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Right now all it does is say what conditions make them happy/unhappy.
Analysis of the source code of both of the versions (AlchemistNPCLite and AlchemistNPCRebornAgain) of the alchemist npc mod I can find shows that in both versions:
The Brewer likes the Alchemist
The Alchemist dislikes the Brewer
Both love the Young Brewer
I would advise informing anyone or anything who says something contradictory to one of these of this, if you should hear such claims again;
Lastly, if you find any issues with this mod, bugs can be reported here [github.com] as well as in this comments section.
Still getting used to how different mods are loaded. I'd much rather mods be active the very moment they're installed, like literally every single other game.
In simpler terms: I'll be surprised if you can find a single mod this doesn't work with.