Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Lord Skills
371 Comments
Some_One_Else  [author] 8 hours ago 
@AmmyAmmyAmmyAmmyAmmyAmmyAmmyAmmy
Thanks for letting me know. The issue should now be resolved
mother ostankya loses her starting spells with this mod on.
Some_One_Else  [author] 3 Jul @ 8:12am 
@Sargon
Is something not working? I don't see any tables as being out of date
Sargon 2 Jul @ 11:06pm 
We need update :steamsad:
subway_34 24 Jun @ 10:15am 
Any plans to add in SCM Might of the Maw?
a.henkler 13 Jun @ 6:08pm 
Any chance you will make a submod for the Sigmar's Heirs mod? Those Wizard Lords could use some more skills.
Videogamer40000 10 Jun @ 12:46am 
Can Boyars get their yellow line updated at some point? Currently it is missing a few additions as far as I understand.
TToKKang 1 Jun @ 1:19am 
Sorry, I'm just starting to learn mods and am having a bit of trouble. I'll leave the address when I'm ready...:steamfacepalm:
Some_One_Else  [author] 31 May @ 11:15am 
@TToKKang
Of course! Go crazy. If you let me know once you have finished, I can post a link to it above as well
TToKKang 30 May @ 11:15pm 
Hi, I'm really enjoying this mod. If it's okay, can I translate this mod into Korean and upload it?
Jo By' Din 3 Apr @ 3:41pm 
Noticed an overlap with Singe's lord skills for Markus Wulfhart. His personal ranged skills hide some of Singe's skills for him.
Some_One_Else  [author] 28 Mar @ 11:05am 
@ChopChop
Interesting. I shall have to see if I can break it in testing as well. I'm still getting crushed at work though, so I'm falling massively behind on my mods (I still haven't added my new Ogre camp skills)
ChopChop 28 Mar @ 9:55am 
no worries, now after 6.1 Kairos end skill on the magic line is:

