Call of Duty: Black Ops III

Call of Duty: Black Ops III

Flood Zone
114 Comments
DUDEBOX-GAMING 21 Feb @ 6:06pm 
that map is so fun! here is my 4K play through!

https://www.youtube.com/watch?v=FI9XPSDxHwg
𝓛𝓸𝓸𝓸𝓯 20 Jan, 2024 @ 8:50pm 
It was challenging at first having them tight spaces and learned twice off the one way pathways. The only problem I have is once you buy the way to stamin-up or double tap you can just jump between them changing the zombies path. I might've just chilled up there n cheesed a couple of times. It may be possible to open 1 way and just bamboozle the zombies. I saw someone else comment about deadshot available in stamin up, think this beats it
Atlas  [author] 25 Aug, 2023 @ 2:06am 
Ooh interesting, I didn't even know they had map competitions. That could definitely be something interesting to try out. I might enter it, thank you!
Tiger X Light 25 Aug, 2023 @ 12:09am 
Atlas you should enter Noahj456 new mapping competition it is centered around horror films etc. You would be amazing
Atlas  [author] 24 Aug, 2023 @ 10:49pm 
I'm glad to hear and thank you! I really appreciate that :)
Tiger X Light 24 Aug, 2023 @ 10:46pm 
I found it in the end Thanks Atlas. Really nice First map your an amazing mapper.
Atlas  [author] 24 Aug, 2023 @ 10:31pm 
@Tiger X Light, power is located in the same room as speed cola. Its in the very back and is hidden against the wall.
Tiger X Light 24 Aug, 2023 @ 9:11pm 
POWER HOW?
THE INDESTRUCTIBLE VIRGIN 4 Jan, 2023 @ 11:06pm 
this was an experience
SadPandazGaming 31 Dec, 2022 @ 1:47am 
loved it just couldnt find the last teddy bear
Mildred 12 Nov, 2022 @ 3:52am 
to get jug, slide jump, it is 100 times easier
Mildred 12 Nov, 2022 @ 3:47am 
you can actually use the box without buying the door lol
verlusive 7 Oct, 2022 @ 5:33am 
kinda nice but that jug placement is hard to get beisdes that nice map just shit placement of jug
Atlas  [author] 24 Sep, 2022 @ 1:57pm 
@ciggy, it definitely can be a nightmare with more players haha. Thank you! and having scaffold platforms could definitely be a neat idea in a larger map.
fatigue 21 Sep, 2022 @ 8:57pm 
oh man i feel like this would be an absolute nightmare to do in coop, but this a pretty fun solo map. good job bro, would love to see the scaffolding platforms incorporated in a larger map idea.
Atlas  [author] 20 Sep, 2022 @ 9:30pm 
@Fyru Hawk (Trans Girl), I appreciate the feedback. I'll definitely make sure to improve on that in my next project. Thanks!
Fyru Hawk (trans girl) 20 Sep, 2022 @ 7:51pm 
my only problem with this map is how much plants there are. it's a nice map but i dont like when it's hard to see.
Atlas  [author] 16 Sep, 2022 @ 7:40pm 
@WWW BULLDOG COM, Jug can be a bit hard to get, but you have jump from the stamin up room to get to it. Definitely takes some tries to get it for some individuals. The dogs do spawn in the beginner spawn room. Seemed like it would be too cramped to have them spawn in other places within the map. I really appreciate the feedback, thank you!
WWW BULLDOG COM 16 Sep, 2022 @ 3:16am 
pretty cool map although i couldn't figure out how to get jug and struggling without it on round 42 is pretty rough, my fault though, probably missed something. i did sorta notice that the dogs would always spawn in the same spot? it was weird not sure if intentional or not, either way fun map
Atlas  [author] 12 Sep, 2022 @ 4:57pm 
@Rosemarbles, I'm glad you enjoyed the map. Thank you so much!
Bee 12 Sep, 2022 @ 6:46am 
Had so much fun with this one. Once you spend some time in the map, you find its not as confusing as initially you once thought. I even found the map comfy feeling with how enclosed it is with the rain too. Big props to the developer.
Atlas  [author] 11 Sep, 2022 @ 4:42pm 
@[SUCC] Berto_Blast, thank you for the feedback. The vines do obscure quite a bit of things within the map and can make it difficult to find specific locations or even just get around the map. It was intentional to make the map confusing and hard to locate things as it adds another challenge. I am aware many do not enjoy that style of gameplay and your feedback will definitely help me improve the next project I work on. As for jug, you can jump to get it from stamin up room. While it may be difficult, I along with many others I've seen playtest the map were able to reach it. For PaP, If your facing towards the front of box, to the right past the fence, there is a buyable door that leads to PaP. Thanks for the feedback.
[SUCC] Berto_Blast 11 Sep, 2022 @ 2:35pm 
A little bit too heavy on the visual obstructions. It's a tight map as it is, with the vines blocking as much as they do it becomes downright claustrophobic. Maybe clear up the visual obstructions of the walking areas just a little bit. I also spent 18 rounds and about 45 minutes looking for Jug and PaP with no luck. I see the jug machine above the spawn area but concluded it was fake after about 50 attempts of different jumps to reach it. Might just be me on this one but I would like to not need a guide to find this stuff.
Atlas  [author] 11 Sep, 2022 @ 10:20am 
@M1D and @Jack Ryan, it is possible that your game files have issues and are causing the game to crash. I recommend you check to see if it is only occurring with this map or also with other custom maps. It may also be possible that the file name of this map (zm_test) is the same file name as another map you already have downloaded and when trying to run it, it creates an error as it tries to run both maps at the same time. Still trying to figure out what all problems may be causing that, but i believe the file name is likely the problem here.
Atlas  [author] 11 Sep, 2022 @ 10:16am 
@KreepZ, @Kale, @akusen2, it is quite a dark map and can be difficult to navigate with the foliage. I had made an update on lighting and foliage, but I believe for some users depending on their display settings the map may look too dark. I'll definitely take into account your feedback for my next project, thank you!
Jack Ryan 11 Sep, 2022 @ 9:21am 
Can't post everything becuase the list is pretty long, but here's the end.


