Stellaris

Stellaris

Planetary Diversity + Guilli's Planet Modifiers and Features
40 Comments
Bait 13 Aug, 2024 @ 11:24pm 
This comp. patch was made and last updated in 2022. You do NOT need this patch anymore. Guilli's Planet Modifiers has base compatiblity with Planetary Diversity now.
yangtuoxiong 7 Jul, 2024 @ 7:15am 
is it works now?
elvathelion 22 Jan, 2024 @ 6:52am 
Yeah based on GPM's more recently updated mod and page - this PATCH is not needed.
SpectralVoid 19 Jan, 2024 @ 11:32am 
@Nuke Dukem From GPM main page "Compatible with most mods. Special compatibility has been built in for the bigger mods, such as Planetary Diversity, Gigastructures, Real Space". So they ARE compatiable.
Ghost of Draupnir 18 Dec, 2023 @ 12:25pm 
It's absolutely still needed, as GPM is not compatible with PD.
However it is abandoned, and so they never will be compatible with one another ever again.
Royal Raven 6 Sep, 2023 @ 5:28pm 
Yeah is this still needed??
Ciaphas Cain 16 Jun, 2023 @ 12:14am 
probs abandoned
IPve9 15 Jun, 2023 @ 11:09am 
Does anyone know if this mod is compatible with newest update?
Ruggedgolem 10 Jun, 2023 @ 3:41pm 
Is this mod still needed for compatibility? And if so will this be getting an update?
pig in a pumpkin 18 Mar, 2023 @ 6:26pm 
Will this mod get an update?
merc 12 Mar, 2023 @ 7:58pm 
does this still work?
TTV/COFFENATION 15 Feb, 2023 @ 4:12pm 
Terraform file for toxic worlds gets overwritten by pd, no matter the load order. You might wanna add an zzz_ infront of the gpm toxic worlds file.
Big Sneezy 9 Oct, 2022 @ 5:38pm 
Looks like PD handles toxic terraforming a bit differently than this mod, using has_modifier = toxic_terraforming_candidate instead of terraforming_candidate, and also has other requirements. This is effecting all terraforming in this mod from pc_toxic. Thanks again for the great mod!
sommio  [author] 25 Sep, 2022 @ 9:19pm 
@IceQ4

These triggers were added by Guilliman, but GPM doesn't actually generate modifiers for them, but everything works fine for vanilla ToxicWorld.
[code]
gpm_is_planet_class_toxic = {
OR = {
is_planet_class = pc_acid # PD Acid World
is_planet_class = pc_ammonia # PD Ammonia Wolrd
}
}
[/code]
sommio  [author] 25 Sep, 2022 @ 10:50am 
@Witherfork
I found that gpm_is_planet_class_toxic does not actually work for Acid World and Ammonia World, can you help me?
Ellisten 25 Sep, 2022 @ 7:57am 
I've noticed that enabling capital modifiers doesn't spawn anything on your capital when you use PD's new exotic origins, is this something you are able to fix or is an issue on PD's end?
Royal Raven 8 Sep, 2022 @ 4:27pm 
@sommio I appreciate it, I will make sure I put it after GPM. Thanks for making this compatch.
sommio  [author] 7 Sep, 2022 @ 7:47pm 
@Zonic
It will not destroy existing save, but some changes may not take effect.
sommio  [author] 7 Sep, 2022 @ 7:42pm 
@Royal Raven
GPM overwrites the PD elements it wants to overwrite [stellaris.paradoxwikis.com], so the loading order will not be a problem. My loading order is based on wiki [stellaris.paradoxwikis.com] advice and actually loading the GPM after the PD will not be a problem, just make sure my patches are loaded after the GPM.
Witherfork 7 Sep, 2022 @ 7:40pm 
If you want to trawl through the Giga Diversity 2 code feel free, there’s some GPM=>PD synergy there that doesn’t need to be walled behind using Gigas.
sommio  [author] 7 Sep, 2022 @ 7:33pm 
@Witherfork Thanks! I've just added them.
Witherfork 7 Sep, 2022 @ 7:09pm 
@sommio GPM's trigger is missing quite a few PD worlds, at least for the trigger you just modified I also have these added to it:

is_planet_class = pc_badlands
is_planet_class = pc_basalt
is_planet_class = pc_coastal
is_planet_class = pc_fog
is_planet_class = pc_reef
is_planet_class = pc_tidallygaia
is_planet_class = pc_hot_gaia
is_planet_class = pc_cold_gaia
is_planet_class = pc_wettidallylocked #<-- this is brand new as of a PD update in the last week

