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I'll look forward to hopping in again this weekend
Tried with just this mod enabled and same result sadly.
Didn't think anything in the patch notes would cause issues for this one.
Great mod by the way.
@SleepyTheSlimeKing - think this has more to do with the changes CA has made over time but honestly difficult to say at the moment. Balance is always something being adjusted with this mod though.
@Wingthor - that's randomization for you! Start a new game!
@MightNight - can look into that. Probably look into just adding more to MCT menu (probably another menu) where you can add cultures\factions to be omitted completely or they have a special rules for randomized placement. Grand Cathy doesn't suffer as much as say WoC and especially Wood Elves do with randomized placement so that's why they do not have an option currently. Thank you for the 1 settlement suggestion, it was a good idea!
@Griffox & @StickyBum12 @subway_34- shouldn't be crashing the game, IF you're using the Mixer submod - you should be using Mixer as well.
@Tye Dye Guy Thank you!! :) - I do it primarily because I make this mod for what I like but I'm happy others like it too!
@Mass_Echo yep that's how it works. You can mess with some of options in the game via MCT menu (not all of them which can only change before starting a new game).
@Gaunt_XIII I'll look into this at some point with the rolls, totally get what you're saying for sure and thank you!
@kiro72727 Hopefully this is on the rare side, try making a new game (or just saving your game on turn 1) and reload. If other mods are changing start positions this may be a side effect of that.
@MadEorlanas - This MAY be possible and something I've been investigating here and there when I have time but cannot promise anything on that front, would be really cool for sure.
I made a new campaign and removed fog. It looks like you're giving many major factions +50-80% income that further increases with strategic threat?
Please consider adding a toggle for this feature. 🙏
Thank you! Good theory.
thanks for this mod, i love it.
I have a proposal, Do you think you can create and add this following option to your mod?:
That the player can only have 1 lord (the starting choice for the campaign) and that it is impossible to recruit new lords during the campaign.
And as soon as the main lord is dead, the campaign stops instantly.
Because personally (maybe I don't play very well hahaha) but I find it boring to go back and forth between colonies, my lords die and I directly recruit a new one to recreate an army and have it destroyed again, etc. ..., the feeling of playing for nothing~~
that will be awsome ;)
@WhyNOT!?.House Thank you!!
@izacaelwillian Yes.
@kalamaree A lot of work involved there but would be cool for sure. Maybe!
@Velox Aeterno I do believe overall this is true. 4.0 seemed to changed how diplomacy works and if random placement is on and the factions meet more of each other then the diplomacy bogs down turn times a little more due to that.. as more factions perish it starts getting a little better but that's a bit of bummer. Honestly the AI is a little more bonkers in 4.* right now.. hopefully future updates to the engine will help "reverse" this.
@TheNatural_1985 I can safely say that troll goes all over the map. Nothing special about him. Guess you rolled same spot!