Stellaris

Stellaris

10x traits (deprecated use new mod)
40 Comments
發芽馬鈴薯 8 Nov, 2024 @ 9:44am 
Are you interested in making 10x for Relics
The number of Relics now is much greater than before.:Blessing:
Lazerwafel  [author] 19 May, 2024 @ 11:07am 
its updated
發芽馬鈴薯 19 May, 2024 @ 11:04am 
Okay I will wait for your update
I was playing with my friends recently, thank you for your update
Lazerwafel  [author] 19 May, 2024 @ 10:52am 
@ekids789788
the integrated weaponry trait should have its damage correctly applied, maybe the text isn't updating but the damage should work fine. the other stats of the trait are not applied however.
the overtuned traits i just forgot i guess so ill fix those.
發芽馬鈴薯 19 May, 2024 @ 2:56am 
The army damage +100% of integrated weapons has not become 1000%.
發芽馬鈴薯 19 May, 2024 @ 2:42am 
juiced power arm hands crack miner... etc. Overtuned traits are not correct 10x

Excessive Endurance has 10x
Lazerwafel  [author] 17 May, 2024 @ 7:49pm 
Updated to V3.12.2!
Lazerwafel  [author] 7 May, 2024 @ 10:29pm 
in like a week or two i can try and update them
發芽馬鈴薯 7 May, 2024 @ 9:49pm 
Will you update for the new dlc?
This is my favorite mod.
Rogueone 5 Jan, 2024 @ 12:18am 
Understood, thank you
Lazerwafel  [author] 4 Jan, 2024 @ 11:12am 
this mod only changes the vanilla traits but you probably could make a mod that would change those mods to be 10x
Rogueone 4 Jan, 2024 @ 11:03am 
Can this work with trait mods like Trait Diversity and godlike traits?
發芽馬鈴薯 8 Dec, 2023 @ 4:43am 
Before your update, I enjoyed the debuff-free Overtuned for a while

And just now, 16 lv10 scientists died of old age LOL
Fingolfin II 4 Dec, 2023 @ 6:24pm 
Thank you so much! This is one of my favorite Stellaris mods, and I've been waiting to try it with invasive species. How bad can it be when I have 20 negative traits but an insane amount of pop growth?
Lazerwafel  [author] 4 Dec, 2023 @ 4:48pm 
updated to V3.10.2 and the trait should hopefully work now (haven't tested it tho) @vhkiddos3
Fingolfin II 3 Dec, 2023 @ 8:06pm 
Hey, whenever you get around to updating to 3.10, I think I figured out why polymelic was not working. I think you just forgot to add the scripted variable for it, @tiyanki_budding_rate. Hope this helps
Lazerwafel  [author] 3 Oct, 2023 @ 1:08am 
thanks for notifying me i will check that when i update this mod, but no promises on fixing that trait.
Fingolfin II 2 Oct, 2023 @ 3:24pm 
Whenever you get around to updating this to 3.9, if you could also take a look at polymelic. Last I checked, it wasn't giving the right amount of pop assembly
Lazerwafel  [author] 25 May, 2023 @ 5:54pm 
Updated to 3.8.2!
發芽馬鈴薯 5 May, 2023 @ 5:04am 
The planet preference "Gaia World" has an additional effect
"Pop output on Gaia +5%"
Although I don't think the preference should be x10, are the effects attached to the preference modifiable?
發芽馬鈴薯 6 Apr, 2023 @ 9:49am 
@Awsometimetext
text doesn't work
But the consequence is indeed -300 lifespan (if you combine more than one, your leaders will all die
And the reward is taken regardless of the consequences x2, coming to 20x, which is very powerful
I have combined it with stone and it works really well
Tinkerforge 29 Mar, 2023 @ 11:10pm 
Seems this doesn't work for the overtuned traits toher than giving them all -300 lifespan lol
發芽馬鈴薯 7 Mar, 2023 @ 9:21am 
an idea
Is it possible to x10 the tech tree?
Include/exclude circular technology?
Jiggs, Truely Clueless 25 Jan, 2023 @ 10:40am 
finally, balanced conservationist
Lazerwafel  [author] 10 Dec, 2022 @ 10:57am 
Updated to V3.6.1
發芽馬鈴薯 30 Nov, 2022 @ 7:02am 
Waiting for 3.6 update :D
Lazerwafel  [author] 26 Oct, 2022 @ 10:55am 
this mod effects all traits including Machine and Biological traits
Hanoth 26 Oct, 2022 @ 9:12am 
Does this mod work for Machines, Hiveminds and Megacorps too? I'm planning a multiplayer game with these mods with atm! It's gunna be awesome 😎👍
Lazerwafel  [author] 28 Sep, 2022 @ 8:47am 
i believe Aquatic, Serviles, the Plantoids, Lithoids, and Toxoids traits don't update, there could be more i just cant check every possible trait
Neverminder 28 Sep, 2022 @ 1:27am 
which descriptions don't update? i could prolly fix that if i could pin them all down lol
Lazerwafel  [author] 21 Sep, 2022 @ 7:43pm 
updated to V3.5.1
Lazerwafel  [author] 9 Sep, 2022 @ 8:23pm 
Fixed Budding, Radiotrophic, and Phototrophic
Lazerwafel  [author] 9 Sep, 2022 @ 7:12pm 
ty will update
Donofett 9 Sep, 2022 @ 6:28pm 
psst
the budding species multiplier is under common\scripted_variables\00_scripted_variables
make a new scripted_variables txt file and just put @plantoid_budding_rate = 0.2
should work
Lazerwafel  [author] 8 Sep, 2022 @ 12:21pm 
budding doesn't work because the effect of budding isn't stored where the most of the other traits are
Lazerwafel  [author] 8 Sep, 2022 @ 12:19pm 
it can be toggled on and off just like every other stellaris mod
Fromble B. Gromble 8 Sep, 2022 @ 1:27am 
Why wouldn't Budding work? Its effect is that each pop produces 0.02 organic pop assembly, so wouldn't that just become every pop producing 0.2 organic pop assembly?
gunnerklein 7 Sep, 2022 @ 5:47pm 
can it be toggled? (also i'm still asking because stellaris is weird and refuses to let me do mods)
Lazerwafel  [author] 7 Sep, 2022 @ 4:22pm 
yep
gunnerklein 7 Sep, 2022 @ 4:06pm 
does this affect npcs as well?