Rusted Warfare - RTS

Rusted Warfare - RTS

Pride of Nations
128 Comments
king.w 19 Jul @ 9:00pm 
this mod is peak :steamhappy:
Coolfoxman108 7 Feb @ 7:16am 
I love this mod so much, but have you thought of making a medieval sequel?
KatzenSindKool 7 Feb @ 2:28am 
This turns the game into a RTS game to a City building game in the renisannce era with funny enemies. Best mod ever.
SUSHIMAKI  [author] 17 Nov, 2024 @ 11:30am 
Btw, i forgot to mention here that the sequel just got released. Nations: Turn of the century.
SUSHIMAKI  [author] 17 Nov, 2024 @ 9:16am 
Ai works fine actually.
Alan 17 Nov, 2024 @ 9:03am 
This mod is lovely but... does the AI know how to play it? :)


If not, does a community focused around mods like these exist?
SUSHIMAKI  [author] 11 Nov, 2024 @ 2:41pm 
You can form an alliance with a few eastern powers already.
Alfonso Blackler 11 Nov, 2024 @ 2:32pm 
You've likely been asked before but any plans for the Gunpowder Empires of the East(Ottoman Empire, Safavid Empire and the Mughal Empire)? A distinct but functionally similar Near-East inspired faction, Maybe to differentiate there's a greater reliance on auxiliaries. Which could then be used for a third one in the Late Age of Exploration.
SUSHIMAKI  [author] 11 Oct, 2024 @ 5:30pm 
Added some units from a Pride of Nations sequel as extra sandbox units so people can try them out.

Units list: Fussilier, Captain, Combat autocar, Epervier, Canard and Empereur.
SUSHIMAKI  [author] 9 Oct, 2024 @ 2:54am 
I would say joining the Rusted Warfare discord is the easiest way to get started.There you can find all the documentation you need and ask questions.
Joubert 8 Oct, 2024 @ 8:23am 
Is there any way I can get information on modding for rusted warfare? Like a good start to it?
Vėf 195 1 Oct, 2024 @ 10:27am 
I think you should change description of that building, by either rewording it or adding a warning in ().
SUSHIMAKI  [author] 1 Oct, 2024 @ 2:01am 
Yes, hamlets provide all your population. So if you want more troops, you need to expand your empire.
Vėf 195 1 Oct, 2024 @ 12:25am 
In military base (Its called difrently, but I cant remembers its name) description it is stated that it provides lodging for solders. However it seems that it doesent. Are hamlets realy the only way to het it ?
Joubert 26 Aug, 2024 @ 6:43pm 
You should make it that when your parliament building is destroyed your garrisons don't negate rebellions and approval, I feel like this is a more realistic approach because since there isn't a capital building anymore it is hard to uphold basically everything of the nation.
SUSHIMAKI  [author] 6 Aug, 2024 @ 3:07am 
Transport ships exploits a game glitch to be able to load ground units. Most of the time, they will work fine but on rare occasions, they can get stranded on land. Try to land on straight (horizontal or vertical) beach or in shallow water to avoid this. Or you can also use Airships, those works fine. Rusted Warfare engine was not designed for beach landing sadly.
Jople 4 Aug, 2024 @ 4:47pm 
yo great mod! Been putting a nice amount of time into it. I keep encountering this issue where my transport ships get stuck on land and can't move off. Which then renders that ship unusable
张稽三 15 May, 2024 @ 3:37am 
Okay, thank you for answering my question
SUSHIMAKI  [author] 15 May, 2024 @ 3:15am 
I was not asked for it. But i wont start an dispute about it.
张稽三 15 May, 2024 @ 2:18am 
Hello, I am a Chinese player. I discovered that the texture in your HYBORIAN WAR "UPDATE 1.3.1" mod was stolen and then remade to create a new mod, which has been promoted on platforms within China. I'm not sure if you authorized them, so I came to inquire about it
SUSHIMAKI  [author] 15 May, 2024 @ 1:18am 
It was more a general question since you were asking for elephants before. I will check if something is wrong with rebels.
Joubert 14 May, 2024 @ 7:36pm 
Well yeah but the rebels take them out as well
SUSHIMAKI  [author] 14 May, 2024 @ 6:58am 
Have you tried the elephants?
Joubert 13 May, 2024 @ 3:50pm 
Oh okay but I will always support you choice sushimaki, also when I was playing a bit with my friends we noticed the rebels are stronger did you buff them? Because they're insanely strong and have insane accuracy
SUSHIMAKI  [author] 12 May, 2024 @ 10:59pm 
I checked his mod, i think he made something similar to my mod El Cid but i'm not sure it would fit in Pride of Nations.
Joubert 11 May, 2024 @ 9:08pm 
Of course I understand if you cannot do this cause the difficulty with the sprites but I am just suggesting that it would be cool to see line battles be used.

