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You ported all of the assets basically perfect and your custom sounds for everything are amazing. The puzzle rooms and the one with the swapping portal are pretty dope as well. Not really any errors that i found at least, though if you stand in the chamber lock elevator no zombies will attack you, they just go around it. And I'm assuming that happens since there's no path nodes there or you added a clipping for it. Either way i don't mind that since it would make a good AFK spot for CO-OP lol.
Great job dude, i loved the Easter egg song as well. Played till the end and got the portal gun, bought the ending but didn't realize about the alternative one. I couldn't find where that key behind the painting was for as well, though i didn't look for that part too much or i probably used it already not realizing lol. Well done mate!
Is there anyway you can have this work WITH mods?
The zombies made no sound other than interacting with windows so I got jump-scared around every corner. The corridors are too narrow to run past them so I consistently died to getting swarmed and flanked on all sides. Making EVERY zombie run is not an interesting change that adds anything to improve gameplay.
The map looks super cool and everything is polished otherwise but felt impossible to play.
https://www.youtube.com/watch?v=G_7j4oXuwjY
LOVES THIS MAP ! SUPER COOL IDEAS AND CUSTOM WEAPON! :) thanks for sharing!
Also, another door that you could buy which leads into the keycard room/to the power switch room was also difficult to notice and I think could have a little bit more indication that there is something there to do. Likewise, many parts of the map looked like I would be able to interact with or enter through even if they weren't.
Maybe it's all just nitpicking. But for a little while I was wandering around literally just trying to find how to get the power on. (2/2)
A few small things I didn't like. The 2nd piece for the Power Switch (large panel) is in a really hidden spot under a staircase hidden inside of a lot of rubble and you'd really have to go out of your way to find it (or look at the guide) which is kind of annoying.
And in all honesty, having to build the Power Switch in general is just kind of a nuisance IMO and should have been left behind back in 2013 with TranZit and Die Rise.
(1/2)
The only things I didn't like were small details: an invisible wall that instantly killed me when I through a grenade at it and also the zombie sounds (although you get used to it quickly)