Total War: WARHAMMER III

Total War: WARHAMMER III

Exalted Daemons for Champions of Chaos - A Warband Expansion
156 Comments
Sometimes_Consistent 18 Jun @ 8:20am 
Alright I did some looking around, found a mod for the minotaurs, but nothing for the blood shrine. So, could I perhaps convince you that a blood shrine is really just a bunch of bloodletters on top of a vehicle, and could reasonably be an upgrade for either exalted bloodletters or bloodcrushers?
No problem at all if you disagree, or just don't want to add another unit, but it's worth a try anyway :)
Sometimes_Consistent 18 Jun @ 7:58am 
Fair enough, both of them would probably fit better as gifts of chaos. In fact, I feel like both would be perfectly fine for vanilla gifts, but oh well. I'll see if I can find another way to add them, thanks for the quick response
Dirty Dan  [author] 18 Jun @ 7:28am 
@Sometimes_Consistent correct, as there is no intuitive progression possible for these units. Marauders suddenly becoming minotaurs or knights becoming a bloodshrine would feel odd
Sometimes_Consistent 18 Jun @ 7:09am 
Hello, am I correct in thinking that there's no Minotaurs of Khorne or Bloodshrines included? As far as I can tell, those are the only Daemons of Chaos units that are still missing with this mod.
Dirty Dan  [author] 21 Dec, 2024 @ 2:23am 
@Darth Kraven I only tested this on new campaigns, but since the mod is essentially script free I would think updating it mid campaign could work
Darth Kraven 20 Dec, 2024 @ 6:00pm 
A little question the update also applies to an ongoing campaign or I have to start a new one?
GIBBYDAMAN 23 Jun, 2024 @ 12:29pm 
Hello! i made a cool submod for your awesome mod adding chosen daemons to warband recruitment
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3274004250
ADRIEN manowarad WRP crossbowlov 5 Jun, 2024 @ 1:16pm 
ok i thought you meant "outside" of the champions
Dirty Dan  [author] 5 Jun, 2024 @ 1:12pm 
@ADRIEN crossbowlov WARAD druchii that was only regarding the champions of chaos (Valkia, Vilitch, Festus and Azazel). It may be possible that using the Submod for Warriors of Chaos alone could be enough to give him the exalted daemonette upgrade
ADRIEN manowarad WRP crossbowlov 5 Jun, 2024 @ 12:40pm 
you said: "The original idea of this mod was to make the exalted variants of the daemon infantry units available to the Champions of Chaos. CA finally made this baseline in 4.0, so people who only want this functionality can safely ignore this mod from now on."

i just verified: sigvald still cant upgrade daemonettes, exalted variants still only for belakor and the 4 champions in vanilla game

for a small time you gave me hope that sigvald was fixed ^^
Videogamer40000 4 May, 2024 @ 4:45am 
@Dirty Dan Ah, I see. Thank you for the clarification; that explains it.
Dirty Dan  [author] 4 May, 2024 @ 4:43am 
@Videogamer40000 the upgrade is from my mod indeed, but the decision to permit those units for the default warriors of chaos must have come from CA since I only did this with the Warriors of Chaos submod. I don't know why they allowed those units to the Warriors of chaos but my guess is that is has something to do with adding them as gifts of chaos.
Videogamer40000 4 May, 2024 @ 4:19am 
They aren't available with the mod turned off, as far as I am aware, so it might be some sort of weird interaction between the patch and the mod itself? I can't say for sure simply based on what I am seeing alone. It might be something to take a look at if you yourself aren't wanting to keep them for Archaon, Kholek, and Sigvald, at least without the submod to fit with the rest of the scheme laid out. Regardless, thank you for the response.
Dirty Dan  [author] 4 May, 2024 @ 4:08am 
@Videogamer40000 they weren't initially but I guess CA allowed those units with the latest patch
Videogamer40000 4 May, 2024 @ 4:04am 
Are Changebringers and Flamers of Tzeentch supposed to be in the warband upgrades for the undivided lords besides Be'lakor? I don't really see mention of it outside of Vilitch and Be'lakor being able to upgrade Flamers, so I thought I would ask. Thank you for the mod, by the way.
Rohen 3 May, 2024 @ 4:16am 
@dirty dan thank you very much, the shaggoth was one of my favorite units in wh2 and it so hard to get it in wh3.
Dirty Dan  [author] 3 May, 2024 @ 3:31am 
@Rohen I liked that idea so I added them to the undivided panel
Rohen 2 May, 2024 @ 5:43am 
probably not lore friendly, but how about adding the option to upgrade dragon ogres to dragon ogres shaggoth? imo the shaggoth is the biggest loser of wh3. the normal dragon ogres u can get pretty easily as kholek but the shaggoth u only get through the gift of undivided chaos which is pretty late and then u only get one every 4 turns or so.
Dragen Everchosen 1 May, 2024 @ 9:22am 
Awesome! Thanks
Dirty Dan  [author] 1 May, 2024 @ 6:52am 
@The Dragon I will update it this week when possible
Dragen Everchosen 1 May, 2024 @ 6:29am 
Awesome mod! Will it Get updated?
Dirty Dan  [author] 24 Feb, 2024 @ 7:41am 
@Darth Kraven yeah I didn't update the description
Darth Kraven 24 Feb, 2024 @ 6:48am 
Sorry, because of work and my own personal matters, I haven't had time to check it myself and also in the description, it still says that they can only be upgraded to Exalted Flamer and Burning Chariot, it doesn't say they can be also upgraded to Changebringers.
Dirty Dan  [author] 24 Feb, 2024 @ 2:31am 
@Darth Kraven I did on patch day. You need the daemonic mounts technology though
Darth Kraven 23 Feb, 2024 @ 5:52pm 
Can you make a little update so the Flamers can also be upgraded to the new Changebringers?
LimeUser 20 Feb, 2024 @ 9:28am 
Ty
Dirty Dan  [author] 20 Feb, 2024 @ 9:09am 
@TorgueUser they should count as daemonic melee units now
LimeUser 19 Feb, 2024 @ 12:05pm 
The pox riders of nurgle get no buffs from skills so they may aswell be removed
Darth Kraven 15 Feb, 2024 @ 8:39am 
https://www.totalwar.com/blog/wh3-soc-update-tzeentch/ Please, when the Patch 4.2 is out don't forget to update so the Flamers can also be upgraded to Changebringers.
Scorptilezero 6 Jan, 2024 @ 10:24am 
Is this compatible with SFO?
NukeKrieg 5 Dec, 2023 @ 11:04am 
Hey Dan. Sorry to ask for a change because of mod compatibility, but could you make this compatible with Trajann's Chosen Daemons? As far as I know it should be an easy fix, because the only problem is the icons on the warband overlapping and covering each other. The khorne demon part already works fine cause the icons are not overlapping each other there.