wh3_main_skill_node_tze_kairos_magic_2_5 :steamthumbsup:
Some_One_Else  [author] 28 Mar @ 9:41am 
@ChopChop
Thanks for the heads up! I believe that I addressed this issue with my first patch update though. (The skill node changed name from wh3_main_skill_node_tze_kairos_magic_1_4_1 to wh3_main_skill_node_tze_kairos_magic_1_4, if I remember correctly)
ChopChop 28 Mar @ 9:27am 
Hello friend, i got reported that: "Kairoses' skill tree seems to be broken a bit, lead by example needs command to be unlocked but with this update kairos doesn't have it". AFter 6.1 might have to actually check it out :steamthumbsup:
6ta8doducdat2008 28 Mar @ 3:38am 
Lizardman2340 16 Mar @ 4:58am 
@Some_One_Else any chance of adding the additional skills to this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940793412 cheers
bluerust 14 Mar @ 10:14pm 
Is there a compatibility submod for lords added by sfo? I can't seem to find one anywhere for this mod
Bischop 10 Mar @ 1:10pm 
I made a compatibility patch for the Dragon Legion mod.
You can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3442217432
Moodi! 26 Feb @ 9:40am 
unfortunately the skaven clans updated so this doesn't really support all the many lords Stratovarius added :(
huey30 18 Feb @ 11:45am 
I would love it if you added support for a couple of tomb kings mods. "Unique Tomb Kings Dynasty Lord" and "Trajann's Sentinels Compilation". The Tomb Kings feel pretty weak right now
Neirda 17 Jan @ 3:03pm 
Hello, it would be great if you could update legend of cathay submod. thanks.
Tig_Basty_Boi 17 Jan @ 10:38am 
do you think you'll update your legendary characters submod at some point?
Bobby Boucher 8 Jan @ 1:56pm 
Welp, I've run it with Radious and Legendary lord artifacts, and across a few different campaigns and experience 0 issues whatsoever thus-far. Dope mod, glad to add it to my collection!
Bobby Boucher 8 Jan @ 6:37am 
Actually why don't I just try it and I will let you know if I run in to any issues.
Bobby Boucher 8 Jan @ 6:36am 
Does this mod work with Radious overhaul? I'm not sure if the added skill point or any of the changes to the traits/skills clashes with this or not. <3
Some_One_Else  [author] 7 Jan @ 2:08pm 
@JMoore82
If the Singe's skills mod affects Karanak, turning it off mid-campaign may cause problems. It is usually best to test mods individually on new campaigns, though I can definitely understand how troublesome that would be in your case. It may be advisable to check RPFM for dependencies or check parent files that are touching Karanak as well.
JMoore82 7 Jan @ 2:03pm 
Odd, Will look into it. If i turn this mod off and use singe's skills it works fine but when i turn that one off to use you're mod it happens.
Some_One_Else  [author] 6 Jan @ 9:24pm 
@JMoore82
This mod does not touch Karanak. Please review your mod list
JMoore82 6 Jan @ 5:09pm 
Needs update, mod causes Karanak to bug out and cant use.
Neirda 4 Jan @ 3:36am 
Incredible work, Thanks.
Videogamer40000 3 Jan @ 8:59pm 
Absolutely understandable. Take as long as you need to.
Some_One_Else  [author] 3 Jan @ 8:33am 
@Videogamer40000
Yes. I need to rework their blue-line skills first, but have been getting crushed at work
Videogamer40000 3 Jan @ 1:35am 
I am curious. Will these skills be added to the Ogre Camp Tyrants as well? Currently they don't get them.
Some_One_Else  [author] 2 Jan @ 2:02pm 
@cultivahabas
I built it quite some time ago, but there may have been a concern about AI hero proliferation. As a result, most hero capacity upgrades were attached to lords instead of the heroes themselves. I'll have to check. Thanks for the heads-up though!
cultivahabas 2 Jan @ 11:51am 
I think all Chaos heroes lack that skill, as well as some Chaos Dwarfs and some vampires and other from other factions. That's why I was asking if it was intentional, because some heroes seem to be deliberately overlooked
Some_One_Else  [author] 2 Jan @ 8:59am 
@cultivahabas
I believe I am still missing that skill for several of the new heroes, but please let me know if you see others that look like they're missing
cultivahabas 2 Jan @ 2:23am 
I really like the skill that grants hero capacity, but there are some heroes who don’t have it.
Is that intentional? I really enjoy the roleplay it creates since eventually everyone ends up with apprentices
Some_One_Else  [author] 25 Dec, 2024 @ 1:15pm 
@Zooasaurus
I would assume that it covers everything, but that one isn't managed by me. Sorry
Zooasaurus 25 Dec, 2024 @ 12:19pm 
Sorry, i'm a bit confused. If i subscribed to the All in One Compilation for Expanded Lord Skills, do i still need to subscribe to the individual submods or is it covered by the All in One Compilation?
Mrb 20 Dec, 2024 @ 8:34am 
any chance it get submod for trajan khorne mod? thx
Videogamer40000 17 Dec, 2024 @ 11:04pm 
I'm not really sure if there is a way to fix it since it is a mod compatibility issue that reintroduces what I believe was an older vanilla skill tree bug in the game, but I thought I would mention it. 

I noticed that even skill point/dump mods seem to cause the Jade Wizard to gain the Light Scholar skill instead of the appropriate skill in their skill tree. I completely understand if there isn't a way to address this issue or if you have no desire to fix it.

Regardless, in the event you read this, thank you.
Some_One_Else  [author] 17 Dec, 2024 @ 10:27am 
@Allucyfer
Thanks for letting me know. Hopefully, it is fixed now
Allucyfer 17 Dec, 2024 @ 4:51am 
Really like the mod, just wanted to report a slight visual bug with the Von Carstein bloodline, added skills show up next to the melee line but are linked to the magic one.
Some_One_Else  [author] 14 Dec, 2024 @ 4:32pm 
@ian513
Please ensure it is the only mod enabled when conducting tests, and re-download the file if it still doesn't work
ian513 14 Dec, 2024 @ 4:00pm 
break when loading game
Some_One_Else  [author] 13 Dec, 2024 @ 9:19am 
@Greymene
He was missed during my update. Please let me know if you have any further issues
Greymene 13 Dec, 2024 @ 2:16am 
Doesn't seem to work for flc Arbaal. Works fine for Skulltaker though. I don't know about the other two new LLs, have tried them yet.
Maverick 11 Dec, 2024 @ 7:30am 
I love this mod! Would it be possible to get it to work with this one as well though? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872603338 i really like the Robin hood adventure but he falls off hard compared to regular Bretonnian lords with this glorious ranged skill