Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
tetrisinv_edit_size <weapon> <sizex> <sizey> <canbepickedup>
Maybe I'm doing something wrong
it is highlighted and there is a window with a hint
Oddly enough not that I noticed, it can be more refined since some entities won't save or when dropped they are broken. Mostly custom included ones. For example; I use ARC9 the weapon base with thousands of attachments. Picking up a gun and dropping it is okay, but for some reason the attachments (Which I have added a good number myself already into my own config) are just broken entities when dropped.
1. Ability to stack entities and items with the option to adjust how much falls into one stack.
2. Saving compatibility for servers, so when you log off and return; your inventory will stay the same (Unless the server is fully restarted or wiped).
3. Ability to adjust rarity types with custom colors on the color grid.
4. Add a 'whitelist' and 'blacklist' for the inventory, cause being able to stick a bike in your ass isn't immersive let alone realistic.
5. Add keybind options to the options panel for those wanting to use different keys to access their inventory or use items around them.
1. Add a options panel to manually include modded content with the option to adjust size of weapons and entities in said inventory; without having to load the config file from GitHub. As well as provide more detail to said options, such as the inclusion to add a description.
2. Add multiple types of backpacks giving the player different sizes of inventory.
3. Tweak the optimization and possibly remove shadows and add a 3d shader type layer to give items a more solid look.
4. Access to a players backpack upon death.