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It only map that has this issue.
The upper sky is Night with stars, but the surrounding part is Day/Dusk.
I can try to lower the map ceiling (sky) that will cut visibility a lot, less chunks to render but the player wont be able to fly that high, would clip outside of the map sooner than expected and the skybox would be less noticeable
Keep in mind, the map being a perfect square with visibility from all of its corners to another there isnt much to hide, and source is an engine literally made for rooms and corridors (with the sly being the roof) thats how it calculates visibility In any case, remember I have no problems giving the clean VMF files of this map. Anyone can have it.
I go by Pokso for short lmfao
I HIGHLY don't recommend that you try to edit the nav mesh manually as it can screw with alot of things. nav_generate by itself has no problems with doing it's job, so I wouldn't waste that much time screwing with it as it could also just end up in poor quality and confuse the AI if nodes are too close together.
Lord have mercy for the amount of time I've spent on gamebannana and other sites to look for this kind of quality content for a map I'm working on, tysm my man. But seriously, you've been a huge help lmao.