Total War: WARHAMMER III

Total War: WARHAMMER III

Dark Elves Executioners
49 Comments
Imperator Creid 16 Mar @ 5:52am 
it's unfair that Morathi is the only one who can't recruit them normally, nor that black arks don't let you recruit them globally. I think so
Imperator Creid 16 Mar @ 5:50am 
i mean full regiment without bows and maybe some buff compare to hybrid units
Imperator Creid 16 Mar @ 5:48am 
Could you add them for Morathi and black arks and make a variant with spear and shield?
Kedr0 2 Jan @ 9:14am 
Also happy new year , love your work
Kedr0 2 Jan @ 9:13am 
Only Spears
Decky  [author] 24 Dec, 2024 @ 8:23am 
Spear and shild unit?
Kedr0 21 Dec, 2024 @ 2:03pm 
could you make a unit of executioners with spears ? i saw them in loading screen , they are so cool and i thought that maybe you could do that. Also very good mod :steamthumbsup:
farsani 30 Oct, 2024 @ 11:51am 
SFO?
ZeButcher888 12 Sep, 2024 @ 8:22pm 
hey, cool units. Could you make them all wear black?
zegrudento 22 Aug, 2024 @ 2:06pm 
Update please
Decky  [author] 31 May, 2024 @ 2:38am 
You man lese ap damage?
Decky  [author] 31 May, 2024 @ 2:36am 
I forgott to inform you. The.mod has been updated.
Valeroth 30 May, 2024 @ 12:37am 
seaguards upkeep can be higher or armor vs some skills can be weaker
Ausmeister 10 May, 2024 @ 6:44am 
can you update please
xXvDragonRangervXx 9 Mar, 2024 @ 4:47pm 
I'm playing as The Thousand Maws but I'm not seeing these units anywhere, does it conflict with other unit mods or should place it higher in the load order?
Decky  [author] 5 Jan, 2024 @ 10:08am 
When uploading the mod, I made the mistake that the mod is not displayed as a unit mod. Unfortunately I can't change this afterwards. Only when uploading the mod for the first time.
Decky  [author] 5 Jan, 2024 @ 10:06am 
@One_with_the_game: Both units have the same unit set as the CA unit wh2_main_def_inf_har_ganeth_executioners_0. Effects such as upgrades or more melee attack are applied to the unit sets. The mod units therefore have the same effects as the vanilla units.
I have just checked this.
n.pedrazalis 30 Dec, 2023 @ 12:47am 
rename this as a unit not graphical please on the mod manager
One_with_the_game 20 Apr, 2023 @ 9:47am 
hello

first of all thanks for a very good mod (albeit somewhat op :P).

I just wanted to ask if there was the possibility to code in all the technologies for the variants are some of them don't work, for example, the tech "an instrument of war" is supposed to increase the recruit rank by +2 but it only works for the vanilla executioners.
Same goes for the slaughterlord red tree skill.
Haven't really stumbled upon any others since i'm rather early in my current campaign still but if i were to find more, i could post them here if you want
Decky  [author] 14 Apr, 2023 @ 9:54pm 
Updated to patch 3.0
Leona 13 Apr, 2023 @ 8:47am 
Any chance you could enable this for Morathi?
It doesn't seem to work for Cult of pleasure faction.
Valerius 12 Apr, 2023 @ 11:28am 
Thanks to the both of you, I was about to do the effort DarkRite undertook himself again myself, (long term private modder) but it's great you are fine with it, Decky.

And yeah, crediting should always be a standard with submods/co-mods, but it already seemed to be a thing DarkRite was doing anyway.

May not be much, but I'll just give some Kudos in steam-price form to both of your mods.

