Total War: WARHAMMER III

Total War: WARHAMMER III

Broods Of Mount Arachnos
46 Comments
zerg93  [author] 30 Mar @ 8:58am 
Nah, not from me at least.
I have pretty much envisioned this particular brood to only be loyal to Greenskins and I would prefer for it to stay that way.
Sin 30 Mar @ 6:56am 
Any chance of a sub-mod for Mother Ostankya?
zerg93  [author] 10 Dec, 2024 @ 6:58pm 
This mod adds the following units:
-Giant Spider Bruisers ["normal" Small Spiders]
-Arachnarok Younglings ["normal" Small Spiders]
-Arachnarok Tyrant ["normal" Big Spider]
-Brood Queen ["normal" Big Spider]
-Broodlings ["normal" Small Summoned Spiders]

The roster was already visible in the Warhammer 2 version of the mod, but I guess that I'll have to edit the description of this one too for clarity's sake.

And if I may: NEVER ask a modder to make or add new stuff the day before the big DLC (or even a big patch) that will break all mods is going to be released.
Chances are that said modder will just get a lil mad about it or grumpier than usual, just saying.


Good thing that I'm always grumpy already!:WH3_greasus_rofl:
Modern Spartan 3 Sep, 2024 @ 6:25pm 
I know absolutely nothing about modding
Modern Spartan 3 Sep, 2024 @ 6:25pm 
OH I'm sorry! Yes I misunderstood, my apologies!
zerg93  [author] 3 Sep, 2024 @ 4:27pm 
I don't think you fully understand what I just said below: I don't have *ANY* control about how vanilla animation sets work, I can't choose nor "combine" anything.
Again *being completely still while randomly launching the projectiles several meters from the units' models kinda wonky* is not a joke or an exaggeration: It's the most likely outcome.
It's either that or random attack animations or even worse ABSOLUTELY NOTHING, like having the unit ready to shoot and with full ammo just refusing to perform ranged attacks.
That bit of choosing a specific animation to combine with a specific type of attack is doable but ONLY with custom animations.
Again, I DON'T make custom animations.
Modern Spartan 3 Sep, 2024 @ 3:00pm 
The spiders have an attack animation where they lunge forward a bit in a bite. Combining that with the poison spit might work? I agree it wouldn't be perfect but it would certainly look decent
zerg93  [author] 3 Sep, 2024 @ 7:38am 
That sounds cool but since vanilla Spiders don't have ranged attack animations (the goblin archers on the platforms don't really count in this context) it would look very wonky at best, like *being completely still while randomly launching the projectiles several meters from the units' models kinda wonky*.
The only way to get proper and good looking Spider spitters would be through custom animations, and I don't make custom animations.
Modern Spartan 3 Sep, 2024 @ 4:43am 
Would love a ranged variant, perhaps a squad of medium ones who spit acid as far as archers, and a large one who spits like artillery

