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Exception in Verse.Window.InnerWindowOnGUI: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 80C5F70E]
at WikiProject.Window_Wiki.DrawCategoryChildren (WikiProject.WikiCategory rootCategory) [0x00012] in <8f896a3b46d64737ac513f4609466d5d>:0
at WikiProject.Window_Wiki.DoWindowContents (UnityEngine.Rect inRect) [0x002a9] in <8f896a3b46d64737ac513f4609466d5d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER Uuugggg.rimworld.TDS_Bug_Fixes.main: IEnumerable`1 TDS_Bug_Fixes.FixWindowDragInsteadOfReorderable:Transpiler(IEnumerable`1 instructions)
The issue persists, but I've checked Debug Log and it seems some sort of compatibility issue with 'Job in Bar' mod, but only when [LTO] Colony Groups is being used as well.
Fixed
Страницу мода прочитай
added abilities, genes, xenotypes, factions pages. Optimization of the interface for the purpose of proper use of space.
From what i can see below, it might be that it's because the mod increases the load time, and i do have a massive modlist. (350+)
I hope this mod gets optimized though! maybe something where the glitterpedia only loads up information for something when you look it up? idk.
This could be due to sheer amount of mods as well (>230 and increasing), which includes things like Dubs Rimatomics, bunch of Vanilla Extended mods etc.
Here is the log [gist.github.com]
I suggest ignoring the xml errors, since they are from other mod combinations :)
Error in static WIKI constructor of CECompatibility.CEUtility: System.TypeInitializationException: The type initializer for 'CECompatibility.CEUtility' threw an exception. ---> System.TypeLoadException: Could not resolve type with token 01000024 (from typeref, class/assembly CombatExtended.ApparelAutopatcherUtil, CombatExtended, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
at CECompatibility.CEUtility..cctor () [0x00000] in <4bb75923496f462da8fa15102121a322>:0
--- End of inner exception stack trace ---
...
at WikiProject.WikiDatabase.CallOnStartup () [0x0001a] in <0a9af51232a64453a13969a6d108441d>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
WikiProject.WikiDatabase:CallOnStartup ()
WikiProject.WikiDatabase:InitIfNeeded ()
WikiProject.WikiDatabase:.cctor ()
The wiki is fully cached on first gen. This is an important optimization element that allows you to enjoy a non-lag wiki
Added new error checks. To be sure to update the mod, unsubscribe from it, wait a couple of minutes and subscribe again. In the mod settings, set the wiki load on click to the wiki. I think this should help
https://gist.github.com/bcbb844e4330f9bc25d04b98bc7614f8
I will output an error about which biome is at fault. This should help the wiki load despite the 1 def error.
The problem is the Realistic Planet mod.
He did something with biomes, cracked the vanilla functions of getting communality. Of course, I can ignore this in the loading, but this problem should be reported to the author of the mod i think
Looks like it's because the Realistic Planets mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2557451791) has two different commonalities for Plant_PincushionCactus based on biome. That might be a decent thing to handle for the mod, though as a quick fix you could just check if a key exists before trying to add it (and only add the first).
If your game has hundreds of mods, then this is to be expected. The wiki will load sooner or later and write the load time.