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Your wonderfully detailed explanation allowed me to investigate properly and discover yet more sneaky CA changes. Kairos should now receive his top 7 unique skills free once again, and 6 'fragments', so 13 in total.
No time to play test, so just randomly chose the levels, let me know if they are too egrarious.
Thanks once again Suddenly!
That's 40% more than any other lord, it's already OP. I am not prepared to bust the mod entirely. Ppl would be playing against a level 15 Kairos with the skills of a level 40 Lord.
If you'd like it to be more, it's a simple mod and a perfect beginner project to learn modding yourself!
Please see Kairos section in the description on LLLL-Monogods
You were quite right. CA have made a stealth change completely undocumented, not covered in either of 6.0's patch notes, to that skill. It is now wh3_ dlc26 _skill_grn_grimgor_thirst_for_battle
I've updated this mod thank you.
N.B. I did check, azhag, wurrzag, the 2 OG ogre lords + Skarbrand for any further stealth changes and didn't find any. Thanks again!
db/character_skill_nodes_tables/WH3MEEPLLLL_Parents
line 390
wh_dlc08_skill_grn_lord_unique_grimgor_5
I have no idea why but the fact is that removing this line made the game load the map again. Modding is weird...
Plus this is an extremely simple, modifying only 3 entries across 3 tables. Weirder things have happened, and I don't use Lilly Bretonnia stuff, so ...maybe?
A very niche interaction? Do Lilly mods repurpose other Lords skills to bretonnia lords?
Sorry for my misunderstanding and many thanks for your diligence and patience.
Cursed Cauldron is not truly unique to her, Hag Witch Heroes also get it, Ostankya just does it in 2 skill points instead of 3.
Additionally, she already has 10 unique skills added, which is the balance I went with. Most have only have 6, very few have over 10 uniques. 10 seemed a reasonable fair, round number.
It won't automatically award them, but won't interfere or break stuff :)
I'll deffo fix any thing that crops up though, do comment!
Thanks so much for the nice words!
This is a relatively small change, but it's also incredibly flavorful. I really missed this when playing as the Chorfs.
I also second the opinion that it's weird how this mod isn't more popular!
All unique skills will still be granted.
The only possible clash is where a lord doesn't have 10 uniques, so I gift them a couple of starters, like movement range+inspiring presence.
SOME of these skills are called in that mod, But, they do seem to be still being granted with MEEP active. I tested 2, cant test all 86 Lords!
Even with that said(that it works), the calls they make in their mod are often unchanged from vanilla, IE "wh2_dlc16_skill_node_wef_orion_campaign_1" in "character_skill_nodes_tables" - if he removed these none changes, there would be no possible conflict at all. You may want to ask them to take a pass at their mod to remove these mistaken entries.
Do note, I also offer MEEP Pure, that doesn't have that table just in case there is a mod that makes use of it.
Happy modding :)
Is there a way to make it work with:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2790197553