Thanks for the mods.
Gleen Cross 9 Oct, 2023 @ 3:50pm 
@Matt that is surprisingly lore accurate lol
Dirty Dan  [author] 28 Sep, 2023 @ 6:56am 
@Matt thanks for reporting this. I will upload a fix asap
Matt 28 Sep, 2023 @ 6:22am 
Hey very nice mod, tyvm!
Switched it on for a play today and noticed that Valkia doesn't have the permission entry for bloodcrushers, it appears to have been given to Vilitch. Damnit Tzeentch!
Dirty Dan  [author] 9 Sep, 2023 @ 10:40am 
UPDATE: fixed for 4.0
Lujuria406 3 Sep, 2023 @ 5:13pm 
hey just tryid the mod and it sadly stopped working for multiplayer :( says its updated too
Bushido 18 Aug, 2023 @ 7:41pm 
I totally understand, I still appreciate being able to get them though!
Dirty Dan  [author] 13 Aug, 2023 @ 3:05am 
@Bushido unfortunately that's how the upgrade system handles the upgrade to units with low model count. The burning chariot and exalted flamers are single model units while the flamers have like 16.
Bushido 12 Aug, 2023 @ 1:03pm 
Hey Dan, I noted that upgraded flamers causes the upgraded unit to drop to extremely low health. Even at full health the burning chariot or exalted flamer drops to 12 hp.
Dirty Dan  [author] 1 Aug, 2023 @ 4:19am 
@pokcmvmxckm i am aware of that and check the table every major update. The last time I had to do it when chaos dwarfs launched.
pokcmvmxckm 1 Aug, 2023 @ 12:07am 
My WH3 Mod Manager is giving me this warning when I activate this Mod, is it something I should be worried about?

"These packs overwrite CA data and should not be used when outdated:

DD_daemon_upgrades.pack overwrites:
db\unit_upgrade_to_tech_requirements_tables\data__"

Game launches, and seems to be working on campaign start.
Echo 19 Jul, 2023 @ 10:33am 
Awesome, they weren't mentioned in the description.
Dirty Dan  [author] 19 Jul, 2023 @ 10:27am 
@Echo if you mean the plague drones with deathheads, they should already be included
Echo 19 Jul, 2023 @ 8:26am 
Could we add the Death's Heads to Nurgle upgrade tree, pretty please?
Dirty Dan  [author] 28 Jun, 2023 @ 3:09am 
@Soloki yes, just doesn't seem to compatible with some other warband mods out there
Soloki 27 Jun, 2023 @ 6:43pm 
does this still work for the current patch?
Tai-Pan of the Noble House 2 Jun, 2023 @ 4:09pm 
It is save game compatible
Dirty Dan  [author] 29 May, 2023 @ 11:28pm 
@Hillbo never really tested this but it should be, I guess
Hillbo 29 May, 2023 @ 6:52am 
Is this save game compatible?