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However it is abandoned, and so they never will be compatible with one another ever again.
These triggers were added by Guilliman, but GPM doesn't actually generate modifiers for them, but everything works fine for vanilla ToxicWorld.
[code]
gpm_is_planet_class_toxic = {
OR = {
is_planet_class = pc_acid # PD Acid World
is_planet_class = pc_ammonia # PD Ammonia Wolrd
}
}
[/code]
I found that gpm_is_planet_class_toxic does not actually work for Acid World and Ammonia World, can you help me?
It will not destroy existing save, but some changes may not take effect.
GPM overwrites the PD elements it wants to overwrite [stellaris.paradoxwikis.com], so the loading order will not be a problem. My loading order is based on wiki [stellaris.paradoxwikis.com] advice and actually loading the GPM after the PD will not be a problem, just make sure my patches are loaded after the GPM.
is_planet_class = pc_badlands
is_planet_class = pc_basalt
is_planet_class = pc_coastal
is_planet_class = pc_fog
is_planet_class = pc_reef
is_planet_class = pc_tidallygaia
is_planet_class = pc_hot_gaia
is_planet_class = pc_cold_gaia
is_planet_class = pc_wettidallylocked #<-- this is brand new as of a PD update in the last week
Also, pc_pdfloraforge doesn't exist any more, it's pc_megafloraforge
Thank you so much!
I've just fixed it [files.catbox.moe], it's because GPM missed pc_cenote in common/scripted_triggers, you're very meticulous!
I wanted to also ask a general question for those who have the time (or you wonderful mod maker). I cant for the life of me get Cenote worlds to spawn with modifiers without this mod, and only sometimes with this mod, even with the amount of modifiers increased to 1-3 or high. I'm not asking for someone to fix this, I just wanna know if i'm the only one with this problem.
The main tell for me is I cant get the capital world to spawn with any modifiers (and this is with this option enabled). If anyone has the time to let me know how it is on their end, I would appreciate it.
I can confirm that it doesn't crash [files.catbox.moe] the game
No, I can't reproduce it.
This patch mainly fixes the duplicate Terraforming option that appears when used with PD, which is of course a minor bug.
Any idea if that's fixed?