Could use the tzeentch demon fireballs as a base, and just reskin them to look like poison! Would let us build an entire army out of these guys in a roleplay fashion!
zerg93  [author] 13 May, 2024 @ 12:26pm 
Fixed it.
The issue was limited to Arachnarok Younglings and it was caused by the fact that they were still using some audio track leftovers from the big Arachnarok units.
zerg93  [author] 5 May, 2024 @ 5:04am 
Not sure that the sound thing is fixable but I'll give it a check....after I'm done updating and fixing the rest of my stuff :cozycastondeath: .
Lone Pilgrim 5 May, 2024 @ 4:46am 
The walking sound of spiders are little janky. It sounds like bunch of giant spiders walking in disorder, creating very disturbing sound when you get close to them. Other than that, it's working great! Enjoying these guys for flanking units!
zerg93  [author] 13 Apr, 2024 @ 4:55am 
Doable, but not in a "conventional" way.
Currently there is no core Wood Elves' building thematically fitted for spider units that I can use and modifying Drycha script for feral animals is also not an option since I don't have enough data on a custom script for that and on top of that it would most likely not be compatible with other big mods that already adds feral animals to Wood Elves through scripts like Calm's Animals for the Wood Elves.
From my perspective the only solution is to assign the custom spider units (can't use vanilla because I have to remove the platform with Goblins and the Goblins voices) to the Overgrown Groves of Loec landmark in the Forest of Gloom.
Darling 13 Apr, 2024 @ 1:26am 
Any chance of doing a mod that allows Drycha to recruit the Archnaroks? Someone made a mod for that in WHII but it has never been ported. She can already control giant spiders, I think it would cool if she could get THE giantest spiders as well.
ckleomh 20 Oct, 2023 @ 6:37pm 
Most kind for the swift answer.
zerg93  [author] 20 Oct, 2023 @ 6:09pm 
Not sure if by "Main unit key" you are talking about the units' names or their unique indexes, either way you can check by yourself with RPFM (which you are going to need anyway in case you are planning to make a submod).
I'll take a wild guess and assume that you just need the units' names:
zerg_unit_grn_giant_spider1 = Giant Spider Bruisers
zerg_unit_grn_giant_spider2 = Arachnarok Younglings
zerg_unit_grn_giant_spider3 = Arachnarok Tyrant
zerg_unit_grn_giant_spider4 = Brood Queen
zerg_unit_grn_giant_spider5 = Broodlings
ckleomh 20 Oct, 2023 @ 4:38pm 
Hi, could you please share the "Main Unit Key" for each units ?
ELL 25 Jun, 2023 @ 4:44pm 
can sombody make this work for we is specilal
Cap n Ball Torture 16 Apr, 2023 @ 9:39am 
does this work
zerg93  [author] 12 Apr, 2023 @ 10:29am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
Killeryderz 18 Jan, 2023 @ 4:35pm 
Banger mod dude. Love the giant spider stuff, can't wait to mash out with cooler ones.
zerg93  [author] 10 Dec, 2022 @ 7:15am 
Friendly reminder that my comment sections are English only.
The translator from Russian gave me the following: "where to buy it is not in the buildings ?".
Now, assuming that you made a typo and you are not actually talking about my Brood Horror Riders (I mean, why would you ask about Rat Riders in my Giant spiders mod?) and that you are talking about the Brood Queen (or generally about all of the units featured in this mod) they are available at the following building chains:
-All of these units EXCEPT the Brood Queen= Greenskins' Forest Beasts building chain (Wolf Den-Gloomy Hollowz-Sacred Spider Groundz)
-All of these units INCLUDING the Brood Queen=The special landmark in Mount Arachnos (Lair of the Broodmother building chain)
Den21 10 Dec, 2022 @ 6:37am 
Brood Horror где его купить его нету в постройках ?
Extreme Strategy YT 28 Sep, 2022 @ 12:23pm 
Thank you.
zerg93  [author] 28 Sep, 2022 @ 12:08pm 
Mod's showcase added in description.
Extreme Strategy YT 26 Sep, 2022 @ 9:14am 
Oh yeah, we already spoke didn't we, I honestly forgot lol.
zerg93  [author] 26 Sep, 2022 @ 9:08am 
I was cool with you making videos on my mods back in Warhammer 2 so I don't see why I shouldn't be now!
Go ahead, I'll put the units' showcase in description when it's ready.
Extreme Strategy YT 26 Sep, 2022 @ 8:08am 
Is it okay if I make a YT video on this and any other mods you make?
zerg93  [author] 20 Sep, 2022 @ 7:16am 
Most likely but I wouldn't discard the corrupted files possibility either.
General Meowstifer 20 Sep, 2022 @ 7:14am 
ok no worries just giving u the data i see, could just be IE beta
zerg93  [author] 20 Sep, 2022 @ 6:16am 
Unit mods can crash your game only in specific situations:
-Outdated tables
