Don't Starve Together

Don't Starve Together

Childe Tartaglia : Delusion Unleashed!
24 Comments
QAQ 28 Jun @ 11:53am 
I would be more than happy to send you all the corrected files and the translation files, so you can update the official mod. That would be the best solution for the community.

If you are no longer maintaining this mod or if I don't hear back, I plan to upload a temporary "Fixed & Translated" version to the Workshop. I will give you full credit as the original creator and link directly to this page, and I will take it down immediately if you decide to update the official version.

Thank you again for your incredible work!:steamhappy:
QAQ 28 Jun @ 11:53am 
Hello,

First of all, thank you so much for creating this amazing Tartaglia mod! My friends and I have had a lot of fun playing with it.

I noticed the mod hasn't been updated since last July, and with recent game updates, a few critical bugs have appeared. Specifically:

A crash that occurred when his melee weapons (swords/spears in both hydro and electro forms) were dropped into the ocean.


Since I have some coding knowledge, I went ahead and fixed these bugs for my own server. While I was at it, I also created a full Simplified Chinese localization for the character, his items, and all his dialogue.
Diantlove 17 May @ 1:47am 
AAAAAAAA! I love this so much!! I want more characters!!! Is this even possible?
QAQ 7 Nov, 2024 @ 9:57am 
[string "scripts/components/floater.
lua"]:110: bad argument #1 to 'SetPosition' (number expected, got string) LUA ERROR stack traceback:=[C]:-1 in (method) SetPosition (C) <-1--1> scripts/components/floater.
lua:110 in (method) AttachEffect (Lua) <107-117> scripts/components/floater.
lua:172 in (method) OnLandedClient (Lua) <168-184> scripts/components/floater.
lua:14 in (local) fn (Lua) <12-18> scripts/entityscript.
lua:1215 in (method) PushEvent (Lua) <1202-1229> scripts/mainfunctions.
lua:523 in ()?
(Lua) <520-525>

这里是报错文件
QAQ 7 Nov, 2024 @ 9:56am 
The game will cause errors but the water bow will not error
QAQ 7 Nov, 2024 @ 9:42am 
long spear and water blade falling into the sea would lead to catastrophe.
FoxKnight64 12 Sep, 2024 @ 10:13am 
if anything, the bow could be stronger... especially since it doesn't seem to switch elements
FoxKnight64 12 Sep, 2024 @ 10:11am 
otherwise great mod
FoxKnight64 12 Sep, 2024 @ 10:11am 
think other than the bow, the hydro weapons need a slight nerf to balance with bonus damage
Richter Jager von Streicher 5 Jul, 2024 @ 11:13am 
Too easy and unbalanced. You should remove 2x damage bonus and increase crafting recipes difficulty if you want to create balanced mod (i not very good speak english, sorry)
叶渲柔 17 Jun, 2024 @ 12:31pm 
特别喜欢达达利亚 所以我做了中文翻译自己玩!(自用替换语言文件包)这个mod特别特别的好
有很多达达利亚的独特的对话 作者辛苦了!
: Paranoy1k : 8 May, 2024 @ 11:40pm 
:tobdog:
ghostincarnate 28 Mar, 2024 @ 7:25pm 
Is there a compatibility issue or something? He's not showing up when I have him enabled.
Hexelia 12 Jul, 2023 @ 11:07am 
yesterday was my first time playing this game and i have the absolutely time of my life playing with your tartaglia. Seriously, i loved how you translated him from genshin to this game. He is so fun to play, and also quite the pain to mantain sane AHAHAH. Thank you for your work!!
ALPHANUGG3T 10 Jul, 2023 @ 11:55am 
would like hu tao, mostly cause the other only hu tao in the mods doesnt look right, but you dont have to create it if you dont want to
S.C.P.D. 12 Apr, 2023 @ 10:37am 
how about an electro delusion amulet
Wakazu 26 Dec, 2022 @ 1:29pm 
Beautiful art and interesting concept, but a total overkill (no pun intended) on hunger rate. Sure, there needs to be incentive to seek fights, but with current settings seeking fights is pretty much all you do, which quickly becomes extremely troublesome, even more so if you want to go spelunking or are stuck at the oasis in the middle of summer.
Not to mention that tying his bloodthirst to literal hunger makes no sense from biological standpoint. Maybe change it to sanity, as if he goes more and more wild in the head the longer his itch for battle remains unsatisfied? Would pair nicely with his already low sanity, as you'd have to constantly fight shadows, which is annoying, but not as discouragengly restrictive as constant hunger.
怡宝 23 Oct, 2022 @ 12:02am 
Can we change the hunger level?His hunger level is insane. It's dropping a little bit every second. I have to keep making food so he doesn't starve to death. He was starving to death not long after I left, :steamhappy:
酒女 15 Oct, 2022 @ 12:43pm 
Is it normal that the more you play him, the more his hunger goes dowm ? It was normal at first, then every second, then 2 by 2, and I even got 4 by 4 ??? Killing makes his hunger points go down horribly as well... It's too bad ,because he was really fun to play at the start :'(
Vinnie 10 Oct, 2022 @ 9:02am 
why he so slow now?
ashura6594 10 Oct, 2022 @ 2:50am 
Childe run so fast when he use polearm. I want to ask is there a specific number for killing opponents? After he killed mob, his hunger points keep going down and make him lose for health and die. I use amulet in the next day but his hunger is continue to decrease :'(
My friend had to feed a lot of food for him to stay alive in this day for next day again. Because my bag ran out of food.
You know that we can't go to war every day because we have to stay in one place to setup a base. I have a suggestion, you can add to his pocket a tool to measure his excitement. High euphoria causes his hunger to go down like other characters, and it will decrease day by day if he doesn't fight enough. Or is there a good way to know when he needs to fight?
Hope you can consider. Many thanks author for this good mod character.
凛子不是林子 9 Oct, 2022 @ 9:33am 
good
Anne 11 Sep, 2022 @ 10:53pm 
This looks so damn good! Massive kudos to the artstyle and the quirks sound so fun!
legitch 30 Aug, 2022 @ 2:29pm 
swag stuff amigo