Total War: WARHAMMER III

Total War: WARHAMMER III

The Zerg Collection Volume I
80 Comments
REITERPALLASCH 17 Jan @ 11:43am 
Ok thank you.
zerg93  [author] 17 Jan @ 11:14am 
Don't know what to tell you, I'm not script savvy so I tend to use really simple ROR scripts or incorporate other scripts with credits from other modders.
Considering that Volume I and II do not share common scripts I'm inclined to think that the error might be a simple reference error in my ROR scripts triggered due to how they are structured rather than anything else.
I wouldn't be surprised if that would be the case since I have seen many ROR scripts with different structures from other modders.
Considering that my ROR units work just fine I wouldn't be so worried about those errors.
REITERPALLASCH 17 Jan @ 8:21am 
Hey man just so you know this and volume 2 cause a script error "attempt to call a nil value" when using the console command mod that just recently had the ability to detect script errors built in. Not sure why.
Nukular Power 12 Jan @ 6:22am 
love this pack, thanks for the work
Love Life or Die 22 Dec, 2024 @ 5:00am 
Great collection love the work thank you
zerg93  [author] 13 Dec, 2024 @ 2:19pm 
Yeah, I'm aware of 6.0.
Will update when the update is ready.
Tyler Chaos 13 Dec, 2024 @ 2:04pm 
greenskin units will need updated they are not recruit-able atm and possible for tech changes.
Tyler Chaos 31 Oct, 2024 @ 5:18pm 
thats good to know
zerg93  [author] 31 Oct, 2024 @ 5:18pm 
Collections are always updated after I'm done updating ALL of my individual mods, so I wouldn't count on that "soon" too much if I were you.
On the bright side I don't see any outdated tables or errors in RPFM so the mod should still be safe to use even if the launcher says that it's outdated.
Tyler Chaos 31 Oct, 2024 @ 4:11pm 
hope too see these 2 updated soon
EDMdeathmachine 13 Sep, 2024 @ 5:52am 
thx zerg !! I really love and enjoy your masterpieces !!
zerg93  [author] 29 Aug, 2024 @ 1:48am 
Yes.
If you are still having issues or crashing, make sure that you actually have the latest version of the mod by unsubbing and resubbing.
kobi 29 Aug, 2024 @ 12:50am 
So it updated on 26'th so I assume it's up to 5.x?
Tyler Chaos 21 Aug, 2024 @ 8:32am 
alright just makin sure your aware, cant wait for update these are nice units too use
zerg93  [author] 21 Aug, 2024 @ 12:41am 
I know that.
All unit mods need the 5.2 update.
Tyler Chaos 20 Aug, 2024 @ 9:14pm 
both this collection and 2 need updating for 5.2
Rustic "Kalessin" Citrus 13 May, 2024 @ 7:41pm 
Thank you for the update :WH3_clasp:
zerg93  [author] 8 May, 2024 @ 11:02am 
Correct.
This one still needs the 5.0 update.
Last update for this one was back in the 4th of April at 8:35 pm, exactly like this steam item's "Updated" section is claiming.
sigmars_disciple 8 May, 2024 @ 10:49am 
Hey, I believe this one isn't updated for 5.0 yet? My WH3MM claimed it was updated yesterday, so I came here to verify. I accidentally activated this with a bunch of 5.0 ready mods (all working) which makes the WH3 app "hang" before reaching the main menu.