-Internal files errors
-Faulty indexes
-UI errors
-Direct conflicts with other mods (which are rare but not impossible)
My mod is clean from all of that and i highly doubt that is having a conflict with other mods.
It's either your installation or a random Immortal Empires' crash.
Unsub and resub-check files integrity-reinstall the game and yada yada.
Again: this mod is not the cause of the crash.
zerg93  [author] 20 Sep, 2022 @ 6:06am 
Never try to load a saved game without the mods that you were using in that moment.
You'll get bugs at best and crashes at worst.
Always test stuff on brand new games.
Don't need to post your mod list since this is just a simple unit mod and will be compatible with pretty much everything.
Again: this mod in is current can't cause any crash.
General Meowstifer 20 Sep, 2022 @ 4:36am 
ill try ur mod again when IE has been in the oven longer. only turned ur mod off, so ill let you know if i reach double the turns (50) in new campaign (im about in same spot now) without crashing / big stuttering, which wont say its ur mod but might help narrow it down. i can let u know which other mods im using too if u want and/or the ones i turned on with yours (skill adding ones)
General Meowstifer 20 Sep, 2022 @ 4:36am 
if its not specifically ur mod its another mod conflicting with ur mod or the beta aspect of IE. i repeated it like ~7 times, the audio one only happened once and my mods are very vanilla with your mod being the only one the adds any units (or skins), and only running about 10 mods. it COULD be one of 2 other mods that i newly activated with yours but every time it lagged out or crashed, it was when i started moving your units in last (so during heavy battle), again did that ~7 times like that, kept trying to turn off mods but usually the save wouldnt work, (those other 2 and this one, so i had to start over without this mod bc it was ur units that lagged out as soon as i moved them each time)
zerg93  [author] 20 Sep, 2022 @ 2:39am 
Audio Is fine here, might want to check your files integrity there.
And for the future: ALWAYS try to replicate the bugs or crashes on a brand new campaign and with only the faulty mod enabled.
I'm chill but other modders will not be so kind with you if you just come and say out of the blue "your mod crash this, your mod does that, fix that PLS".
You need to be 100% sure before making bug reports.
zerg93  [author] 20 Sep, 2022 @ 2:24am 
Younglins are supposed to be better than bruisers, no error there.
There are no errors in the internal files of this mod so it can't crash your game.
The cause of your crash is either another faulty mod, trying to play an older version of this mod on a old save or the current buggy state of Immortal Empires (Which is prone to random crashes).
General Meowstifer 20 Sep, 2022 @ 12:34am 
also this was crashing my game when i had 4 sets of younglings, was around 20 turns with 28 or so army against dwarves in the underground passage as snarsnik. also thy had weird glitchy sound when having heavy push n shove contest for movement with other units. love the concept of the mod, cant wait til its working! (as u can see by my name)
General Meowstifer 20 Sep, 2022 @ 12:06am 
i think u might have accidentally swapped the names on the spider packs, bruiser, and youngling (bruisers are worse and cost less upkeep)
ckleomh 17 Sep, 2022 @ 8:51am 
Most kind for the info.
zerg93  [author] 17 Sep, 2022 @ 8:25am 
Making a proper custom faction is not easy and requires a lot work and an advanced knowledge about the game's internal files, so we are not talking about something beginner-friendly.
You'll also need to know how to modify stuff regarding UI and also some scripting to edit startpos related stuff (and also need to learn how to make it compatible with Mixu's unlocker).
Cryswar made some really good modding guides back in Warhammer 2 but those are not enough to fully achieve what you are asking.
The only people that can properly teach you something like that are here https://discord.com/invite/moddingden
ckleomh 17 Sep, 2022 @ 7:04am 
Greetings,
what would it takes to implement a Forest Goblins/Spider-kult faction ?
Best regards.
FallenShaw 16 Sep, 2022 @ 3:04am 
Wish CA would of made this a real faction in the game. I never saw this in warhammer 2 but def would of tried the mod out. Great idea making it.
zerg93  [author] 13 Sep, 2022 @ 2:36am 
Yes, eventually.
Blood 12 Sep, 2022 @ 9:54pm 
Hey Zerg!!, Love to see your stuff again. You also planning to eventually port your feral dinos mod?
zerg93  [author] 4 Sep, 2022 @ 12:14am 
Yes, Greenskins only.
Super Sand Lesbian 3 Sep, 2022 @ 7:20pm 
so this is only orcs?