Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Never used to have that before.
@Xienus Sorry, i wasn't checking this thread. As of sept 1st, last time i played, your tech has 2 problems:
1) You can't recruit directly the dedicated hero, which your tech is supposed to unlock
2) The army abilities of the 4 monogods are broken, as you can't get any points on none of them.
Now, i'm not a very experienced modder as i usually only dabble with numbers or parameters at most, but i think that the best course of action to solve them is to disable these 2 in the undivided tech tree. Adding a dedicated hero to the already existing hero pool might break something and it's usually a drag to fix after every big patch. Also the undivided faction is powerfull enough that you don't really need additional army skills.
I've noticed that 4 of your nodes unlock each of the monogod's army abilities, so researching all 4 of your branches basically clutter the army screen with all of them stacked on each other, broken since you can't gain any point in them.
Do you think that you could remove that part from the research nodes for Undivided WoC?
The nodes are Skulls for the Skull Throne (Khorne), Virulent Blessing (Nurgle), Attuning Ritual (Tzeentch), Sensuous Gift (Slaanesh).