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I can't simply add a cvar check without a bunch of custom code I don't want to create
If you want ironsights later, use the old version in the description
I think that can be fixed, because other versions of that c4 fix this issue.
May just be on my end, but when the C4 explodes, its fire particles never go away, unlike the C4 from the original Counter-Strike Online SWEPs, where the fire particles stop after a few seconds. I tried using the Advanced Remover tool, but I couldn't delete the particles with it (Unless I missed it in the menu).
If this is an intended feature, then don't worry, but to me it seems like a bug.
It hasn't even been started yet however, so it'll be a long time before they're out. If you want to know when they release, follow his workshop!
shotguns allowing automatic fire like in CS:O2, and a few stat changes.
★Bullet★ helped create this update. It's pretty large, so check the changelogs!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2856578310
Sorry! I can't really do anything about this.
If you're savvy enough, you're always welcome to extract the add-on and change the soundscripts in each weapon's lua file, though!
Here is some ported weapons and famas included idk maybe it's will be help
I cannot update it
A patch was made to make VManip work properly with weapons like this pack!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3262499127
Simply install and it should work.
The weapons from CS:O are left-handed, which means the models are flipped in-game.
VManip expects every weapon to be right-handed, so it only uses the left hand.
When flipped, the left hand becomes the right hand, breaking things.
Fixing this is borderline impossible, and would require reanimating every single weapon, mirroring the geometry of every weapon, and fixing all the edge-cases that introduces.
TL;DR: This is impossible to fix
guns
sign-leon
1. The grenade model stays even after detonation
2. Not sure if this was intentional, but it turns friendly NPCs
hostile when it detonates.
After the animation of some weapons changing ammunition ends, it is clear that the magazine flies to its position
If these issues cannot be fixed, then it's nothing. After all, it's an old MOD.
the material of AK47 is eerie and twitching.
Then there's nothing more
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=712848264
It was based on the same map from Payday 2.