Continue making sick updates sushimaki and I hope the best for you :steamhappy:
Joubert 11 May, 2024 @ 9:08pm 
Hey sushimaki I just wanna say the mods doing great and I've been addicted to it, but I got a suggestion that could change the soldier fights forever, I was playing this cool mod empires of victoria and it stood out to combat. They had a officer unit that had a option called formations or something but this option had the choice of doing a marching formation, line formation, and square formation. And it was so amazing, the lines actually did work and then it dawned on me. what if this combat was mixed with pride of nations art style, and so I am here to suggest it. To get a full grasp on what I am talking about I fully suggest you play the mod and try it for yourself, but line formations and officer units could be a new thing for pride of nations and I think can honestly benefit from it. But I think that having this could be beneficial for strategy and cavalry since they could counter the lines and attack from the behind.
SUSHIMAKI  [author] 9 May, 2024 @ 7:13pm 
Also consider that socialism government is the easiest to control approval. Most new player friendly of the 3.
SUSHIMAKI  [author] 9 May, 2024 @ 7:10pm 
You want it to always refill. If it steadily goes down, take actions as soon as possible change that.
SUSHIMAKI  [author] 9 May, 2024 @ 7:09pm 
A good way is to have a winery for each hamlet. You will need even more once you make an alliance at the embassy. Keep in mind that attacking hamlets will drain approval and new hamlets will add to immigration disapproval. You must progress slowly and keep approval in check. Church and prisons can also deal with approval as well as edicts. If your approval freezes at 20, your wineries will stop working and will need the other sources of approval to get it back up. One thing to know is that the stalemate status will apply at 20 approval and immigration will no longer push it down. Only wrong decisions on your part will start a full revolt, it wont happen passively. Altough low approval will cause criminality that can be troublesome if you forgot to post police officers in your city.
CaptainCups 9 May, 2024 @ 7:00pm 
Hey Sushimaki, i was wondering what's the best way to keep up citizen approval it's somewhat difficult for me and I was curious.
SUSHIMAKI  [author] 8 May, 2024 @ 4:18am 
With church abilties or lots of wineries or prison abilities. Wineries dont work below 20 approval. You can also use edicts from parliement.
Machadamius 8 May, 2024 @ 4:03am 
How do I deal with my citizens disliking immigrants? they always seem to be the reason I end my games with a revolution if I want to try out the unique embassy units
SUSHIMAKI  [author] 7 May, 2024 @ 1:02pm 
New update that adds the Gurjara rajas as potential allies. They bring with them the mighty mahouts (Siege elephants!).
SUSHIMAKI  [author] 20 Apr, 2024 @ 6:53pm 
Units move faster on them.
Pege12 20 Apr, 2024 @ 6:22pm 
Do roads even do anything Sushimaki?
SUSHIMAKI  [author] 18 Apr, 2024 @ 10:14pm 
New update! Added the Longzhu empire as potential alliances. They offer bonus to you defenses and unique swordsmen infantry.
Joubert 13 Apr, 2024 @ 4:29pm 
Thank you for making one of the best mods ever :steamhappy: I showed this to my bro and he is starstruck he keeps asking how did they make it 3d, I can't tell him that but he says this mod is the best mod he's ever played. :steamthumbsup: :GDEasy:
SUSHIMAKI  [author] 13 Apr, 2024 @ 1:12am 
1.You can increase lodging by capturing hamlets. 2. Hard to say, it's a lot of work. 3. Eventually.
Joubert 12 Apr, 2024 @ 7:17pm 
I got three questions, can I increase my lodging and will you make any other mods with the use of 3d looking units and will this mod continue to get updated or no?:steamhappy:
james 7 Apr, 2024 @ 9:31pm 
the still shoot criminals in my districts with cannons
Scald 1 Feb, 2024 @ 2:23pm 
sexy mod hope it gets more updoots
e4 w4 1 Feb, 2024 @ 7:32am 
Thank you, Sushimaki. I appreciate your mods and your responsiveness!
SUSHIMAKI  [author] 1 Feb, 2024 @ 12:29am 
A quick and easy way is to send units to prison.
SUSHIMAKI  [author] 1 Feb, 2024 @ 12:28am 
You have too many units and not enough lodging. You must reduce you army size or get more lodging.
e4 w4 1 Feb, 2024 @ 12:09am 
HELP, SQUALOR destroyed all my buildings, ruining my 3 hours of gameplay. Please tell me how to stop the buildings from degrading.
Raubritter 12 Jan, 2024 @ 3:16pm 
Really cool mod, just wanted to say that :)
Scald 28 Oct, 2023 @ 10:06pm 
I request more sounds so I can lavish myself in brutal colonial warfare.
SUSHIMAKI  [author] 27 Oct, 2023 @ 11:25am 
It reduces damage taken. Heavy cover also prevent the unit from being g targeted by artillery.
james 27 Oct, 2023 @ 10:55am 
how does cover work like does it reduce the chance of the units getting hit?