Also, pc_pdfloraforge doesn't exist any more, it's pc_megafloraforge
Royal Raven 7 Sep, 2022 @ 6:57pm 
For some reason, I always put Guillis mod below PD in the load order. Years ago I had a launch that would check mods and would show which mods overwritten each other and for some reason, Guillis had to be placed after PD. I wish I remembered but I did a post somewhere about it and why it needed to be.
Royal Raven 7 Sep, 2022 @ 6:51pm 
Nice! You should probably link this compatibility patch over at both mods comment threads, so more players of both mods are aware of its existence.
Zonic 7 Sep, 2022 @ 4:18pm 
I'm so excited for this. Is it safe for an existing save?
C4Mgamer 6 Sep, 2022 @ 8:06pm 
@sommio
Thank you so much!
CTH2004 6 Sep, 2022 @ 7:50am 
fair enough
sommio  [author] 6 Sep, 2022 @ 12:51am 
@C4Mgamer
I've just fixed it [files.catbox.moe], it's because GPM missed pc_cenote in common/scripted_triggers, you're very meticulous!
C4Mgamer 5 Sep, 2022 @ 11:22pm 
Thank you for this mod, I have been hoping for something like this!

I wanted to also ask a general question for those who have the time (or you wonderful mod maker). I cant for the life of me get Cenote worlds to spawn with modifiers without this mod, and only sometimes with this mod, even with the amount of modifiers increased to 1-3 or high. I'm not asking for someone to fix this, I just wanna know if i'm the only one with this problem.
The main tell for me is I cant get the capital world to spawn with any modifiers (and this is with this option enabled). If anyone has the time to let me know how it is on their end, I would appreciate it.
sommio  [author] 5 Sep, 2022 @ 6:44pm 
@Arcimbaldo
I can confirm that it doesn't crash [files.catbox.moe] the game
sommio  [author] 5 Sep, 2022 @ 5:44pm 
@Arcimbaldo
No, I can't reproduce it.
sommio  [author] 5 Sep, 2022 @ 5:40pm 
@CTH2004
This patch mainly fixes the duplicate Terraforming option that appears when used with PD, which is of course a minor bug.
Arcimbaldo 5 Sep, 2022 @ 12:35pm 
There was some report of a crash when using Planetary Diversity caused by the Archaeology Districts from Guilli's Planet Modifiers https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/865040033/133257959061024500/?ctp=26#c3391786047383166737

Any idea if that's fixed?
CTH2004 5 Sep, 2022 @ 11:23am 
I thought those 2 mods where inatly compatible?
Witherfork 5 Sep, 2022 @ 8:11am 
@RedKino GD2 already implements what this does, from what I can see, so @sommio is correct - this wouldn't be exactly compatible, it would overwrite whichever one was higher where events and such collide.
paulo 4 Sep, 2022 @ 12:24pm 
@Sommio: thanks for answering my question.
sommio  [author] 4 Sep, 2022 @ 10:26am 
@RedKino Not compatible with GD2
RedKino 4 Sep, 2022 @ 9:08am 
Is this compatible with Giga Diversity 2: Electric Boogaloo?
sommio  [author] 4 Sep, 2022 @ 8:27am 
@paulo compatible, you just need to make sure that the patch is loaded after the GPM, which only overrides the GPM
paulo 4 Sep, 2022 @ 7:54am 
Is this mod compatible with the Planetary Diversity -- Reworking Terraforming mod?