Total War: WARHAMMER III

Total War: WARHAMMER III

Remove glowing VFX (visual effects) for Bretonnia
15 Comments
Poltergeist 8 Jul @ 7:18am 
can you do the same for high elves please Tyrions sword :D
Cesar 29 Jan @ 7:02pm 
It works perfectly for Battles but what should I do to remove It for campaing Tyrion?
Driblex™  [author] 29 Jan @ 2:10pm 
@Cesar Greetings - Check battle_entities and look for "Vfx Filter Id" and change it from 23 to 0. That should do the trick for Tyrion alone.
Cesar 29 Jan @ 1:20am 
I would like to do the same for Tyrion´s sword. May I ask what file should I change for that?
Fenris 4 Dec, 2024 @ 6:13am 
pls pls pls make one for vlad! all i see trying to play him is a big fart cloud. #nomoresmokesword
Severus Licinius Maximus 21 Jul, 2023 @ 1:55am 
YES!!!! all factions version will be amazing!:steamhappy:
嘿嘿嘿嘿~哧溜~ 8 Jan, 2023 @ 5:24am 
Look forward to all faction versions:steamhappy:
Tinoshi93 17 Sep, 2022 @ 5:59am 
@Driblex: I would remove lot of things ahahah for example just for the vampire counts there's that annoying black smoke coming from the back of Manfred and the wraith which is just awful. And also in TW:W3, unhappy from the horrible job they've done in the VFX department they add more stuff even on older faction (like the green smoke surroning zombies and ghouls, keeping the vampire counts example). Unfortunately these seems issues that could be solved only with the asset editor, aren't they? If you tell me these are not incredibly complex issues I could try to learn the tool throught tutorials. But the most probable outcome is that I'll have to wait for modders annoyed as me for this kind of stuffs :)
Kane 12 Sep, 2022 @ 6:31pm 
Please, please Empire too, or point me please to guide how to do it for not very smart one, one more time please ;)
Driblex™  [author] 9 Sep, 2022 @ 3:08pm 
@Luciano77: You're welcome!

@Tinoshi93: What exactly did you had in mind as a mod? :)
Tinoshi93 9 Sep, 2022 @ 2:47pm 
Thank you for the kind answer! Very clear, I guess I will wait for competent modders to improve the game! :)
Luciano77 9 Sep, 2022 @ 2:12pm 
OK! I'm waiting excited! thanks for your answer
Driblex™  [author] 9 Sep, 2022 @ 8:02am 
@Luciano77: Sorry for the late replay. For now I'm working on another big mod, which takes alot of time. Maybe I'll do a general mod for all later on. :)

@Tinoshi93: It depends. If you know what you must do, it is not that much work. For modding you need 2 tools in general. Asset Editor and RPFM. This mod here can be done only with RPFM, Asset Editor is to create models. It's not like just install and chose whatever you want. You need to know what type you want to edit/remove. For a beginner it is not that easy imo. If you spend some time with the tool and get some experience you get used to it for basic stuff.
Tinoshi93 9 Sep, 2022 @ 7:49am 
Hi! Thank you for this mod. I generally appreciate a lot all this mod which remove the excessive use of vfx CA usally applies. Just one question: is this really hard to do on your own? I mean, I'm not a IT expert (actually not at all), but I've read there an asset editor that shouldn't be too complicate to use. Is this a program I must install?
Luciano77 6 Sep, 2022 @ 10:04pm 
Hi how are you? Your mod is great , thank you very much , it would be great if you can make one for the empire / vampires / tiryon etc . There was a mod called "no flaming effect" that removed it from all units, but the idea of doing it for each faction seems splendid to me, greetings!:steamhappy: