Total War: WARHAMMER III

Total War: WARHAMMER III

Special Tabletop Caps for Chaos
48 Comments
Captain Freakout  [author] 9 May @ 2:46pm 
Should be fixed now, let me know if you have any problems!
Omnplayer 9 May @ 1:39pm 
I was playing Tamurkhan. I ascended a Chaos Lord in case that's revelant
Captain Freakout  [author] 8 May @ 5:00pm 
Probably not. Which faction are you playing?
Omnplayer 7 May @ 9:30pm 
My daemon prince of nurgle doesn't have a mortals or demons skill. Is that intended?
Captain Freakout  [author] 8 Apr @ 6:24pm 
Yeah that might be a good solution, will take a look. Thanks for the suggestion!
Omnplayer 7 Apr @ 9:36pm 
That's fair. I was thinking there might be a way to remove his gifted unit limit which would make him more demon focused too but my attempts failed :/. What if he wasn't a master of demons or mortals? That way he can still focus a bit more on demons without affecting his gameplay negatively
Captain Freakout  [author] 7 Apr @ 7:10pm 
I considered it, but that would make his roster unviable since his faction is technically Warriors of Chaos. I think it'd make the playthrough unnecessarily hard, maybe even unplayable.
Omnplayer 7 Apr @ 2:07pm 
Shouldn't Azazel be a Master of Daemons instead of Mortals? He's a Demon prince after all
Captain Freakout  [author] 10 Jan @ 11:45am 
Yeah, you're entirely right! I don't even recall why I took that decision... Will fix it ASAP.
Schubiduh 10 Jan @ 11:38am 
Might I bring up that maybe Tamurkhan would be better as Master of Mortals? Iirc he was more Marauder focused than Daemon focused?
Captain Freakout  [author] 21 Dec, 2024 @ 9:06am 
Updated for the latest patch! Most of the new toys are for Mortals, so I made Bloodbeasts slightly cheaper for Khorne Daemon armies. Let me know if that feels right :)
Matthew39 9 Jun, 2024 @ 3:43pm 
Thanks for the update! Another must have for me :)
Captain Freakout  [author] 9 Jun, 2024 @ 12:54pm 
So if anyone is still subbed to this, I've finally had time to sit down again with it and fix it! :) Thanks for the patience, hope you have fun with these rules again!
Captain Freakout  [author] 29 Oct, 2023 @ 6:51am 
Thanks Skratch, yeah, I fixed that in my own version of the mod but it's still not working. I'm going to ask some people for help, so it's going to take a while for me to get this done. It's going to take a long time, probably, so if it isn't working for you, please disable it in the meantime.
Skratch 29 Oct, 2023 @ 2:25am 
Hi Freakout, I am using the TW3 Mod Manager and it brings an error message for your mod:
"patch 4.0: New table character_skill_node_set_items_tables requried"
Maybe that would helpl to solve the issue.
Captain Freakout  [author] 28 Oct, 2023 @ 1:02pm 
@sander454 actually I couldn't solve the problem! On my end it's still not working, lol, but if it's working for you I'm glad!
sander454 26 Oct, 2023 @ 10:44pm 
Thank you!! Now is all working as intended. Apologies for late reply but didn't play with Warhammer recently until last few days;)
Captain Freakout  [author] 23 Sep, 2023 @ 12:58pm 
Hey all, I've identified the problem with this submod not working. I may have time to solve it tomorrow, but if not, I'll get to it next weekend, promise!
Captain Freakout  [author] 16 Sep, 2023 @ 1:14pm 
Hey sander454 I spent all my modding time updating another submod so this is gonna have to wait another weekend, sorry! Hope you have another campaign going in the meantime.
Captain Freakout  [author] 13 Sep, 2023 @ 9:35am 
Hi sander454 I will, thanks for the report. I think I need to wait for the main TTC mod to be updated as well, but I'll see if I can do something for now this weekend.
sander454 13 Sep, 2023 @ 5:46am 
Hi Captain Freakout. Unfortunately after newest patch your mod seems to stop working on my Kairos campaign. He can now recruit mortal units as core. any chance of checking it, please?
Captain Freakout  [author] 29 May, 2023 @ 3:02pm 
Thank you Lunsen402!
Lunsen402 29 May, 2023 @ 12:53pm 
Played some campaign and it seems to work as intended now. Will tell you if i find anything else though.
Lunsen402 28 May, 2023 @ 10:37am 
will try
Captain Freakout  [author] 28 May, 2023 @ 10:32am 
@Lunsen402 revised and updated the mod, should be working now! Please let me know if you catch any other problems.
Lunsen402 26 May, 2023 @ 8:21am 
thanks
Captain Freakout  [author] 26 May, 2023 @ 8:14am 
@Lunsen402 I need to revisit this mod since a few things have changed and there's new RoR and whatnot, so more this weekend :)
Lunsen402 26 May, 2023 @ 6:48am 
Has bloodcrushers been changed? it says in the rules discussion that they are core for deamon lords. But they seem to be costing special points
Vaxar Kun 4 Dec, 2022 @ 11:04am 
fair enough - i'll need to play a bit more to see and make up my mind. Currently started it without this mod in the end, so i'll probably need to restart it to see how it works with it, but i do understand your points.
Captain Freakout  [author] 4 Dec, 2022 @ 9:11am 
@Vaxar Kun yeah I had to take a difficult decision there, guided less by lore and more by game balance... I decided to treat them as "demonic" because otherwise that would leave Slaanesh Daemons with only 2 Core units (Daemonettes and Chariots), where the other Daemons have 3. I thought it would give them enough "core power" to match the other factions. Slaanehs Mortals don't suffer the Core loss, and they in fact get more varied Special units.