Can't wait to use this one again, ready for 5.0. I see you were very productive, already updating a bunch of your mods. Keep up the good work bro, hang in there! <3
zerg93  [author] 13 Mar, 2024 @ 4:34am 
Yeah, you are not the first one to report lackluster battle performances with the Greater Feral Dread Saurian.
It got already buffed for the same reason back in Warhammer 2 but I guess that the first buff wasn't enough.
Getting the right balance with certain units can be complicated at times.
I'll try to improve his survivability a little bit.
66666666666666666666666666666666 12 Mar, 2024 @ 10:59pm 
I really like the giant version of the Lizard Man in the mod, but the unit data is a bit conservative. For example, if the size of the beast doubles, can its weight and health be doubled or increased by 50%. The volume of the dream saurian has doubled, and it will be attacked by more infantry at the same time. Can its health increase to 24000 or more, just like the big guy in the dwarf artifact mission. Because the original and the story's Dream Saurian are top-level monsters with limited recruitment, but they perform mediocrely when used
66666666666666666666666666666666 12 Mar, 2024 @ 9:30am 
After re downloading, everything worked fine. Thank you for your reply
zerg93  [author] 12 Mar, 2024 @ 7:29am 
You see, since Warhammer 3 has horrible Lods generation most of my custom units are currently 0 Lod only.
This means that my custom units will ALWAYS have an higher performance cost if compared to vanilla units or other custom units that have normal Lods (maybe not performance hungry like a 4k graphic mod, but still).
So, even if you have the latest NASA PC, it would be wise to avoid having big battles with multiple full stacks of my custom units or you could end up (this is just me taking a wild guess so take it with a pinch of salt) experiencing graphical bugs or even crashes due to your PC running out of memory.
I may fix the whole 0 Lod situation in future (mainly for my fellow potato gamer fans) but that entirely depends on Ole and the next stable version of Asset Editor.
Ole once said that he was working on customizable Lod generation but nothing is certain or fully confirmed.
zerg93  [author] 12 Mar, 2024 @ 7:27am 
Just had a full stack battle with both of the normal and ror version against a full stack of black orcs and I couldn't replicate the bug with any level of zoom.
Again: the bug was caused by vanilla lowpoly references that were incompatible with those custom models.
The number of units on screen and casualities are completely irrelevant and have nothing to do with this specific bug.
So I think at this point that you may either have corrupted files on your part or steam didn't download the update properly, unsubbing and resubbing may fix that.
If not and assuming that you are still testing with only this mod enabled, then I would be inclined to think that you are experiencing a different but similar type of visual bug generated by the fact that your PC is struggling to have a full stack or even multiple full stacks of my custom units on screen.
66666666666666666666666666666666 12 Mar, 2024 @ 4:14am 
It seems like it has been fixed, but the model is normal when there is only one or two teams. However, when customizing battles, more than ten teams of cavalry and enemies fight with more than half of the casualties, the model problem still occurs
zerg93  [author] 11 Mar, 2024 @ 1:22pm 
Update is live and everything seems good now.
The issue was caused by a bunch of incompatible vanilla lowpoly imposter models that were tied to the riders.
zerg93  [author] 11 Mar, 2024 @ 12:19pm 
Issue confirmed.
Will fix.
66666666666666666666666666666666 11 Mar, 2024 @ 9:15am 
Can you fix the bug in war ox riders, or delete war ox riders? I really like the Lizard Man mod, but the bug in war ox riders has always affected the gaming experience:dwarfbeer::dkas_free:
66666666666666666666666666666666 11 Mar, 2024 @ 9:08am 
There is a big bug that existed from the beginning,is war ox riders,When the cavalry dies and the perspective is zoomed out, the model will tear and flicker in large areas, which is a serious bug. Running this mod alone will also do the same
normalwoopa 9 Mar, 2024 @ 6:02pm 
I didn't care for the lizard men until the mod made me Kerrigan
zerg93  [author] 23 Feb, 2024 @ 10:54am 
Ok, everything is good here now.
Apparently the Greater Feral Bastiladon unit featured in the More Ferals for Lizardmen mod was still using the super old attribute resist_heat (Not sure why I gave it the attribute in the first place since it was pretty much deprecated already back then in Warhammer 2, but oh well) and CA decided to completely remove said attribute from the game which in turn caused that mod and this compilation to crash on startup.
zerg93  [author] 23 Feb, 2024 @ 10:10am 
