RimWorld

RimWorld

Glitterpedia
62 Comments
CurtimusPrime92 17 Jul @ 7:12am 
stopped working for me on 1.5
Tec 1 Jun @ 1:54am 
It seems this mod ignored the fixedIngredientsFilter for recipes, and for example the ButcherCorpseMechanoid recipe will show all normal corpses only.
Lessïlera 3 Oct, 2024 @ 9:45am 
Generates a bug when used with TDS bugfixes :

Exception in Verse.Window.InnerWindowOnGUI: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 80C5F70E]
at WikiProject.Window_Wiki.DrawCategoryChildren (WikiProject.WikiCategory rootCategory) [0x00012] in <8f896a3b46d64737ac513f4609466d5d>:0
at WikiProject.Window_Wiki.DoWindowContents (UnityEngine.Rect inRect) [0x002a9] in <8f896a3b46d64737ac513f4609466d5d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER Uuugggg.rimworld.TDS_Bug_Fixes.main: IEnumerable`1 TDS_Bug_Fixes.FixWindowDragInsteadOfReorderable:Transpiler(IEnumerable`1 instructions)
Rohzdear 26 Jun, 2024 @ 1:54am 
@DimonSever000 Thank you for the fast response.

The issue persists, but I've checked Debug Log and it seems some sort of compatibility issue with 'Job in Bar' mod, but only when [LTO] Colony Groups is being used as well.
Cybranian  [author] 26 Jun, 2024 @ 1:40am 
@Rohzdear

Fixed
Rohzdear 26 Jun, 2024 @ 12:24am 
Seeing backstories seems to be completely broken for me, but everything else works fine.
Pos 4/5 12 Jun, 2024 @ 6:44pm 
Thank you so much for the update!
Cybranian  [author] 6 Jun, 2024 @ 11:28am 
updated
ASMR gaming 17 Apr, 2024 @ 10:37pm 
doubt 1.5 the guy has gone awol
Pos 4/5 1 Apr, 2024 @ 2:21pm 
Is there going to be a 1.5 version? This is a great mod!
Бэгвел 12 Oct, 2023 @ 7:51pm 
Не заметил, каюсь. Рахмет бро
Cybranian  [author] 12 Oct, 2023 @ 10:18am 
@Бэгвел

Страницу мода прочитай
Бэгвел 12 Oct, 2023 @ 9:36am 
русский язык есть?
Cybranian  [author] 16 Sep, 2023 @ 3:00am 
Updated

added abilities, genes, xenotypes, factions pages. Optimization of the interface for the purpose of proper use of space.
Citoyen 30 Aug, 2023 @ 2:24pm 
Huge update! Thanks boss!
Cybranian  [author] 28 Aug, 2023 @ 3:49am 
Updated, added caching, which makes loading instantaneous (0.15s). Minor interface changes.
Digitaltomato 17 Apr, 2023 @ 2:57am 
+1 on the cache idea, I would be more willing to use this mod if it didn't increase my load time by 5x every time I launch the game
MrUglyFace 5 Apr, 2023 @ 7:06am 
this so badly needs a filter for stuff like stats, it'd be so much easier to find like say, the highest ranged weapon without having to search through everything for it
Citoyen 27 Jan, 2023 @ 3:18pm 
Really cool idea for a mod. Loading times are a real killer though. I'm not a programmer so idk if it's possible, but maybe the database can be cached between game loads and only updated when mods are added/removed.
cybercomplex 11 Jan, 2023 @ 11:57am 
i have almost 400 mods this was causing my game to load for over a hour so i took it out and my game loaded in 5 to 10 minutes. im using rimpy to speed up loading time but it wasnt working with this mod installed.
Stellar Harbour 12 Dec, 2022 @ 10:06pm 
Is there a way to see what can be crafted from item?
Da_Lizz 11 Dec, 2022 @ 8:50pm 
This mod makes my game just not load for some reason. I have to uninstall it in order to get to the main menu.

From what i can see below, it might be that it's because the mod increases the load time, and i do have a massive modlist. (350+)

I hope this mod gets optimized though! maybe something where the glitterpedia only loads up information for something when you look it up? idk.
Mello.K 2 Nov, 2022 @ 9:56am 
Около 200 модов тоже, после перехода на 1.4 время запуска 3 часа(сам мод в логе написал), после отключения мода пара минут. В чем то явно есть проблема, на 1.3 все ок было примерно с тем же списком модов
Cybranian  [author] 2 Nov, 2022 @ 5:25am 
This is normal when you increase the number of downloaded information several times. More than expected for 200 mods.
SheakZarnn 2 Nov, 2022 @ 5:13am 
@High Rads be happy, 'cause it takes 18+ mins on my side. Which is roughly 5 times longer than loading the game without it.
VolatileGlitchAviator 1 Nov, 2022 @ 1:28pm 
I still have my 1.3 version of this mod, I tend to backup all my mods in when an new version of the game tends to drop.
High Rads | Nuka Cola 30 Oct, 2022 @ 10:19am 
Might be some sort of anomaly, but it increases my load times from 2-3 mins into whopping 5 minutes. Debug window did say it took a bit over 2 mins to compile all the stuff, each time I restarted the game.

