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Treasure & Hunt compatible modlist.
Traffic Volume and Favorite Cims are under investigation. I got noticed, that these mods have around 40 reports about various issues, up to game-breaking.
Int16 out of bounds: 34455
at System.Environment.get_StackTrace
at ColossalFramework.IO.DataSerializer.WriteInt16(Int32 value
at BuildingManager+Data.Serialize(ColossalFramework.IO.DataSerializer s
at ColossalFramework.IO.DataSerializer.Serialize(System.IO.Stream stream, Mode mode, UInt32 version, IDataContainer data
at LoadingManager+<SaveSimulationData>c__IteratorC.MoveNext(
at AsyncTask.Execute(
at SimulationManager.SimulationStep(
at SimulationManager.SimulationThread( [Serialization - Internal
UnityEngine.DebugLogHandler:LogException(Exception, Object
UnityEngine.Logger:LogException(Exception, Object
UnityEngine.Debug:LogException(Exception
SerializableDataWrapper:OnSaveData
Data:Serialize(DataSerializer
ColossalFramework.IO.DataSerializer:Serialize(Stream, Mode, UInt32, IDataContainer)
<SaveSimulationData>c__IteratorC:MoveNext
AsyncTask:Execute
SimulationManager:SimulationStep
SimulationManager:SimulationThread
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at PropAnarchy.Data.Serialize (ColossalFramework.IO.DataSerializer s) [0x00000] in <filename unknown>:0
at ColossalFramework.IO.DataSerializer.Serialize (System.IO.Stream stream, Mode mode, UInt32 version, IDataContainer data) [0x00000] in <filename unknown>:0
at PropAnarchy.SerializableDataExtension.OnSaveData () [0x00000] in <filename unknown>:0
at SerializableDataWrapper.OnSaveData () [0x00000] in <filename unknown>:0
Rethrow as ModException: The Mod E:\Steam\steamapps\workshop\content\255710\2696146766 [CitiesHarmony.API.dll, UIIndicator.dll, PropAnarchy.dll] has caused an error
Output log contains information about my system, and will not send that information, I can send a sanitized file with the stack trace.
https://forum.paradoxplaza.com/forum/threads/cities-skylines-steam-pedestrains-cyclists-traffic-routes-cannot-display.1562036
My suggestion is to use Favorite Cims mod or Commuter Destination mod to see some info about pedestrians.
I noted but didn't check into it; don't know if there are pedestrians but no paths shown, or 0 pedestrians to path but shows "n" in the count.
Certainly not critical. Thanks for your efforts.
@thejoun take your time. I will wait for the update.
My best regards
(PathVisualizer,int,int) <0x00119>
at PathVisualizer.AddPaths (InstanceID,int,int) <0x0045a>
at PathVisualizer.SimulationStep (int) <0x0079b>
at (wrapper dynamic-method) NetManager.NetManager.SimulationStepImpl_Patch2 (NetManager,int) <0x0125e>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at NetManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
at TrafficVolume.Helper.IsVehicleOnSegment (int,System.Collections.Generic.HashSet`1<InstanceID>,PathManager,NetManager,BuildingManager,DistrictManager,VehicleManager) <0x00e09>
at TrafficVolume.Traffic.LocalTraffic.CountLocalVolume (System.Collections.Generic.HashSet`1<InstanceID>) <0x001c1>
at TrafficVolume.Patches.PathVisualizerAddPathsImplPatch.Prefix (int,int,System.Collections.Generic.HashSet`1<InstanceID>) <0x0003f>
at (wrapper dynamic-method) PathVisualizer.PathVisualizer.AddPathsImpl_Patch1
Erro in next post
Recycling Centre MkII
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1312767991
I think a train just spawned as I clicked the button
output log
https://pastebin.com/ZxKy5vtU
You wrote one of ther future things could be : "auto refreshing the data every second or so"
What about a option for trigger based display
After selecting the segment/buliding*) one can set a threshold. Then the mod goes into background. When the traffic exceeds this threshold then the mod pops up.
This could be intressting in two ways
a) Informs you when there is a traffic jam
b) If you set the threshold to 1 you got informed if there is at all trafic on a road
*) for idea a), also a global threshold would be nice. But I believe, this will take away too much performance
LegoProfessor
Traffic Volume [Steam ID 2858654134]
- Unsubscribe! This mod is broken.
* Broken with Plazas & Promenades free Game Update 1.15.0-f5
Should I be worried?
Your logic in GetTransportType looks like it is trying to mimic the categorization logic in PathVisualizer.AddPathsImpl used by the Traffic Routes info view. Your logic is different in several ways. I don't know if that was intentional. I just added global traffic counts to my More City Statistics mod. Please see the logic in my mod for GetVehicleTrafficCounts and GetCitizenTrafficCounts.
When looping thru the game's arrays, don't use constants for the array size. Always get the actual array size at run time because some other mod might alter the array size from the game's default size.
You might want to consider joining the LemonsterOG [discord.com] discord server for help with CS modding.