Yeah I changed stuff about rampage and it could be related to that...but the thing is that I made very similar rampage changes to other mods included in this compilation and I don't have crashes with those.
The only mods that are currently crashing for me are the main compilation and More Ferals for Lizardmen so I'm 100% that something is wrong there.
Gotta understand what.
slavka 23 Feb, 2024 @ 10:03am 
Rampage was changed... maybe its that? Sorry man not sure. Good luck
zerg93  [author] 23 Feb, 2024 @ 9:45am 
Yeah I'm aware of that, trying to understand why.
Seems to be tied to the More Ferals for Lizardmen mod somehow, since that's also crashing.
It's hard to understand what's the cause since RPFM is not giving me back any error atm.
It could possibly be tied to unit sets stuff but I'm not sure.
slavka 23 Feb, 2024 @ 9:42am 
causing CTD after update
sigmars_disciple 22 Feb, 2024 @ 8:54am 
Aw www, wholesome moments here in the comment section....
You cuties! <3
zerg93  [author] 2 Jan, 2024 @ 6:01am 
Ah, Warhammer 2 nostalgia...good times! :cleandino:
Glad to see someone that enjoyed my simplier stuff from back then (even if I was way more inexperienced with a lot of things related to modding).
Thanks! :re3stars:
Bardathe111 2 Jan, 2024 @ 4:52am 
I'm honored you even know my mods exist! I've used yours since WH2's feral dinosaurs.
Azraeelian Angel 20 Dec, 2023 @ 5:25am 
btw Zerg you make awesome mods, keep up the great work! <3
zerg93  [author] 13 Dec, 2023 @ 4:02pm 
P.S. I have no idea if the update managed to bork specific submods for this mod or larger compatibility submods that include this mod like for example Bardathe111's Great Big Compatibility Packs and such.
You might want to wait for an update on the situation from the submodders.
Again, sorry for the possible trouble.
zerg93  [author] 13 Dec, 2023 @ 3:52pm 
As some may have already noticed the visual update is live: please do check the change notes for additional details.
That said, we have just reached 1.5 GB of size, which in my opinion is pretty much critical mass for a compilation of units.
As of today this mod will NOT get any additional content.
We are officially in maintenance mode and all of the future updates to this pack will be just version updates, minor fixes and possible balancing.
All of my future eligible mods will be integrated in the Zerg Collection Volume II.
zerg93  [author] 13 Dec, 2023 @ 3:21pm 
Also make sure to not run separately the latest mods that were included into the pack.
zerg93  [author] 13 Dec, 2023 @ 3:18pm 
Try to unsub and resub, might fix that.
The update was pretty big.
Pretty sure that is not save compatible either, sorry for the trouble.
Muffi 13 Dec, 2023 @ 3:15pm 
CTD after the last update :WHII_Death:
zerg93  [author] 21 Nov, 2023 @ 6:31am 
*DO NOTE x2*
Today's update is just the 4.1 update.
The visual update is still not ready.
zerg93  [author] 20 Nov, 2023 @ 9:30am 
*DO NOTE*
I'm currently updating most of my mods to fix various minor stuff.
This compilation currently DO NOT HAVE those updated versions.
This compilation will be updated at very end of this update process.
Ciaphas Cain 3 Nov, 2023 @ 11:37am 
It would be helpful to see what's inside this huge collection
zerg93  [author] 31 Oct, 2023 @ 12:26pm 
Oh no, I got another PC simply because I needed it for pretty much everything, modding was just included in said things.
And calling it "new" it's pretty much an exaggeration considering that the brand new PC is just slightly more powerful than my old rig and is running on my recycled graphic card from the old one (which is a 2GB 1050 *oof*), which is also why I often call it my "new potato PC".
It's performing quite well for what I need him to do though, so I'm quite satisfied despite everything.
And yeah it can be stressful at times but only when big updates break a lot of stuff.
For a smaller modder like me who mainly make simple unit mods updating usually ends up in the tedium of rechecking and updating each mod and that's pretty much it.
You DON'T want to be in the shoes of big modders who have custom animation/custom faction and other complex mods during the big update day, now THAT'S truly stressful and a nightmare to deal with.
sigmars_disciple 31 Oct, 2023 @ 11:32am 
All good bro, just keep doing what you're doing as I (and from what I can see LOTS of others, which include large, popular mod collections on the Workshop) enjoy your mods a lot!

If you ever release volumes 2, 3 and 4 (one can dream, right?) then your mixed approach is probably still better than keeping the filesizes of each unit too much in mind!

And it's impressive how lept things up to date even though I can imagine each new CA update might be quite stressful, with so many mods to look after ;)

Didn't you get a new PC for modding specifically? Hope it's performing nicely <3