I am interested, however, in seeing if that decision is worth it or not. So I'd like to read your thoughts if that makes sense or if it would in fact be better to treat them as "mortal". Please let me know what you think!
Vaxar Kun 3 Dec, 2022 @ 9:55am 
started a nkari campaign, hellstridfers are still core. I understand the mount if daemonic but the unit doesnt have daemonic trait so in that sense it is considered mortal unit, no?
Captain Freakout  [author] 24 Oct, 2022 @ 11:15am 
@Vaxar Kun it's fixed, should be running normally now.
Captain Freakout  [author] 24 Oct, 2022 @ 9:21am 
I see, thanks for the report, will check it out as soon as I can.
Vaxar Kun 24 Oct, 2022 @ 1:01am 
it actually doesnt seem to work. Tested with TTC and this mod only, and marauders with Kairos were core still.
Captain Freakout  [author] 21 Oct, 2022 @ 11:36am 
@Vaxar Kun I checked quickly and there shouldn't be a problem, the skills I introduced have a different tier to the mentor ones I can see (they use tier 11, I use 23).
Vaxar Kun 21 Oct, 2022 @ 10:03am 
does this require an update, considering lords got new mentor skill?
Captain Freakout  [author] 8 Oct, 2022 @ 2:05pm 
@Rennen you should have a look at Naeven's rules for Legendary Lords. I don't think his mod does exactly what you're looking for but it does adjust costs depending on the Lord.
Rennen 8 Oct, 2022 @ 12:56pm 
@Captain Freakout Hi, thanks a lot for cool submod. What do you think about changing Ungrim's cost of Giant Slayers to 1 blue point? Now it is a bit weird that you can use 20 of common slayers and only 5 of Giant ones and have no place for any blue units at all after that. I think it will be a lot more lore accurate and more fun ofc to not be so hard capped by not so strong units in which you are supposed to be specialized.
Captain Freakout  [author] 3 Oct, 2022 @ 9:31pm 
@Vaxar Kun I've fixed the allied recruitment issue! However, it meant revamping the mod's structure. Hope it doesn't break anything... still, the mod is much more streamlined now.
Captain Freakout  [author] 29 Sep, 2022 @ 5:36pm 
Thanks for the report - will see what I can do!
Vaxar Kun 29 Sep, 2022 @ 2:03pm 
so far so good with one exception: allied recruitment.
i am playing Skarbrand, allied with Kairos and can recruit soul grinder for 2 pips on Mortal lord.
Not a big deal but might as well let you know
Captain Freakout  [author] 19 Sep, 2022 @ 5:11pm 
At worst you'll have some weird rules in place, I believe, but try it out.
Captain Freakout  [author] 19 Sep, 2022 @ 5:11pm 
@Vaxar Kun yes, I shifted around the costs of a few units. The only instance of other submods conflicting would be if they change those very same units. Even then, whichever mod comes later in the load order will take precedence. I guess you're thinking of Naeven's caps for Lords? I think they *might* conflict but it won't make the game crash or anything like that.
Vaxar Kun 19 Sep, 2022 @ 4:36am 
hi
bit confused - looking at the rules, you also changed the cost of certain units, aside from special to core and vica versa? wondering on the compability on that case with other ttc mods.
the main aspect seem to work fine though
Captain Freakout  [author] 15 Sep, 2022 @ 8:55am 
Have fun!
Harbinger 13 Sep, 2022 @ 3:21am 
This is really interesting and lore-friendly, I'll give it a try! Great idea ;)
Captain Freakout  [author] 5 Sep, 2022 @ 9:48am 
Thank you Querky, will appreciate any feedback!
Querky 4 Sep, 2022 @ 11:12am 
I love the concept. Will report back if any issues pop up.