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Ilmoita käännösongelmasta
And nice mod!!
Some mods have a checkmark in the list ingame.. I assume they mark the up-to-date-mods. Some will function none the less, however. (for example I use a level 80-mod without the mark. No problems so far.)
@FluffyPotato: I have the same issue with the harvest spell. I didn't try the summonings, yet. (I started new, and don't have all spells, yet.)
To change the tweaks of the sorcerey-tweaks mod it is recommendet to also use the admin-panel-mod. (I'm not sure about the real name. Read the discription in Spell-Tweaks.) This simplifices tweaking-options a lot. (I even my be necessary to tweak it to your liking in the first place...)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868539295
I'd love an update; I really like the mod since it makes subtle improvements in the sorcery system while leaving it pretty much intact.
I like wise agree that was impressively fast.
Can confirm that bot the server and my connection to it works fine now.
I'll test the mod itself after work
Honestly thanks again.
Thanks for taking the time to investigate the issue.
Hopefully, it'll hold up long enough for a quick fix haha.
Ether way your attempt is appreciated.
Tested by itself crashes on loading into the game
on a fresh save it crashes just after you finalise the character
Fatal error:
\B\tech_exiles\code\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp [Line: 3448]
Could not find SuperStruct CanBeCast to create CanBeCast
Hopefully, this can be fixed so i'll hold off for now
Cheers if you are able to take some time to look into it
Increasing the effectiveness and power of the spells AND also decreasing the cost is just game breaking and immersion breaking. The needs to be some effort into casting spells..
I like the increase in damag etc. (some are a little high for my taste)
but dislike the cost reduction bit of the mod.. For now I'll have to pass.
Thank you for the work!
Great mod. I was looking at editing the mod to see if I could make it where the pouches were doubled in stack size instead of stacked to 80. It looks like only the original mod creators are able to, or allowed to, edit those files. I haven't downloaded the full modpack to try though as I don't use Epic.
If you are able to, I would recommend checking out ModControlPanel. If its easy enough to add settings to that and become a 3rd party mod on it, it would give admins in game control over adjustments to crafting costs, stack sizes, and more.
It worked on my tests and when I played on my private server as well.
@kekkuli: It's under known issues
@Rhodes: By default they have 200 and under my tests with a weapon that does 200 damage they do not die very quickly. Do you have any other mods on?
@[CL] Zalgo: I like it so I don't plan on removing the fog.
@Novadose: Unfortunately casting speed is kinda tied to animations and stuff I don't really know how to modify. I may be able to make the stones pop up faster but no promises.
So the only thing left to do is to completely rebuild the server.
Does anyone here perhaps know if there is an alternative to repair?