This could be due to sheer amount of mods as well (>230 and increasing), which includes things like Dubs Rimatomics, bunch of Vanilla Extended mods etc.
Mute 9 Oct, 2022 @ 5:09pm 
Unfortunately steam auto-updates mods which means this is now broken for many users on 1.3 without much ability to resolve it.
ShoWel 8 Oct, 2022 @ 1:19pm 
@DimonSever000 can you at least upload a fork for 1.3 or something?
Cybranian  [author] 8 Oct, 2022 @ 5:06am 
This mod will only be on the latest version due to compatibility issues with other mods
ShoWel 8 Oct, 2022 @ 3:21am 
Bruh, I still need it in 1.3
Geeron 8 Oct, 2022 @ 2:29am 
Could you add tag 1.3? Without it some errors occure.
PartyCowboy 7 Oct, 2022 @ 6:15am 
Just a quick heads up from Better Loading: It gave me a popup that it disabled itself because not all .dll files could properly be loaded and listed this mod as the source.

Here is the log [gist.github.com]
I suggest ignoring the xml errors, since they are from other mod combinations :)
Tec 1 Oct, 2022 @ 12:28pm 
another possibility is an option to disable the CE Patch, i think its because i have an older CE. That would be really helpful.
Tec 1 Oct, 2022 @ 2:12am 
i tried to load multiple times, but it take 18-25 minutes to load. If its possible to get it to save a cache so it doesnt have to load it again, or only when there are changes, load only the changes. Would really make this mod more viable. Sometimes i only have an hour to play. so having almost half that time gone sucks. Only if possible, no pressure, just a suggestion. appreciate your work.
Tec 28 Sep, 2022 @ 9:53am 
i seem to get this error on load.

Error in static WIKI constructor of CECompatibility.CEUtility: System.TypeInitializationException: The type initializer for 'CECompatibility.CEUtility' threw an exception. ---> System.TypeLoadException: Could not resolve type with token 01000024 (from typeref, class/assembly CombatExtended.ApparelAutopatcherUtil, CombatExtended, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
at CECompatibility.CEUtility..cctor () [0x00000] in <4bb75923496f462da8fa15102121a322>:0
--- End of inner exception stack trace ---
...
at WikiProject.WikiDatabase.CallOnStartup () [0x0001a] in <0a9af51232a64453a13969a6d108441d>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
WikiProject.WikiDatabase:CallOnStartup ()
WikiProject.WikiDatabase:InitIfNeeded ()
WikiProject.WikiDatabase:.cctor ()
Tec 28 Sep, 2022 @ 3:05am 
oh my bad, guess i should have tried loading a second time.
Cybranian  [author] 27 Sep, 2022 @ 6:56pm 
@Tec

The wiki is fully cached on first gen. This is an important optimization element that allows you to enjoy a non-lag wiki
Tec 27 Sep, 2022 @ 3:11pm 
someone suggested making it cache stuff so its only takes long on the first load? And also able to choose what to add to the wiki.
Tec 27 Sep, 2022 @ 2:51pm 
it is amazing, however, took me an extra 18 minutes to load rimworld. :(
Mute 10 Sep, 2022 @ 2:51am 
Works now, thanks!
Cybranian  [author] 10 Sep, 2022 @ 2:10am 
@Mute

Added new error checks. To be sure to update the mod, unsubscribe from it, wait a couple of minutes and subscribe again. In the mod settings, set the wiki load on click to the wiki. I think this should help
Mute 10 Sep, 2022 @ 1:38am 
Wiki won't open for me unfortunately

https://gist.github.com/bcbb844e4330f9bc25d04b98bc7614f8
Cybranian  [author] 6 Sep, 2022 @ 10:54pm 
@VolatileGlitchAviator

I will output an error about which biome is at fault. This should help the wiki load despite the 1 def error.
VolatileGlitchAviator 6 Sep, 2022 @ 10:43pm 
saddness clearly ignored :(
Cybranian  [author] 6 Sep, 2022 @ 5:24pm 
@demize

The problem is the Realistic Planet mod.
He did something with biomes, cracked the vanilla functions of getting communality. Of course, I can ignore this in the loading, but this problem should be reported to the author of the mod i think
demize 6 Sep, 2022 @ 2:06pm 
I'm getting an error during loading: https://gist.github.com/demize/45bcfa15025ae67dbb29747d2ecaa604

Looks like it's because the Realistic Planets mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2557451791) has two different commonalities for Plant_PincushionCactus based on biome. That might be a decent thing to handle for the mod, though as a quick fix you could just check if a key exists before trying to add it (and only add the first).
VolatileGlitchAviator 5 Sep, 2022 @ 3:00pm 
I wish to report a incompatibility, when using the better weight mod, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2221387317 it causes glitterpedia to not open. I am not sure if its something you can fix or not but I just thought id let you know!
Cybranian  [author] 5 Sep, 2022 @ 5:38am 
@Archilyte

If your game has hundreds of mods, then this is to be expected. The wiki will load sooner or later and write the load time.
Archilyte 5 Sep, 2022 @ 5:15am 
wait so my game was not freezing when it was loading this mod, I just had to wait a bit longer?