Error: Could not find material "specialty_doublepoints_zombies_blue".
Error: Could not find material "specialty_firesale_zombies".
Error: Could not find material "zom_icon_bonfire".
Error: Could not find material "t7_hud_zm_powerup_deathmachine".
Error: Could not find material "t7_zm_hd_specialty_zmblood".
Error: Could not find material "specialty_giant_instakill_zombies".
Error: Could not find material "specialty_giant_doublepoints_zombies".
Error: Could not find material "specialty_giant_firesale_zombies".
Error: Could not find material "t7_hud_zm_powerup_giant_deathmachine".


ERROR: Could not find zone 'fr_zm_test'
Jack Ryan 11 Sep, 2022 @ 9:19am 
playlist 25
Error: line 1894: Invalid line in playlist 25
Error: line 2958: Invalid line in playlist 104
Error: line 2959: Invalid line in playlist 104
Error: line 2986: Invalid line in playlist 105
Error: line 2987: Invalid line in playlist 105
Error: line 3008: Invalid line in playlist 106
Error: line 3009: Invalid line in playlist 106
Error: line 3035: Invalid line in playlist 107
Error: line 3036: Invalid line in playlist 107
Error: line 3057: Invalid line in playlist 108
Error: line 3058: Invalid line in playlist 108
Error: line 3078: Invalid line in playlist 109
Error: line 3079: Invalid line in playlist 109
Setting up gametype Classique (running script zclassic)
Setting up rules for the 'Shadows of Evil' category
M1D 11 Sep, 2022 @ 7:25am 
when i tried to play it , it gave me an error
azerbaijan technology 🐲 10 Sep, 2022 @ 11:29am 
i will put the hours in before leaving a comment
lynx_b7r 10 Sep, 2022 @ 2:25am 
the plants are fine-ish but theres too damn much. this makes fog look more bearable
Kale 8 Sep, 2022 @ 9:16pm 
Map looks nice but the layout is super confusing. A map so dark shouldn't have leaves covering every single doorway or window
KreepZ 8 Sep, 2022 @ 12:39pm 
too dark
Atlas  [author] 8 Sep, 2022 @ 9:39am 
@Acid, Appreciate the update. Buying deadshot wasn't supposed to be bought from stamin up room, but allowing traversal from stamin up to double tap room created that problem. I could probably fix that, but not sure if its really something I should change or not. Yeah, the zombies sticking around you is a bit of a problem, don't know how to currently fix that, I just recommending you shooting at the ground near you when you go down. Thanks! Really appreciate you letting me know.
Acid 8 Sep, 2022 @ 3:41am 
@Atlas new bug report: you can buy deadshot in staminup's room, the paped crossbow deals like 0 damage, when you go down zombies just stick around your body so as soon as you are back up you get spawn killed ahah.
Atlas  [author] 7 Sep, 2022 @ 9:46pm 
@anthony_123_abc, Thank you so much! I really appreciate it. Pack a Punch actually is in the map. If your facing the front of box, to the right past the fence there is a buyable door to pack room.
anthony_123_abc 7 Sep, 2022 @ 9:26pm 
@Atlas Honestly a beautiful map. without all the details it would be terribly small and boring map but its a perfect quick and unique looking map! At first i was confused on why there is no pack a punch but it was a good call with not adding it. I look forward to playing more maps
Atlas  [author] 7 Sep, 2022 @ 7:53pm 
@MilkyWay51, I appreciate the honest feedback. Its definitely not a map for everyone. I'll take your feedback into account for my next project. Thanks!
MilkyWay51 7 Sep, 2022 @ 7:26pm 
i didnt really enjoy the map im not gonna lie it wwas just too crowded and made my fps really low with all the effects going on hard to navigate
Atlas  [author] 7 Sep, 2022 @ 5:09pm 
