Project Zomboid

Project Zomboid

Immersive Solar Arrays (v41, GitHub reupload)
705 Comments
SydneyVon 11 Jun @ 11:56am 
anyone having issues with this mod on multiplayer
ALVYBOI 1 Jun @ 6:01pm 
I don't remember but do I have to find the inverter?
friedmandesigns 12 May @ 10:23am 
This mod is terrific. But the default "Connect panel..." time is absolutely ridiculous. There's "Time to impart a sense of The Grind / work" in a game, and then there's "8 minutes staring at a screen that makes me wanna never use this again." This mod does the latter / second. Please change default. Cheers!
tilarium 11 May @ 9:52am 
@Mentally decreased Literally a big giant box at the very top of the description.
mentally decreased 11 May @ 8:57am 
b42?
Mr.Bee 10 May @ 1:23pm 
Great mod. Got our base running only on solar. the only problem is the amount of time it takes to connect a panel to battery bank.
Cat Milk 2 May @ 10:20am 
https://www.youtube.com/watch?v=wLQXwUip1Rk Oh my god this really helped me out, amazing mod man
UsatoAsashi 23 Apr @ 8:14am 
how do i repair deep cycle battery
Beornvig 10 Apr @ 8:30am 
@Hollow this is a sandbox setting, lower it!
Hollow【Fubuu】 9 Apr @ 5:37am 
HOW THE FUCK TO MAKE HIM CONNECT FASTER WASTING 20 MIN REAL LIFE TIME!
LegoMaster80 16 Mar @ 3:01pm 
how do i fix this square has no failsafe? i want to use my generator as a backup during stormy weather but cant find out how it works
Very much looking forward to this legendary mod, it was incredibly useful and super cool to have self sufficient renewable energy.
Vaginatarian 8 Feb @ 3:44pm 
Can you connect multiple battery banks together?
ALVYBOI 4 Feb @ 7:19am 
@Nevo No their is a specific area which is a circle that it will cover. Basically you want it at the center of a house.
Nevo 2 Feb @ 5:55am 
How do I know what houses the powerbank covers?
In a community with more houses, can I just place a powerbank somewhere in between in the houses and it will cover for all houses or does the powerbank need to be build directly next to the house, it will serve?
Dead_Pixels 28 Jan @ 11:51am 
Massive thanks for this mod, I use it in all my saves.

I also want to make a suggestion. The floor mounted solar panel and the wall mounted solar panel are almost the same angle as slanted roofs. It would be really cool if there was a version made to look like it was installed on a slanted roof. A version for all 3 roof levels, the same angle as the roof, and a bit offset. I made a quick mockup to illustrate what i mean:
- Current [drive.google.com] floor and wall mounted solar panels,
- Mockup [drive.google.com] of roof mounted solar panels
Shakal 27 Jan @ 12:14pm 
Why when i turn off the server, and turn it back on i need to reconnect all panels. Is it a bug? Anyone can help?
ALVYBOI 27 Jan @ 6:28am 
Their already are @Death.Yang
Death.Yang 26 Jan @ 10:16pm 
Would like to request a slopped roof solar panel
404_coffee.exe 25 Jan @ 8:56pm 
I like it, Wonder what kind of builds people have made.
Pandacake 25 Jan @ 8:05pm 
@cleomouri Check the default settings in the ISA scriptblock in the SandboxVars.lua file. The solar panel efficiency is set to default 25 out of 100 max, so 25 Ah would match that value.
cleomouri 24 Jan @ 8:59am 
and they are flat on the roof
cleomouri 24 Jan @ 8:58am 
@alvyboi - Flat roof panels
ALVYBOI 23 Jan @ 10:10am 
@cleomouri Which panels are you working with ? I believe that if you are using an angled panel it wont generate as much because of coverage.
cleomouri 23 Jan @ 9:37am 
Question - Anyone know why panels seem to be generating less than they should?

Wiki says they should generate 83 Ah/panel. I have 9 up right now and they are only making 233.4 Ah - so 25.9 Ah a panel.

It's only August in our game and the panels are on the roof completely clear getting full sun.
ALVYBOI 22 Jan @ 3:18pm 
LMAO I didnt read
tilarium 22 Jan @ 1:23pm 
You mean like the beta that's been available for a while now? Maybe like the one that is linked in the description?
ALVYBOI 22 Jan @ 12:20pm 
Will this be getting an update for build 42 ???
Sir Vivor 2 Jan @ 1:40pm 
This mod is indispensable for my long-term Zomboid playthroughs.
homeworld 27 Dec, 2024 @ 2:13pm 
Much love for this mod and it is very missed in unstable! :cherrypie:
SexyPanda 27 Dec, 2024 @ 12:18pm 
I would suggest waiting only because you can only adjust the battery life on a new game.
0OO0 27 Dec, 2024 @ 11:13am 
hey, this is the 1 must have mod ever and i was wondeing if the update is soon enough or no? im thinking of making a new small game on b42 so should i wait for it or is it gonna take a long while still? or could i add it later? thx:cchearts:
Kal 27 Dec, 2024 @ 2:15am 
Looking forward to the update, this mod is one of my must-haves
Rei 26 Dec, 2024 @ 5:44pm 
Какой радиус подключения у аккумуляторной стойки, как у генератора ванильного? Сможет ли одна стойка подключится например ко всей фабрике в ривер сайде, которая справа города?
Sir_Mapache 26 Dec, 2024 @ 8:56am 
porfavor actualizen este gran :steamthumbsup: mod para la B42
conny 26 Dec, 2024 @ 5:52am 
when this mod is updated zomboid is gonna be a 10/10 again
Poltergeist  [author] 25 Dec, 2024 @ 11:51pm 
@Beornvig

Yes update for b42, new mod format does not affect servers that are on version 41.
Beornvig 25 Dec, 2024 @ 3:30pm 
Please do not update for B42 (and break our B41 MP server) until B42 MP is out. Thank you for your time :)
mserenoh12 25 Dec, 2024 @ 3:07pm 
this need to be in the build 42, best mod
OneStubbyBoi 24 Dec, 2024 @ 4:49am 
you mentioned a beta test for the mod. how do i opt in?
early_retirement 23 Dec, 2024 @ 3:16pm 
Thank you so much for working on an update to this, crazy good mod. Especially love the UI you made.
dromin 21 Dec, 2024 @ 9:31pm 
This is one of my favorite mods in 41, and I am spoiled now by not worrying about gas to keep the lights on. Well, I was. LOL.

I know 42 is probably a beast when it comes to a mod like this, so whatever you can do is great. Thanks ahead of time.
Trox 21 Dec, 2024 @ 9:09am 
¿can be used in multiplayer? :raft_clucked:
Poltergeist  [author] 21 Dec, 2024 @ 4:25am 
Sorry, this will take a while.
Phisher 20 Dec, 2024 @ 3:25pm 
Thank you Poltergeist! One of my favorite mods!
Kriosiss 20 Dec, 2024 @ 11:24am 
Is it possible you can make it so we can change the range of normal generators too?
Poltergeist  [author] 20 Dec, 2024 @ 10:17am 
I'll get this rolling soon, but I have little time for proper testing so I will update the beta first and hope for constructive feedback.
Kriosiss 20 Dec, 2024 @ 9:08am 
if only there was something like an extension cord mod so you can plug street lights into your base so you can have all lights that you want on powered without needing more generators just to reach them
Phisher 20 Dec, 2024 @ 2:21am 
Would love this in b42 - keeping the lights on is much more important!
Yals 19 Dec, 2024 @ 11:02am 
b42 pls