Sid Meier's Civilization VI

Sid Meier's Civilization VI

Impi - Buffalo Soldier
10 Comments
blkbutterfly  [author] 25 Nov, 2023 @ 12:26pm 
@Patricida Yeah, I forgot. In Standard Rules + R&F it doesn't work. In GS it does. I think I may make the same change. (So rams and siege towers work in GS).
Patricida 25 Nov, 2023 @ 8:59am 
Right. A few minutes ago I've disabled your mod and checked that vanilla Impi benefits from ram/towers properly.
blkbutterfly  [author] 25 Nov, 2023 @ 6:54am 
@Patricida No siege towers/rams? Maybe I need to change that. I intended for them to become like regular melee units. (TBH they didn't have that b4 as anti-cav right?)
Patricida 25 Nov, 2023 @ 5:24am 
Thank you! I've noticed that Impi is no longer an anti-cavalry unit. Was it intended? Cause I see that Impi has +5 damage against anti-cavalry units like melee unit, however he doesn't benefit from siege towers/battering rams.

It's still a good mod that makes Impi unique - thank you.
blkbutterfly  [author] 24 Nov, 2023 @ 4:10pm 
@Patricida Yes. In fact it works just like the Nihang. Build encampment buildings to make the Impi stronger.
Patricida 24 Nov, 2023 @ 3:32pm 
Does your mod improve Impi's base strength with encampment building or is it just a bonus that can be seen during combat?
blkbutterfly  [author] 13 Feb, 2023 @ 1:52pm 
@"Strudeler of the Tart Society" Ok. Anything to buff Shaka.
In Civ VI he's been a huge disappointment.
Strudeler of the Tart Society 13 Feb, 2023 @ 5:32am 
It's been a while, but I released a Rozvi civ last night. It too uses the cow-chest formation for a unique promotion tree.
blkbutterfly  [author] 5 Sep, 2022 @ 3:13am 
@"Strudeler of the Tart Society" :steamthumbsup:
Strudeler of the Tart Society 3 Sep, 2022 @ 8:34pm 
Oh wow, this is giving me some ideas.