@Acid, of course! Your exactly right. I've noticed that quite a few people struggle finding the door locations. I'll make sure to definitely make things more clear on my next project. The spawns in the first room do make it pretty much impossible to train the zombies unfortunately. Due to the size of the map and the cramped spaces, if those spawns were moved It would likely create several more areas where the zombie horde gets stuck throughout the map. Would be nice if I could move them without other problems, but might just have to be something I fix in my future projects. Really appreciate your feedback and will make sure to definitely implement your suggestions on my future work. Thanks!
Acid 7 Sep, 2022 @ 4:07pm 
@Atlas, thanks for reading it. One thing i'd liek to add: the vines are pretty cool but hide the doors sometimes, took a while to find all door or passages because they where so hidden sometimes, i understand its on purpose and vines look good, but be careful not overdoing it. gj on your first map tho, also check the spawns in the first room, you cant really train as zombies pop up of nowhere
Atlas  [author] 7 Sep, 2022 @ 3:21pm 
@☭★Volodia John★☭, ah okay, well I hope you can get it to work. The file name is zm_test which I guess could be a problem if you have another map downloaded with the same file name. I really appreciate you letting me know.
☭★Volodia John★☭ 7 Sep, 2022 @ 1:01pm 
@Atlas Just happens with your map, I'm playing like 3/4 customs maps a day and every other map works just fine. No worries I will try to reinstall the game later I guess. But I think it has something to do with the game recognising the name of the map.
Atlas  [author] 7 Sep, 2022 @ 11:34am 
@☭★Volodia John★☭, hmm, is it only happening with my map or is it occuring with other custom maps as well. It could be something wrong with the game itself. Another individual I talked with had the same problem, but it was something wrong with the bo3 game files themselves and not the map. Not too sure currently how to fix that problem without completely uninstalling the game and then re-installing. Thats the only possible fix I can think of atm. Hopefully there is another way I can figure out.
☭★Volodia John★☭ 7 Sep, 2022 @ 10:58am 
@Atlas I re subscribed and validated the game files to check for anything missing that can cause the problem but it is still there. It says
ERROR: Could not find zone 'es_zm_test' like it can not find the map or identify the name of the map idk.
Atlas  [author] 7 Sep, 2022 @ 10:08am 
@Acid, Thank you for the feedback. The map is meant to be hard to navigate as it adds to the difficulty of beating it. I do know many people may not like that style, but i may make some adjustments to it. The lighting is a bit darker by default and might be best to adjust your settings for brightness as everyone's brightness is a bit different and can make it hard to find a good middle ground. The challenges are listed in the description above. Its my first map and still new to alot of scripting and other problems I'm facing. I hope to be able to really fix much of the mentioned problems, especially on future projects. Thanks for the comment.
Sandrotls 7 Sep, 2022 @ 10:04am 
map de zoulette qui marche pas doser
Atlas  [author] 7 Sep, 2022 @ 10:01am 
@Blue, I appreciate the honest the feedback. The map is by design meant to be harder to navigate to add to challenge of beating it. I will consider possibly making some adjustments to it and I appreciate the comment.
Acid 7 Sep, 2022 @ 8:34am 
3/5, interesting but hard to navigate and learn, confusing, dark and hard to see. Unspecified challenges in the game, too many ww?
Atlas  [author] 7 Sep, 2022 @ 6:44am 
@☭★Volodia John★, I suggest you unsubscribe and then re-subscribe to the mod to see if that works. Its possible that your game files may also have problems, so you should verify file integrity through steam and see if there are any problems there. Hope this helps, let me know if your still having issues.
☭★Volodia John★☭ 7 Sep, 2022 @ 4:46am 
Got an error loading the map, says "Could not find zone 'es_zm_test'"