale 31 May, 2024 @ 7:08pm 
I remember watching animations with this sprites back when I was younger
damyparisi2006 19 Feb, 2024 @ 9:06am 
in my opinion this mod is very beautiful, but if you would like to make it more beautiful try changing the color of the moves based on the variant chosen, for example if you choose the yellow variant it has yellow moves
CyberRaven07 15 Oct, 2023 @ 1:24pm 
edgy and dark lol
404_coffee.exe 23 Aug, 2023 @ 4:24pm 
hell yeah dark sonic :)
SaD2K 22 Jan, 2023 @ 11:51am 
some fixes and this mod would be an 9.5/10
shawn frogzoid 25 Sep, 2022 @ 3:59am 
i would also recommend changing his dair a bit so it can actually be useful in practical situations, or just changing it to be a generic ganon stomp or something idk the current one just doesn't feel good or connect well at all, same with dtilt and utilt to an extent, i enjoy alot of aspects of this character but in general his hitboxes and moves don't always feel right when they land, if they can land at all.
shawn frogzoid 25 Sep, 2022 @ 3:59am 
I would like to suggest some possible changes and improvements towards this character.
this character fills a very interesting glass cannon role with how much damage he can rack up in a quick amount of time, but he struggles finding kills and more times then not, a small misinput of a dair can result in an immediate death.
I'd reccomend turning down the speed on the character a tiny bit.
Dash attack and stilt just are too similiar in functionality and stilt does the job its supposed to do with way more efficiency, and honestly, dash attack just needs to either be fixed so it connecting is consistent, or just nerf stilt and put it on dash attack, and than just make like a get off me tool for stilt.
Baldi 24 Sep, 2022 @ 7:20pm 
nice your character got in a linklight video
Kitniata 11 Sep, 2022 @ 7:13am 
found this before linklight could make a video on it, lets go
Seesaw 8 Sep, 2022 @ 10:30pm 
side tilt is insane, you can just spam it at ledge and that's a free edgeguard, not to mention how much distance it covers
White Face 4 Sep, 2022 @ 3:37am 
sans just went off on this holy
Sans with Pancreatic Cancer 2 Sep, 2022 @ 8:51pm 
to add to that (god even i think i'm annoying) maybe just make the first hit of dash attack have a set knockback to combo it into the second hit
also, i'm very dumb and just realized that neutral special and forward special now do stuff in the air
only comments on those moves is making it so you can slightly tilt your movement with n special while using it and make it so that f special has some startup and doesn't make you jet into outer space after the move ends (a reocurring theme). DON'T REMOVE THE PRAT FALL AFTER THE MOVE, IT HAS A LOT OF REACH, IT IS WARRANTED. otherwise i really like the move, high risk high reward
ok i'm done for real this time, great character!
Sans with Pancreatic Cancer 2 Sep, 2022 @ 8:24pm 
alright, played the update, pretty alright. up strong now is reliable and matches the sprite, forward special now is a command grab instead of a stun, making it useful, but it's mostly just a kill move, as it has some insane knockback making it useless for combos, but again, good kill move. the reduced slide on the forward strong makes it useful without fearing suicide. i can't tell if the spindash always had a hitbox when first using it but it makes it a tad more reliable
some persisting but understandable problems are with down special being useless in the air (maybe make it hover for a sec? help you recover? might be too broken with the kit sonic has) and up air and tilt still being awful at juggling, but that might be on purpose? idk
Sans with Pancreatic Cancer 2 Sep, 2022 @ 8:23pm 
some still persistent problems are forward air still being an easy spike, just make the big hitbox a normal one and add a smaller spike one with priority to make the spike a sweet spot as to not spike enemies above you.
also, dash attack and jab 1 and 2 still don't connect with eachother, making them essentially useless
another suggestion is with up special, not changing the move itself, just adding a small delay between the hop upward and the projectile, or maybe having the projectile give you the boost on a delay (ej. the animation plays, the projectile gets shot out and you rise) so that it no longer is just a third jump with a projectile, and making it so that on the ground there's a jump, then after a small delay, the projectile gets fired, like an overhead projectile attack, to give it utility on the ground
the update was all positive in my opinion! made the character more fun to use! sorry for the long comments
(2/2)
SMK 2 Sep, 2022 @ 8:08am 
how fast is this custom character?
awesome ♥♥♥♥♥♥♥ skull 1 Sep, 2022 @ 12:45pm 
holy crap lois
Rykyuby 1 Sep, 2022 @ 11:20am 
you should dial the first jump down a bit and give the mid air jump more height as well as toning his movement speed a bit it feels a bit too fast
Baldi 1 Sep, 2022 @ 7:36am 
holy crap lois
Hona 31 Aug, 2022 @ 6:48pm 
holy crap lois
Old Man 30 Aug, 2022 @ 7:43pm 
I like this a lot, but there's some problems I have with it. Up-tilt is... very weak. It doesn't hit above you, and has a very, very low range. The dash attack goes WAY too far, and feels like the hits don't flow together often enough as a result. The forward-special should be a command grab with how it's animated, and how its hitboxes connect, but for some reason it just... isn't? The forward-strong's hitbox doesn't last nearly as long as it should, considering how far it takes you... and finally, the jab just outright doesn't work 99% of the time. The two hits are too far apart, and this isn't the type of game where a frame-trap like that would work.
BlooBoi  [author] 30 Aug, 2022 @ 4:12pm 
As of now for anyone curious I am working on finishing up this mod! Be prepared! (Don't worry I will update with the feedback I receive!)
BlooBoi  [author] 30 Aug, 2022 @ 2:29pm 
Sans with pancreatic cancer, just saying, thank you for the feedback! This is my first mod so I'm working hard to make it the best it can be!
Sans with Pancreatic Cancer 30 Aug, 2022 @ 11:24am 
(2/2) make down special do something different in the air, because it is very useless. also, make forward air have a sour spot, it's a spike machine and that's not fair, and making up tilt and up air hit actually above you would be nice, but that would need you to change the sprites, which is up to you, not me.
Great mod!
Sans with Pancreatic Cancer 30 Aug, 2022 @ 11:24am 
this is pretty good
some stuff to change for your consideration, nothing about sprite work or sound, just the moves themselves
jab 1 doesn't connect to jab 2. upstrong is a single hit at the start of the attack, making it finicky to use. forward strong is kinda weak, and the immense slide you get afterwards makes it kinda suck, which, speaking of, dash attack goes for way too long, which, with your speed, makes the two hits kinda useless. up special is super high for having a pretty high jump already. forward special is absolutely useless on a moving opponent, as the stun, that is very VERY useful doesn't happen as long as the enemy moves a tad, and in this game everyone moves so it's just useless. (1/2)
BlooBoi  [author] 30 Aug, 2022 @ 10:01am 
I have another mod planned after I finish this one, I hope you all like Sonic Black
GtypeGaming 30 Aug, 2022 @ 7:32am 
Now we just need super sonic this is great btw
Baldi 30 Aug, 2022 @ 7:06am 
sorry i couldnt give the "take my points" award but i did give a award
Baldi 30 Aug, 2022 @ 6:57am 
YEEEEES MY FAVORITE SONIC FORM (other then fleetway) BUT STILL YESSSSSSSSSS