Best of health, motivation and inspiration. :aod_salute:
DarkRite 12 Apr, 2023 @ 9:24am 
Well they require your mod anyway, but sure the credit for your mod goes to you, so I've no issue there. Now granted I made this submod awhile ago, but everything should still work, and regardless I'll make any needed updates after Chaos Dwarfs drop and Radious updates. Here's the link for the submod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884421753
Decky  [author] 9 Apr, 2023 @ 9:15am 
@DarkRite: If you mention me by name in your description, that's no problem for me. I'm not doing this for the glory. but only so that everyone can have fun with my mods.
Valerius 29 Mar, 2023 @ 9:29am 
@DarkRite
As it's quite a time now, I think you can savely open it up. If this mod's author doesn't like it later, he can tell so at any time. But as your mod requires his to work, I don't see any reason why to hold back, as crossover-conversion mods are mostly welcomed by modders to save them extra work and chit-chat about it.

However: Thanks for putting the conversion effort into this. Looks like a promising mod !

Also ofc thanks to Decky for the main mod execution! Looks royal!
DarkRite 11 Nov, 2022 @ 1:07pm 
I made a radious submod for this mod, I'll make it public if you're ok with it. It is a submod and requires this, so no worries there. It's a nice mod, so good work making it.
Masao the Mad 27 Oct, 2022 @ 10:09am 
executioner sea guard? lmao :73:
永世色孽神选黑贞德 28 Sep, 2022 @ 9:24pm 
i love your mod,can you make some reskin mod for dark elves Executioners,there‘s bald head looks UNbeautiful
aos_21 24 Sep, 2022 @ 12:37pm 
I dont suppose there is any way you could add an executioner spear and also pike unit? Along with crossbowmen? Thank you for the mod though.
ArchAnge1LT 20 Sep, 2022 @ 3:07pm 
I would like a regular mod if possible. Thank you
Decky  [author] 20 Sep, 2022 @ 12:13pm 
You want a SFO Mod?
ArchAnge1LT 17 Sep, 2022 @ 11:44am 
Thank you for this mod. Can you please make "better executioners" mod too? Like increasing their health, att and def a bit, like +1k hp and +5att and +5 def
Decky  [author] 9 Sep, 2022 @ 10:16am 
funktioniert = works ^^
Decky  [author] 9 Sep, 2022 @ 10:16am 
The mod is now up to date. These useless Ca updates are so annoying. CA has removed things from the database.
These entries was adjusted so that the mod funktioinert.
Decky  [author] 9 Sep, 2022 @ 12:44am 
Great thx for information
xXvDragonRangervXx 9 Sep, 2022 @ 12:33am 
My mistake, for some reason it does not show up for The Cult of Pleasure.
Decky  [author] 8 Sep, 2022 @ 6:30am 
For me the mod works without problems. Please try to test the mod always alone, without other mods.
xXvDragonRangervXx 7 Sep, 2022 @ 10:56pm 
Not showing up on campaign.
xXvDragonRangervXx 7 Sep, 2022 @ 10:56pm 
Need update
Decky  [author] 4 Sep, 2022 @ 7:30am 
@Karen: Im glad to hear that. Have Fun.
Fat_Rat 4 Sep, 2022 @ 3:19am 
@Decky Yep, u are right, maybe it was some local bug in my pc, great job. Now this mod is absolute brilliant)
Decky  [author] 3 Sep, 2022 @ 9:51pm 
@Karen pls try my mod without any other mod and give me a feedback. The descripted error can not be longer occur with my mod. the must be a nother mod which is responsible for the error.
Fat_Rat 2 Sep, 2022 @ 10:10am 
@Decky still not fixed())
Decky  [author] 2 Sep, 2022 @ 9:27am 
The error has been found and fixed. Please excuse the circumstances.
Decky  [author] 2 Sep, 2022 @ 3:24am 
Thanx dir your Feedback I Check that.
Muffi 1 Sep, 2022 @ 5:29pm 
Yepp, breaks lords and hero stats ... :WH3_arsebelcher:
Ghosty 1 Sep, 2022 @ 12:51pm 
this mod deactivates Tzarkan,so watch out
Fat_Rat 1 Sep, 2022 @ 4:25am 
@Decky
Fat_Rat 1 Sep, 2022 @ 3:35am 
Hey, mod looks good, but it somehow breaks lords and hero stats, personal line, in case of upgrading their stats it would not take an effect if mod is active. May u check it out and fix it? beacuse there are less fun when u know your lords and heros sucks