Entropy : Zero 2

Entropy : Zero 2

HL:A Metrocop Viewmodel (fullgame)
59 Comments
Helldiver-B312 15 Aug, 2024 @ 8:08am 
Do you think you could make a version for the Entropy Zero 1 port only?
sgalkin 5 May, 2024 @ 3:38am 
combine forgot to throw away the original bad cop
V2.ultrakill 29 Mar, 2024 @ 3:30pm 
show photos
Ghoul 4 Jan, 2024 @ 9:05pm 
You're the best ^_^
Love this addon and these hands so damn much, I dunno why, they are just so cool
Theodore Masters Peterson  [author] 3 Jan, 2024 @ 5:57am 
uhh ill try yea
Ghoul 3 Jan, 2024 @ 1:09am 
Since the manhack weapon is now works properly, do you think you can update the mod so it also had these hands instead of default CP hands?
Dexter 1 Aug, 2023 @ 10:03am 
@Aqua it is i tested it
EYE™ 1 Aug, 2023 @ 9:38am 
but i'm gonna try it if they work they work
Theodore Masters Peterson  [author] 1 Aug, 2023 @ 9:36am 
prolly not
EYE™ 1 Aug, 2023 @ 9:14am 
can this work on ez1?
gambieto 31 May, 2023 @ 9:44am 
Would this be possible with the metrocop arms from Human Error / EZ1?
Dexter 12 May, 2023 @ 2:21pm 
i just take v_stunstick from not full game version, and moved it to mod folder.
Dexter 12 May, 2023 @ 2:20pm 
oh i fixed it
Theodore Masters Peterson  [author] 12 May, 2023 @ 9:26am 
Peculiar
Dexter 12 May, 2023 @ 7:54am 
it has elite combine hands
Dexter 12 May, 2023 @ 7:54am 
i mean it doesnt have metrocop hla hands
Dexter 12 May, 2023 @ 7:54am 
stunstick doesnt work in fullgame
Dexter 12 May, 2023 @ 7:53am 
oh and i want to say
Theodore Masters Peterson  [author] 9 May, 2023 @ 12:47pm 
Ok hellboy_2010
Dexter 9 May, 2023 @ 7:44am 
i want to see it with enhanced viewmodels
Flaninty 14 Apr, 2023 @ 11:15pm 
can you do this but with the ez1 arms and port it to ez1?
Cathice 5 Feb, 2023 @ 8:33pm 
excellent work, best hand models in the game
Theodore Masters Peterson  [author] 14 Nov, 2022 @ 3:28am 
Sourc
Jackerino 13 Nov, 2022 @ 11:27pm 
you'd be surprised is all I'm sayin, man. In another source project I saw somebody lost their mind over the fact somebody else used a single line of code from someone else in their workshop add-on and had a big meltdown over it; I get in the habit of asking now cause of stuff like that. Source Engine people can be crazy af sometimes
Theodore Masters Peterson  [author] 13 Nov, 2022 @ 10:50pm 
Lmao, I barely did the rigging

All I did was pose it a little and parented it to a different rig
Jackerino 13 Nov, 2022 @ 11:11am 
Just figured I'd ask since you did the rigging is all, and I know some people can be absurdly anal about it lol; thanks!
Theodore Masters Peterson  [author] 13 Nov, 2022 @ 12:38am 
I don't see that as much of a problem, I didn't make the HLA cop model lol
Jackerino 12 Nov, 2022 @ 9:12am 
Could I use this for my map I'm working on? I'll happily give credit of course, as this is an incredibly helpful resource.
Urban Samurai 5 Nov, 2022 @ 9:27pm 
Yeah I have nothing which could be effecting the arms. I have a weapon retexture mod, but turning it on or off the stun stick still uses combine elite arms. Maybe the recent update broke it?
Urban Samurai 5 Nov, 2022 @ 9:18pm 
For some reason the stun stick uses combine elite arms...? Using this mod with Entropy: Zero 1 remastered.
Skullduggery 2 Oct, 2022 @ 6:51am 
nvm it does
Skullduggery 2 Oct, 2022 @ 6:48am 
Does this work with the original entropy zero map pack?
Theodore Masters Peterson  [author] 7 Sep, 2022 @ 10:16am 
mayhaps
Ghoul 7 Sep, 2022 @ 9:56am 
Maybe also on moddb in Addon section of EZ1?
Theodore Masters Peterson  [author] 3 Sep, 2022 @ 10:17pm 
Maybe gamebanana
Ghoul 3 Sep, 2022 @ 4:41pm 
So, if you're actually gonna port the viewmodel to EZ1, where are you gonna post it?
Theodore Masters Peterson  [author] 3 Sep, 2022 @ 11:30am 
Die
Morderclock 3 Sep, 2022 @ 11:27am 
okay removing the demo mp5k and hla ar2 mods helped
thanks dad
Morderclock 3 Sep, 2022 @ 11:26am 
oh
Theodore Masters Peterson  [author] 3 Sep, 2022 @ 11:22am 
You might have some mods that override those
Morderclock 3 Sep, 2022 @ 11:19am 
there is no viewmodel on the ar2 and mp5k fix pls :))))
Theodore Masters Peterson  [author] 3 Sep, 2022 @ 3:59am 
Ight, about to release the Nemez elite hands
Ghoul 3 Sep, 2022 @ 3:56am 
Nah, honestly just porting there animations and hands to EZ1 is gonna be enough.
Theodore Masters Peterson  [author] 3 Sep, 2022 @ 12:54am 
I could make an attempt to port MMod animations, but i have no idea on how to do any of the mechanics (inspect, all that)
Ghoul 2 Sep, 2022 @ 5:21pm 
Wait, for real?
Man, I love you.
That will make EZ1 absolutely perfect. And no need for any MMod for nice animations :steamthumbsup:
Theodore Masters Peterson  [author] 2 Sep, 2022 @ 1:20pm 
Sure
Ghoul 2 Sep, 2022 @ 1:03pm 
Absolutely great work!
You know what would be really damn cool as well?
Having these in the EZ1.
zhankazest 2 Sep, 2022 @ 9:45am 
NOOOOOOO!
Theodore Masters Peterson  [author] 2 Sep, 2022 @ 9:44am 
unfortunately, gotta downscale the textures :zad: